Hi Hans, On Mon, Nov 16, 2020 at 07:26:07PM +0200, Laurent Pinchart wrote: > On Mon, Nov 16, 2020 at 12:51:19PM +0100, Hans Verkuil wrote: > > On 02/11/2020 23:40, Laurent Pinchart wrote: > > > The naming scheme for the RGB pixel formats has been developed > > > organically, and isn't consistent between formats stored in 1 or 2 > > > bytes, and formats stored in 3 or 4 bytes. For the latter category, the > > > names use a components order convention that is the opposite of the > > > first category, and the opposite of DRM pixel formats. This has led to > > > lots of confusion in the past, and would really benefit from being > > > explained more precisely. Do so, which also prepares for the addition of > > > additional RGB pixels formats. > > > > > > Signed-off-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx> > > > --- > > > Changes since v1: > > > > > > - Clarify padding and padding requirements > > > - Fix typo > > > --- > > > .../userspace-api/media/v4l/pixfmt-rgb.rst | 195 ++++++++++++------ > > > include/uapi/linux/videodev2.h | 4 +- > > > 2 files changed, 140 insertions(+), 59 deletions(-) > > > > > > diff --git a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > > > index 5045895e85e1..405d6f032078 100644 > > > --- a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > > > +++ b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst > > > @@ -6,13 +6,62 @@ > > > RGB Formats > > > *********** > > > > > > -Description > > > -=========== > > > +These formats encode each pixel as a triplet of RGB values. They are packed > > > +formats, meaning that the RGB values for one pixel are stored consecutively in > > > +memory and each pixel consumes an integer number of bytes. When the number of > > > +bits required to store a pixel is not aligned to a byte boundary, the data is > > > +padded with additional bits to fill the remaining byte. > > > > > > -These formats are designed to match the pixel formats of typical PC > > > -graphics frame buffers. They occupy 8, 16, 24 or 32 bits per pixel. > > > -These are all packed-pixel formats, meaning all the data for a pixel lie > > > -next to each other in memory. > > > +The formats differ by the number of bits per RGB component (typically but not > > > +always the same for all components), the order of components in memory, and the > > > +presence of an alpha component or additional padding bits. > > > + > > > +The usage and value of the alpha bits in formats that support them (named ARGB > > > +or a permutation thereof, collectively referred to as alpha formats) depend on > > > +the device type and hardware operation. :ref:`Capture <capture>` devices > > > +(including capture queues of mem-to-mem devices) fill the alpha component in > > > +memory. When the device captures an alpha channel the alpha component will have > > > +a meaningful value. Otherwise, when the device doesn't capture an alpha channel > > > +but can set the alpha bit to a user-configurable value, the > > > +:ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control is used to > > > +specify that alpha value, and the alpha component of all pixels will be set to > > > +the value specified by that control. Otherwise a corresponding format without > > > +an alpha component (XRGB or XBGR) must be used instead of an alpha format. > > > + > > > +:ref:`Output <output>` devices (including output queues of mem-to-mem devices > > > +and :ref:`video output overlay <osd>` devices) read the alpha component from > > > +memory. When the device processes the alpha channel the alpha component must be > > > +filled with meaningful values by applications. Otherwise a corresponding format > > > +without an alpha component (XRGB or XBGR) must be used instead of an alpha > > > +format. > > > + > > > +Formats that contain padding bits are named XRGB (or a permutation thereof). > > > +The padding bits contain undefined values and must be ignored by applications, > > > +devices and drivers, for both :ref:`capture` and :ref:`output` devices. > > > + > > > +.. note:: > > > + > > > + - In all the tables that follow, bit 7 is the most significant bit in a byte. > > > + - 'r', 'g' and 'b' denote bits of the red, green and blue components > > > + respectively. 