Signed-off-by: Hans Verkuil <hverkuil@xxxxxxxxx> --- Documentation/video4linux/v4l2-controls.txt | 543 +++++++++++++++++++++++++++ 1 files changed, 543 insertions(+), 0 deletions(-) create mode 100644 Documentation/video4linux/v4l2-controls.txt diff --git a/Documentation/video4linux/v4l2-controls.txt b/Documentation/video4linux/v4l2-controls.txt new file mode 100644 index 0000000..29a92b4 --- /dev/null +++ b/Documentation/video4linux/v4l2-controls.txt @@ -0,0 +1,543 @@ +Introduction +============ + +The V4L2 control API seems simple enough, but quickly becomes very hard to +implement correctly in drivers. But much of the code needed to handle controls +is actually not driver specific and can be moved to the V4L core framework. + +After all, the only part that a driver developer is interested in is: + +1) How do I add a control? +2) How do I set the control? (i.e. s_ctrl) + +And occasionally: + +3) How do I update the control's value? (i.e. g_ctrl) +4) How do I validate the user's proposed control value? (i.e. try_ctrl) + +All the rest is something that can be done centrally. + +The control framework was created in order to implement all the rules of the +V4L2 specification with respect to controls in a central place. And to make +life as easy as possible for the driver developer. + + +Objects in the framework +======================== + +There are two main objects: + +The v4l2_ctrl object describes the control properties and keeps track of the +control's value (both the current value and the proposed new value). + +v4l2_ctrl_handler is the object that keeps track of controls. It maintains a +list of v4l2_ctrl objects that it owns and another list of references to +controls, possibly to controls owned by other handlers. + + +Basic usage +=========== + +1) Prepare the driver: + +- Add the handler to your main bridge driver or sub-device driver top-level + struct: + + struct foo_dev { + ... + struct v4l2_ctrl_handler hdl; + ... + }; + + struct foo_dev *foo; + +- Initialize handler: + + v4l2_ctrl_handler_init(&foo->hdl, nr_of_controls); + + The second argument is a hint telling the function how many controls this + handled is expected to handle. It will allocate a hashtable based on this + information. It is a hint only. + +- Hooking the control handler into a driver: + + When a subdevice is being registered with a bridge driver and the + ctrl_handler fields of both v4l2_subdev and v4l2_device are set, then the + controls of the subdev will become automatically available in the bridge + driver as well. If the subdev driver contains controls that already exist in + the bridge driver, then those will be skipped (so a bridge driver can always + override a subdev control). + + How to hook the handler into a bridge driver: + + foo->v4l2_dev.ctrl_handler = &foo->hdl; + + And whenever you call video_register_device() you must set the + ctrl_handler field of struct video_device as well: + + vdev->ctrl_handler = &foo->hdl; + + Finally, remove all control functions from your v4l2_ioctl_ops: + vidioc_queryctrl, vidioc_querymenu, vidioc_g_ctrl, vidioc_s_ctrl, + vidioc_g_ext_ctrls, vidioc_try_ext_ctrls and vidioc_s_ext_ctrls. + Those are now no longer needed. + + How to hook the control handler into a subdev driver: + + foo->sd.ctrl_handler = &foo->hdl; + + And set all core control ops in your struct v4l2_subdev_core_ops to these + helpers: + + .queryctrl = v4l2_sd_queryctrl, + .querymenu = v4l2_sd_querymenu, + .g_ctrl = v4l2_sd_g_ctrl, + .s_ctrl = v4l2_sd_s_ctrl, + .g_ext_ctrls = v4l2_sd_g_ext_ctrls, + .try_ext_ctrls = v4l2_sd_try_ext_ctrls, + .s_ext_ctrls = v4l2_sd_s_ext_ctrls, + + This is for backwards compatibility. Once all bridge drivers are converted + these control ops can be removed just as they are already for bridge drivers. + +- Clean up the handler at the end: + + v4l2_ctrl_handler_free(&foo->hdl); + + +2) Add controls: + +Typically done right after the handler_init: + + v4l2_ctrl_handler_init(&foo->hdl, nr_of_controls); + v4l2_ctrl_new_std(&foo->hdl, &foo_ctrl_ops, + V4L2_CID_BRIGHTNESS, 0, 255, 1, 128); + v4l2_ctrl_new_std(&foo->hdl, &foo_ctrl_ops, + V4L2_CID_CONTRAST, 0, 255, 1, 128); + ... + if (foo->hdl.error) { + int err = foo->hdl.error; + + v4l2_ctrl_handler_free(&foo->hdl); + return err; + } + +The v4l2_ctrl_new_std function returns the v4l2_ctrl pointer to the new +control, but if you do not need to access the pointer outside the control ops, +then there is no need to store it. + +Note that if something fails, the function will return NULL or an error and +set hdl->error to the error code. If hdl->error was already set, then it +will just return and do nothing. This is also true for v4l2_ctrl_handler_init +if it cannot allocate the internal data structure. + +This makes it easy to init the handler and just add all controls and only check +the error code at the end. Saves a lot of repetitive error checking. + +It is recommended to add controls in ascending control ID order: it will be +a bit faster that way. + +3) Optionally force initial control setup: + + v4l2_ctrl_handler_setup(&foo->hdl); + +This