Re: [PATCH v2 06/19] media: doc: pixfmt-rgb: Clarify naming scheme for RGB formats

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Hi Hans,

On Mon, Nov 16, 2020 at 12:58:51PM +0100, Hans Verkuil wrote:
> On 16/11/2020 12:51, Hans Verkuil wrote:
> > On 02/11/2020 23:40, Laurent Pinchart wrote:
> >> The naming scheme for the RGB pixel formats has been developed
> >> organically, and isn't consistent between formats stored in 1 or 2
> >> bytes, and formats stored in 3 or 4 bytes. For the latter category, the
> >> names use a components order convention that is the opposite of the
> >> first category, and the opposite of DRM pixel formats. This has led to
> >> lots of confusion in the past, and would really benefit from being
> >> explained more precisely. Do so, which also prepares for the addition of
> >> additional RGB pixels formats.
> >>
> >> Signed-off-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx>
> >> ---
> >> Changes since v1:
> >>
> >> - Clarify padding and padding requirements
> >> - Fix typo
> >> ---
> >>  .../userspace-api/media/v4l/pixfmt-rgb.rst    | 195 ++++++++++++------
> >>  include/uapi/linux/videodev2.h                |   4 +-
> >>  2 files changed, 140 insertions(+), 59 deletions(-)
> >>
> >> diff --git a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst
> >> index 5045895e85e1..405d6f032078 100644
> >> --- a/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst
> >> +++ b/Documentation/userspace-api/media/v4l/pixfmt-rgb.rst
> >> @@ -6,13 +6,62 @@
> >>  RGB Formats
> >>  ***********
> >>  
> >> -Description
> >> -===========
> >> +These formats encode each pixel as a triplet of RGB values. They are packed
> >> +formats, meaning that the RGB values for one pixel are stored consecutively in
> >> +memory and each pixel consumes an integer number of bytes. When the number of
> >> +bits required to store a pixel is not aligned to a byte boundary, the data is
> >> +padded with additional bits to fill the remaining byte.
> >>  
> >> -These formats are designed to match the pixel formats of typical PC
> >> -graphics frame buffers. They occupy 8, 16, 24 or 32 bits per pixel.
> >> -These are all packed-pixel formats, meaning all the data for a pixel lie
> >> -next to each other in memory.
> >> +The formats differ by the number of bits per RGB component (typically but not
> >> +always the same for all components), the order of components in memory, and the
> >> +presence of an alpha component or additional padding bits.
> >> +
> >> +The usage and value of the alpha bits in formats that support them (named ARGB
> >> +or a permutation thereof, collectively referred to as alpha formats) depend on
> >> +the device type and hardware operation. :ref:`Capture <capture>` devices
> >> +(including capture queues of mem-to-mem devices) fill the alpha component in
> >> +memory. When the device captures an alpha channel the alpha component will have
> >> +a meaningful value. Otherwise, when the device doesn't capture an alpha channel
> >> +but can set the alpha bit to a user-configurable value, the
> >> +:ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control is used to
> >> +specify that alpha value, and the alpha component of all pixels will be set to
> >> +the value specified by that control. Otherwise a corresponding format without
> >> +an alpha component (XRGB or XBGR) must be used instead of an alpha format.
> >> +
> >> +:ref:`Output <output>` devices (including output queues of mem-to-mem devices
> >> +and :ref:`video output overlay <osd>` devices) read the alpha component from
> >> +memory. When the device processes the alpha channel the alpha component must be
> >> +filled with meaningful values by applications. Otherwise a corresponding format
> >> +without an alpha component (XRGB or XBGR) must be used instead of an alpha
> >> +format.
> >> +
> >> +Formats that contain padding bits are named XRGB (or a permutation thereof).
> >> +The padding bits contain undefined values and must be ignored by applications,
> >> +devices and drivers, for both :ref:`capture` and :ref:`output` devices.
> >> +
> >> +.. note::
> >> +
> >> +   - In all the tables that follow, bit 7 is the most significant bit in a byte.
