Am 21.01.21 um 20:40 schrieb Daniel Vetter:
Recently there was a fairly long thread about recoreable hardware page faults, how they can deadlock, and what to do about that. While the discussion is still fresh I figured good time to try and document the conclusions a bit. References: https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Flore.kernel.org%2Fdri-devel%2F20210107030127.20393-1-Felix.Kuehling%40amd.com%2F&data=04%7C01%7Cchristian.koenig%40amd.com%7C94782d99ad7d4e1cc57c08d8be447d74%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637468548672516391%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=AT8QP2r2UczSqCKkPRTJI1cQ0GOGyykgLcMfW8NbD8w%3D&reserved=0 Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> Cc: Thomas Hellström <thomas.hellstrom@xxxxxxxxx> Cc: "Christian König" <christian.koenig@xxxxxxx> Cc: Jerome Glisse <jglisse@xxxxxxxxxx> Cc: Felix Kuehling <felix.kuehling@xxxxxxx> Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> Cc: Sumit Semwal <sumit.semwal@xxxxxxxxxx> Cc: linux-media@xxxxxxxxxxxxxxx Cc: linaro-mm-sig@xxxxxxxxxxxxxxxx -- I'll be away next week, but figured I'll type this up quickly for some comments and to check whether I got this all roughly right. Critique very much wanted on this, so that we can make sure hw which can't preempt (with pagefaults pending) like gfx10 has a clear path to support page faults in upstream. So anything I missed, got wrong or like that would be good. -Daniel --- Documentation/driver-api/dma-buf.rst | 66 ++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) diff --git a/Documentation/driver-api/dma-buf.rst b/Documentation/driver-api/dma-buf.rst index a2133d69872c..e924c1e4f7a3 100644 --- a/Documentation/driver-api/dma-buf.rst +++ b/Documentation/driver-api/dma-buf.rst @@ -257,3 +257,69 @@ fences in the kernel. This means: userspace is allowed to use userspace fencing or long running compute workloads. This also means no implicit fencing for shared buffers in these cases. + +Recoverable Hardware Page Faults Implications +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Modern hardware supports recoverable page faults, which has a lot of +implications for DMA fences. + +First, a pending page fault obviously holds up the work that's running on the +accelerator and a memory allocation is usually required to resolve the fault. +But memory allocations are not allowed to gate completion of DMA fences, which +means any workload using recoverable page faults cannot use DMA fences for +synchronization. Synchronization fences controlled by userspace must be used +instead. + +On GPUs this poses a problem, because current desktop compositor protocols on +Linus rely on DMA fences, which means without an entirely new userspace stack +built on top of userspace fences, they cannot benefit from recoverable page +faults. The exception is when page faults are only used as migration hints and +never to on-demand fill a memory request. For now this means recoverable page +faults on GPUs are limited to pure compute workloads. + +Furthermore GPUs usually have shared resources between the 3D rendering and +compute side, like compute units or command submission engines. If both a 3D +job with a DMA fence and a compute workload using recoverable page faults are +pending they could deadlock: + +- The 3D workload might need to wait for the compute job to finish and release + hardware resources first. + +- The compute workload might be stuck in a page fault, because the memory + allocation is waiting for the DMA fence of the 3D workload to complete. + +There are a few ways to prevent this problem: + +- Compute workloads can always be preempted, even when a page fault is pending + and not yet repaired. Not all hardware supports this. + +- DMA fence workloads and workloads which need page fault handling have + independent hardware resources to guarantee forward progress. This could be + achieved through e.g. through dedicated engines and minimal compute unit + reservations for DMA fence workloads. +
+- The reservation approach could be further refined by only reserving the + hardware resources for DMA fence workloads when they are in-flight. This must + cover the time from when the DMA fence is visible to other threads up to + moment when fence is completed through dma_fence_signal().
Up till here it makes perfect sense, but what should this paragraph mean ?
+ +- As a last resort, if the hardware provides no useful reservation mechanics, + all workloads must be flushed from the GPU when switching between jobs + requiring DMA fences or jobs requiring page fault handling: This means all DMA + fences must complete before a compute job with page fault handling can be + inserted into the scheduler queue. And vice versa, before a DMA fence can be + made visible anywhere in the system, all compute workloads must be preempted + to guarantee all pending GPU page faults are flushed. + +Note that workloads that run on independent hardware like copy engines or other +GPUs do not have any impact. This allows us to keep using DMA fences internally +in the kernel even for resolving hardware page faults, e.g. by using copy +engines to clear or copy memory needed to resolve the page fault. + +In some ways this page fault problem is a special case of the `Infinite DMA +Fences` discussions: Infinite fences from compute workloads are allowed to +depend on DMA fences, but not the other way around. And not even the page fault +problem is new, because some other CPU thread in userspace might +hit a page fault which holds up a userspace fence - supporting page faults on +GPUs doesn't anything fundamentally new.
Maybe worth noting that it just doesn't work with the implicit synchronization we have for existing userspace.
Regards, Christian.