will call s_ctrl for all controls unconditionally. Effectively this +initializes the hardware to the default control values. It is recommended +that you do this. + +4) Finally: implement the v4l2_ctrl_ops + + static const struct v4l2_ctrl_ops foo_ctrl_ops = { + .s_ctrl = foo_s_ctrl, + }; + +Usually all you need is s_ctrl: + + static int foo_s_ctrl(struct v4l2_ctrl *ctrl) + { + struct foo *state = container_of(ctrl->handler, struct foo, hdl); + + switch (ctrl->id) { + case V4L2_CID_BRIGHTNESS: + write_reg(0x123, ctrl->val); + break; + case V4L2_CID_CONTRAST: + write_reg(0x456, ctrl->val); + break; + } + return 0; + } + +The control ops are called with the v4l2_ctrl pointer as argument. +The new control value has already been validated, so all you need to do is +to actually update the hardware registers. + +You're done! And this is sufficient for most of the drivers we have. No need +to do any validation of control values, or implement QUERYCTRL/QUERYMENU. And +G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported. + + +=============================================================================== + +The remainder of this document deals with more advanced topics and scenarios. +In practice the basic usage as described above is sufficient for most drivers. + +=============================================================================== + + +Accessing Control Values +======================== + +The v4l2_ctrl struct contains these two unions: + + /* The current control value. */ + union { + s32 val; + s64 val64; + char *string; + } cur; + + /* The new control value. */ + union { + s32 val; + s64 val64; + char *string; + }; + +Within the control ops you can freely use these. The val and val64 speak for +themselves. The string pointers point to character buffers of length +ctrl->maximum + 1, and are always 0-terminated. + +For g_ctrl you have to update the current control values like this: + + ctrl->cur.val = read_reg(0x123); + +The 'new value' union is not relevant in g_ctrl. + +For try/s_ctrl the new values (i.e. as passed by the user) are filled in and +you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union +contains the current value, which you can use (but not change!) as well. + +If s_ctrl returns 0 (OK), then the control framework will copy the new final +values to the 'cur' union. + +While in g/s/try_ctrl you can access the value of all controls owned by the +same handler since the handler's lock is held. Do not attempt to access +the value of controls owned by other handlers, though. + +Elsewhere in the driver you have to be more careful. You cannot just refer +to the current control values without locking. + +There are two simple helper functions defined that will get or set a single +control value safely: + + s32 v4l2_ctrl_g(struct v4l2_ctrl *ctrl); + int v4l2_ctrl_s(struct v4l2_ctrl *ctrl, s32 val); + +Don't use these inside the control ops g/s/try_ctrl, though, that will fail. + +You can also take the handler lock yourself: + + mutex_lock(&state->hdl.lock); + printk(KERN_INFO "String value is '%s'\n", ctrl1->cur.string); + printk(KERN_INFO "Integer value is '%s'\n", ctrl2->cur.val); + mutex_unlock(&state->hdl.lock); + + +Menu Controls +============= + +Menu controls use the 'step' value differently compared to other control +types. The v4l2_ctrl struct contains this union: + + union { + u32 step; + u32 menu_skip_mask; + }; + +For menu controls menu_skip_mask is used. What it does is that it allows you +to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU +implementation where you can return -EINVAL if a certain menu item is not +present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for +menu controls. + +A good example is the MPEG Audio Layer II Bitrate menu control where the +menu is a list of standardized possible bitrates. But in practice hardware +implementations will only support a subset of those. By setting the skip +mask you can tell the framework which menu items should be skipped. Setting +it to 0 means that all menu items are supported. + +So when using v4l2_ctrl_new_std or v4l2_ctrl_new_custom you need to remember +that 'step' means 'skip mask' for menu controls. If you put in '1' by mistake, +then the first menu item will be skipped. + +The v4l2_ctrl_new_std_menu can be used to add menu controls more easily: it +will calculate the min and max values automatically based on the size of the +menu, and it has a proper 'mask' argument instead of 'step'. + + +Active and Grabbed Controls +=========================== + +If you get more complex relationships between controls, then you may have to +activate and deactivate controls. For example, if the Chroma AGC control is +on, then the Chroma Gain control is inactive. That is, you may set it, but +the value will not be used by the hardware as long as the automatic gain +control is on. Typically user interfaces can disable such input fields. + +You can set the 'active' status using v4l2_ctrl_activate(). By default all +controls are active. Note that the framework does not check