> >> +   - 'r', 'g' and 'b' denote bits of the red, green and blue components
> >> +     respectively. 'a' denotes bits of the alpha component (if supported by the
> >> +     format), and '-' denotes padding bits.
> >> +
> >> +
> >> +8 or 16 Bits Per Pixel
> >> +======================
> >> +
> >> +These formats store an RGB triplet in one or two bytes. They are named based on
> >> +the order of the RGB components as seen in a 8- or 16-bit word, which is then
> >> +stored in memory in little endian byte order (unless otherwise noted by the
> >> +presence of bit 31 in the 4CC value), and on the number of bits for each
> >> +component. For instance, the RGB565 format stores a pixel in a 16-bit word
> >> +[15:0] laid out at as [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1`
> >> +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2` G\ :sub:`1`
> >> +G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`], and
> >> +stored in memory in two bytes, [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1`
> >> +R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3`] followed by [G\ :sub:`2`
> >> +G\ :sub:`1` G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1`
> >> +B\ :sub:`0`].
> >>  
> >>  .. raw:: latex
> >>  
> >> @@ -20,10 +69,10 @@ next to each other in memory.
> >>      \tiny
> >>      \setlength{\tabcolsep}{2pt}
> >>  
> >> -.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
> >> +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
> >>  
> >>  
> >> -.. flat-table:: RGB Image Formats
> >> +.. flat-table:: RGB Formats With 8 or 16 Bits Per Pixel
> >>      :header-rows:  2
> >>      :stub-columns: 0
> >>  
> >> @@ -31,8 +80,6 @@ next to each other in memory.
> >>        - Code
> >>        - :cspan:`7` Byte 0 in memory
> >>        - :cspan:`7` Byte 1
> >> -      - :cspan:`7` Byte 2
> >> -      - :cspan:`7` Byte 3
> >>      * -
> >>        -
> >>        - 7
> >> @@ -52,24 +99,6 @@ next to each other in memory.
> >>        - 2
> >>        - 1
> >>        - 0
> >> -
> >> -      - 7
> >> -      - 6
> >> -      - 5
> >> -      - 4
> >> -      - 3
> >> -      - 2
> >> -      - 1
> >> -      - 0
> >> -
> >> -      - 7
> >> -      - 6
> >> -      - 5
> >> -      - 4
> >> -      - 3
> >> -      - 2
> >> -      - 1
> >> -      - 0
> >>      * .. _V4L2-PIX-FMT-RGB332:
> >>  
> >>        - ``V4L2_PIX_FMT_RGB332``
> >> @@ -544,6 +573,82 @@ next to each other in memory.
> >>        - b\ :sub:`1`
> >>        - b\ :sub:`0`
> >>        -
> >> +
> >> +.. raw:: latex
> >> +
> >> +    \endgroup
> >> +
> >> +
> >> +24 or 32 Bits Per Pixel
> > 
> > Wouldn't it be better to call this "8 Bits Per Component"? Since we'll later get
> > a section called "More Than 8 Bits Per Component".
> 
> Also, wouldn't it make sense to express these formats in a more compact way, just
> like YCbCr 4:4:4? (See patch 10/19)

Yes, I think it's a good idea. I'll do so in a separate patch though, as
it's out of scope for the commit message of this patch.

> >> +=======================
> >> +
> >> +These formats store an RGB triplet in three or four bytes. They are named based
> >> +on the order of the RGB components as stored in memory, and on the total number
> >> +of bits per pixel (with an exception for the BGR666 format). For instance,
> >> +RGB24 format stores a pixel with [R\ :sub:`7` R\ :sub:`6` R\ :sub:`5`
> >> +R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1` R\ :sub:`0`] in the first byte,
> >> +[G\ :sub:`7` G\ :sub:`6` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2`
> >> +G\ :sub:`1` G\ :sub:`0`] in the second byte and [B\ :sub:`7` B\ :sub:`6`
> >> +B\ :sub:`5` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`] in the
> >> +third byte. This differs from the DRM format nomenclature that instead use the
> >> +order of components as seen in a 24- or 32-bit little endian word.