'a' denotes bits of the alpha component (if supported by the > > > + format), and '-' denotes padding bits. > > > + > > > + > > > +8 or 16 Bits Per Pixel > > > +====================== > > > + > > > +These formats store an RGB triplet in one or two bytes. They are named based on > > > +the order of the RGB components as seen in a 8- or 16-bit word, which is then > > > +stored in memory in little endian byte order (unless otherwise noted by the > > > +presence of bit 31 in the 4CC value), and on the number of bits for each > > > +component. For instance, the RGB565 format stores a pixel in a 16-bit word > > > +[15:0] laid out at as [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` > > > +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2` G\ :sub:`1` > > > +G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`], and > > > +stored in memory in two bytes, [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` > > > +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3`] followed by [G\ :sub:`2` > > > +G\ :sub:`1` G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` > > > +B\ :sub:`0`]. > > > > > > .. raw:: latex > > > > > > @@ -20,10 +69,10 @@ next to each other in memory. > > > \tiny > > > \setlength{\tabcolsep}{2pt} > > > > > > -.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}| > > > +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}| > > > > > > > > > -.. flat-table:: RGB Image Formats > > > +.. flat-table:: RGB Formats With 8 or 16 Bits Per Pixel > > > :header-rows: 2 > > > :stub-columns: 0 > > > > > > @@ -31,8 +80,6 @@ next to each other in memory. > > > - Code > > > - :cspan:`7` Byte 0 in memory > > > - :cspan:`7` Byte 1 > > > - - :cspan:`7` Byte 2 > > > - - :cspan:`7` Byte 3 > > > * - > > > - > > > - 7 > > > @@ -52,24 +99,6 @@ next to each other in memory. > > > - 2 > > > - 1 > > > - 0 > > > - > > > - - 7 > > > - - 6 > > > - - 5 > > > - - 4 > > > - - 3 > > > - - 2 > > > - - 1 > > > - - 0 > > > - > > > - - 7 > > > - - 6 > > > - - 5 > > > - - 4 > > > - - 3 > > > - - 2 > > > - - 1 > > > - - 0 > > > * .. _V4L2-PIX-FMT-RGB332: > > > > > > - ``V4L2_PIX_FMT_RGB332`` > > > @@ -544,6 +573,82 @@ next to each other in memory. > > > - b\ :sub:`1` > > > - b\ :sub:`0` > > > - > > > + > > > +.. raw:: latex > > > + > > > + \endgroup > > > + > > > + > > > +24 or 32 Bits Per Pixel > > > > Wouldn't it be better to call this "8 Bits Per Component"? Since we'll later get > > a section called "More Than 8 Bits Per Component". > > The previous section is named "8 and 16 bits per pixel", so there will > be a mismatch on one side or the other :-) I will change it here. There's one issue though, V4L2_PIX_FMT_BGR666 has less than 8 bits per component. I can move it to the previous section (which should then be renamed to "less than 8 bits per component"), but it will be only format with more than two bytes in that table. Is that OK with you ? > > > +======================= > > > + > > > +These formats store an RGB triplet in three or four bytes. They are named based > > > +on the order of the RGB components as stored in memory, and on the total number > > > +of bits per pixel (with an exception for the BGR666 format). For instance, > > > +RGB24 format stores a pixel with [R\ :sub:`7` R\ :sub:`6` R\ :sub:`5` > > > +R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` R\ :sub:`0`] in the first byte, > > > +[G\ :sub:`7` G\ :sub:`6` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2` > > > +G\ :sub:`1` G\ :sub:`0`] in the second byte and [B\ :sub:`7` B\ :sub:`6` > > > +B\ :sub:`5` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`] in the > > > +third byte. This differs from the DRM format nomenclature that instead use the > > > +order of components as seen in a 24- or 32-bit little endian word. > > > + > > > +.. raw:: latex > > > + > > > + \begingroup > > > + \tiny > > > + \setlength{\tabcolsep}{2pt} > > > + > > > +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}| > > > + > > > + > > > +.. flat-table:: RGB Formats With 24 or 32 Bits Per Pixel > > > + :header-rows: 2 > > > + :stub-columns: 0 > > > + > > > + * - Identifier > > > + - Code > > > + - :cspan:`7` Byte 0 in memory > > > + - :cspan:`7` Byte 1 > > > + - :cspan:`7` Byte 2 > > > + - :cspan:`7` Byte 3 > > > + * - > > > + - > > > + - 7 > > > + - 6 > > > + - 5 > > > + - 4 > > > + - 3 > > > + - 2 > > > + - 1 > > > + - 0 > > > + > > > + - 7 > > > + - 6 > > > + - 5 > > > + - 4 > > > + - 3 > > > + - 2 > > > + - 1 > > > + - 0 > > > + > > > + - 7 > > > + - 6 > > > + - 5 > > > + - 4 > > > + - 3 > > > + - 2 > > > + - 1 > > > + - 0 > > > + > > > + - 7 > > > + - 6 > > > + - 5 > > > + - 4 > > > + - 3 > > > + - 2 > > > + - 1 > > > + - 0 > > > * .. _V4L2-PIX-FMT-BGR24: > > > > > > - ``V4L2_PIX_FMT_BGR24`` > > > @@ -973,40 +1078,14 @@ next to each other in memory. > > > > > > \endgroup > > > > > > -.. note:: Bit 7 is the most significant bit. > > > - > > > -The usage and value of the alpha bits (a) in the ARGB and ABGR formats > > > -(collectively referred to as alpha formats) depend on the device type > > > -and hardware operation. :ref:`Capture <capture>` devices (including > > > -capture queues of mem-to-mem devices) fill the alpha component in > > > -memory. When the device outputs an alpha channel the alpha component > > > -will have a meaningful value. Otherwise, when the device doesn't output > > > -an alpha channel but can set the alpha bit to a user-configurable value, > > > -the :ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control > > > -is used to specify that alpha value, and the alpha component of all > > > -pixels will be set to the value specified by that control. Otherwise a > > > -corresponding format without an alpha component (XRGB or XBGR) must be > > > -used instead of an alpha format. > > > - > > > -:ref:`Output <output>` devices (including output queues of mem-to-mem > > > -devices and :ref:`video output overlay <osd>` devices) read the alpha > > > -component from memory. When the device processes the alpha channel the > > > -alpha component must be filled with meaningful values by applications. > > > -Otherwise a corresponding format without an alpha component (XRGB or > > > -XBGR) must be used instead of an alpha format. > > > - > > > -The XRGB and XBGR formats contain undefined bits (-). Applications, > > > -devices and drivers must ignore those bits, for both > > > -:ref:`capture` and :ref:`output` devices. > > > - > > > > > > Deprecated RGB Formats > > > ====================== > > > > > > -Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and > > > -must not be used by new drivers. They are documented here for reference. > > > -The meaning of their alpha bits ``(a)`` are ill-defined and interpreted as in > > > -either the corresponding ARGB or XRGB format, depending on the driver. > > > +Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and must not be > > > +used by new drivers. They are documented here for reference. The meaning of > > > +their alpha bits ``(a)`` is ill-defined and they are interpreted as in either > > > +the corresponding ARGB or XRGB format, depending on the driver. > > > > > > .. raw:: latex > > > > > > diff --git a/include/uapi/linux/videodev2.h b/include/uapi/linux/videodev2.h > > > index 8775aebb3b6b..54b9fe3b7636 100644 > > > --- a/include/uapi/linux/videodev2.h > > > +++ b/include/uapi/linux/videodev2.h > > > @@ -517,7 +517,7 @@ struct v4l2_pix_format { > > > > > > /* Pixel format FOURCC depth Description */ > > > > > > -/* RGB formats */ > > > +/* RGB formats (1 or 2 bytes per pixel) */ > > > #define V4L2_PIX_FMT_RGB332 v4l2_fourcc('R', 'G', 'B', '1') /* 8 RGB-3-3-2 */ > > > #define V4L2_PIX_FMT_RGB444 v4l2_fourcc('R', '4', '4', '4') /* 16 xxxxrrrr ggggbbbb */ > > > #define V4L2_PIX_FMT_ARGB444 v4l2_fourcc('A', 'R', '1', '2') /* 16 aaaarrrr ggggbbbb */ > > > @@ -542,6 +542,8 @@ struct v4l2_pix_format { > > > #define V4L2_PIX_FMT_ARGB555X v4l2_fourcc_be('A', 'R', '1', '5') /* 16 ARGB-5-5-5 BE */ > > > #define V4L2_PIX_FMT_XRGB555X v4l2_fourcc_be('X', 'R', '1', '5') /* 16 XRGB-5-5-5 BE */ > > > #define V4L2_PIX_FMT_RGB565X v4l2_fourcc('R', 'G', 'B', 'R') /* 16 RGB-5-6-5 BE */ > > > + > > > +/* RGB formats (3 or 4 bytes per pixel) */ > > > #define V4L2_PIX_FMT_BGR666 v4l2_fourcc('B', 'G', 'R', 'H') /* 18 BGR-6-6-6 */ > > > #define V4L2_PIX_FMT_BGR24 v4l2_fourcc('B', 'G', 'R', '3') /* 24 BGR-8-8-8 */ > > > #define V4L2_PIX_FMT_RGB24 v4l2_fourcc('R', 'G', 'B', '3') /* 24 RGB-8-8-8 */ -- Regards, Laurent Pinchart