for this flag. +It is meant purely for GUIs. The function is typically called from within +s_ctrl. + +The other flag is the grabbed flag. A grabbed control means that you cannot +change it because it is in use by some resource. Typical examples are MPEG +bitrate controls that cannot be changed while capturing is in progress. + +If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework +will return -EBUSY if an attempt is made to set this control. + +Since this flag is used by the framework the v4l2_ctrl_grab function will +take the control handler's lock. So it cannot be called from within the +control ops. Instead this is typically called from the driver when it +starts streaming. + + +Control Clusters +================ + +By default all controls are independent from the others. But in more +complex scenarios you can get dependencies from one control to another. +In that case you need to 'cluster' them: + + struct foo { + struct v4l2_ctrl_handler hdl; + struct v4l2_ctrl *volume; + struct v4l2_ctrl *mute; + ... + }; + + state->volume = v4l2_ctrl_new_std(&state->hdl, ...); + state->mute = v4l2_ctrl_new_std(&state->hdl, ...); + v4l2_ctrl_cluster(2, &state->volume); + +From now on whenever one or more of the controls belonging to the same +cluster is set (or 'gotten', or 'tried'), only the control ops of the first +control ('volume' in this example) is called. You effectively create a new +composite control. Similar to how a 'struct' works in C. + +So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set +all two controls belonging to the 'volume' cluster: + + static int foo_s_ctrl(struct v4l2_ctrl *ctrl) + { + struct foo *state = container_of(ctrl->handler, struct foo, hdl); + + switch (ctrl->id) { + case V4L2_CID_AUDIO_VOLUME: + /* volume cluster */ + write_reg(0x123, state->mute->val ? 0 : ctrl->val); + break; + case V4L2_CID_CONTRAST: + write_reg(0x456, ctrl->val); + break; + } + return 0; + } + +In the example above the following are equivalent for the VOLUME case: + + ctrl == state->volume == ctrl->cluster[0] + state->mute == ctrl->cluster[1] + +Note that controls in a cluster may be NULL. For example, if for some +reason mute was never added (because the hardware doesn't support that +particular feature), then mute will be NULL. So in that case we have a +cluster of 2 controls, of which only 1 is actually instantiated. The +only restriction is that the first control of the cluster must already be +present, since that is the 'master' control of the cluster. The master +control is the one that identifies the cluster and that provides the +pointer to the v4l2_ctrl_ops struct that is used for that cluster. + + +VIDIOC_LOG_STATUS Support +========================= + +This ioctl allow you to dump the current status of a driver to the kernel log. +The v4l2_ctrl_handler_log_status(hdl, prefix) can be used to dump the value of +the controls owned by the given handler to the log. You can supply a prefix +as well. If the prefix didn't end with a space, then ': ' will be added for +you. + + +Different Handlers for Different Video Nodes +============================================ + +Usually the bridge driver has just one control handler that is global for +all video nodes. But you can also specify different control handlers for +different video nodes. It's no problem if there are no subdevs involved. +But if there are, then you need to block the automatic merging of subdev +controls to the global control handler. You do that by simply setting the +ctrl_handler field in struct v4l2_device to NULL. + +After each subdev was added, you will then have to call v4l2_ctrl_add_handler +manually to add the subdev's control handler (sd->ctrl_handler) to the desired +bridge control handler. + +If you want to have one handler (e.g. for a radio device node) have a subset +of another handler (e.g. for a video device node), then you can first add +the controls to the first handler, add the other controls to the second +handler and finally add the first handler to the second. For example: + + v4l2_ctrl_new_std(&radio_hdl, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...); + v4l2_ctrl_new_std(&radio_hdl, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); + v4l2_ctrl_new_std(&video_hdl, &video_ops, V4L2_CID_BRIGHTNESS, ...); + v4l2_ctrl_new_std(&video_hdl, &video_ops, V4L2_CID_CONTRAST, ...); + v4l2_ctrl_add_handler(&video_hdl, &radio_hdl); + +Or you can add specific controls to a handler: + + volume = v4l2_ctrl_new_std(&video_hdl, &ops, V4L2_CID_AUDIO_VOLUME, ...); + v4l2_ctrl_new_std(&video_hdl, &ops, V4L2_CID_BRIGHTNESS, ...); + v4l2_ctrl_new_std(&video_hdl, &ops, V4L2_CID_CONTRAST, ...); + v4l2_ctrl_add_ctrl(&radio_hdl, volume); + +What you should not do is make two identical controls for two handlers. +For example: + + v4l2_ctrl_new_std(&radio_hdl, &radio_ops, V4L2_CID_AUDIO_MUTE, ...); + v4l2_ctrl_new_std(&video_hdl, &video_ops, V4L2_CID_AUDIO_MUTE, ...); + +This would be bad since muting the radio would not change the video mute +control. The rule is to have one control for each hardware 'knob' that you +can twiddle. + + +Finding Controls +================ + +Normally you have created the controls yourself and you can store the struct +v4l2_ctrl pointer into your own struct. + +But sometimes you need to find a control from another handler that you do +not own. For example, if you have to find a volume control from a subdev. + +You can do that by calling v4l2_ctrl_find: + + struct v4l2_ctrl *volume; + + volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME); + +Since v4l2_ctrl_find will lock the handler you have to be careful where you +use it. For example, this is not a good idea: + + struct v4l2_ctrl_handler hdl; + + v4l2_ctrl_new_std(&hdl, &video_ops, V4L2_CID_BRIGHTNESS, ...); + v4l2_ctrl_new_std(&hdl, &video_ops, V4L2_CID_CONTRAST, ...); + +...and in video_ops.s_ctrl: + + case V4L2_CID_BRIGHTNESS: + contrast = v4l2_find_ctrl(&hdl, V4L2_CID_CONTRAST); + ... + +When s_ctrl is called by the framework the hdl.lock is already taken, so +attempting to find another control from the same handler will deadlock. + +It is recommended not to use this function from inside the control ops. + + +Inheriting Controls +=================== + +When one control handler is added to another using v4l2_ctrl_add_handler, then +by default all controls from one are merged to the other. But a subdev might +have low-level controls that make sense for some advanced embedded system, but +not when it is used in consumer-level hardware. In that case you want to keep +those low-level controls local to the subdev. You can do this by simply +setting the 'is_private' flag of the control to 1: + + ctrl = v4l2_ctrl_new_custom(&sd->hdl, &sd_ctrl_ops, ...); + if (ctrl) + ctrl->is_private = 1; + +These controls will now be skipped when v4l2_ctrl_add_handler is called. + + +Strict Control Validation +========================= + +By default when the application wants to change an integer control the value +passed to the framework will automatically be modified to map to the provided +minimum, maximum and step values of the control. If instead you just want to +validate the value and not modify it, then set the 'strict_validation' flag of +the control: + + ctrl->strict_validation = 1; + +Now -ERANGE will be returned if the new value does not match the control's +requirements. + +This is currently specific to integer controls. The value for boolean controls +is always mapped to 0 or 1, menu and string controls are already validated +strictly, and integer64 controls are not validated at all. + + +V4L2_CTRL_TYPE_CTRL_CLASS Controls +================================== + +Controls of this type can be used by GUIs to get the name of the control class. +A fully featured GUI can make a dialog with multiple tabs with each tab +containing the controls belonging to a particular control class. The name of +each tab can be found by querying a special control with ID <control class | 1>. + +Drivers do not have to care about this. The framework will automatically add +a control of this type whenever the first control belonging to a new control +class is added. + + +Differences from the Spec +========================= + +There are a few places where the framework acts slightly differently from the +V4L2 Specification. Those differences are described in this section. We will +have to see whether we need to adjust the spec or not. + +1) It is no longer required to have all controls contained in a +v4l2_ext_control array be from the same control class. The framework will be +able to handle any type of control in the array. You need to set ctrl_class +to 0 in order to enable this. If ctrl_class is non-zero, then it will still +check that all controls belong to that control class. + +If you set ctrl_class to 0 and count to 0, then it will only return an error +if there are no controls at all. + +2) Clarified the way error_idx works. For get and set it will be equal to +count if nothing was done yet. If it is less than count then only the controls +up to error_idx-1 were successfully applied. + +3) When attempting to read a button control the framework will return -EACCES +instead of -EINVAL as stated in the spec. It seems to make more sense since +button controls are write-only controls. + +4) Attempting to write to a read-only control will return -EACCES instead of +-EINVAL as the spec says. + +5) The spec does not mention what should happen when you try to set/get a +control class controls. ivtv currently returns -EINVAL (indicating that the +control ID does not exist) while the framework will return -EACCES, which +makes more sense. + + +Proposals for Extensions +======================== + +Some ideas for future extensions to the spec: + +1) Add a V4L2_CTRL_FLAG_HEX to have values shown as hexadecimal instead of +decimal. Useful for e.g. video_mute_yuv. + +2) It is possible to mark in the controls array which controls have been +successfully written and which failed by for example adding a bit to the +control ID. Not sure if it is worth the effort, though. -- 1.6.4.2 -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html