> >> +
> >> +.. raw:: latex
> >> +
> >> +    \begingroup
> >> +    \tiny
> >> +    \setlength{\tabcolsep}{2pt}
> >> +
> >> +.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
> >> +
> >> +
> >> +.. flat-table:: RGB Formats With 24 or 32 Bits Per Pixel
> >> +    :header-rows:  2
> >> +    :stub-columns: 0
> >> +
> >> +    * - Identifier
> >> +      - Code
> >> +      - :cspan:`7` Byte 0 in memory
> >> +      - :cspan:`7` Byte 1
> >> +      - :cspan:`7` Byte 2
> >> +      - :cspan:`7` Byte 3
> >> +    * -
> >> +      -
> >> +      - 7
> >> +      - 6
> >> +      - 5
> >> +      - 4
> >> +      - 3
> >> +      - 2
> >> +      - 1
> >> +      - 0
> >> +
> >> +      - 7
> >> +      - 6
> >> +      - 5
> >> +      - 4
> >> +      - 3
> >> +      - 2
> >> +      - 1
> >> +      - 0
> >> +
> >> +      - 7
> >> +      - 6
> >> +      - 5
> >> +      - 4
> >> +      - 3
> >> +      - 2
> >> +      - 1
> >> +      - 0
> >> +
> >> +      - 7
> >> +      - 6
> >> +      - 5
> >> +      - 4
> >> +      - 3
> >> +      - 2
> >> +      - 1
> >> +      - 0
> >>      * .. _V4L2-PIX-FMT-BGR24:
> >>  
> >>        - ``V4L2_PIX_FMT_BGR24``
> >> @@ -973,40 +1078,14 @@ next to each other in memory.
> >>  
> >>      \endgroup
> >>  
> >> -.. note:: Bit 7 is the most significant bit.
> >> -
> >> -The usage and value of the alpha bits (a) in the ARGB and ABGR formats
> >> -(collectively referred to as alpha formats) depend on the device type
> >> -and hardware operation. :ref:`Capture <capture>` devices (including
> >> -capture queues of mem-to-mem devices) fill the alpha component in
> >> -memory. When the device outputs an alpha channel the alpha component
> >> -will have a meaningful value. Otherwise, when the device doesn't output
> >> -an alpha channel but can set the alpha bit to a user-configurable value,
> >> -the :ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control
> >> -is used to specify that alpha value, and the alpha component of all
> >> -pixels will be set to the value specified by that control. Otherwise a
> >> -corresponding format without an alpha component (XRGB or XBGR) must be
> >> -used instead of an alpha format.
> >> -
> >> -:ref:`Output <output>` devices (including output queues of mem-to-mem
> >> -devices and :ref:`video output overlay <osd>` devices) read the alpha
> >> -component from memory. When the device processes the alpha channel the
> >> -alpha component must be filled with meaningful values by applications.
> >> -Otherwise a corresponding format without an alpha component (XRGB or
> >> -XBGR) must be used instead of an alpha format.
> >> -
> >> -The XRGB and XBGR formats contain undefined bits (-). Applications,
> >> -devices and drivers must ignore those bits, for both
> >> -:ref:`capture` and :ref:`output` devices.
> >> -
> >>  
> >>  Deprecated RGB Formats
> >>  ======================
> >>  
> >> -Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and
> >> -must not be used by new drivers. They are documented here for reference.
> >> -The meaning of their alpha bits ``(a)`` are ill-defined and interpreted as in
> >> -either the corresponding ARGB or XRGB format, depending on the driver.
> >> +Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and must not be
> >> +used by new drivers. They are documented here for reference. The meaning of
> >> +their alpha bits ``(a)`` is ill-defined and they are interpreted as in either
> >> +the corresponding ARGB or XRGB format, depending on the driver.
> >>  
> >>  .. raw:: latex
> >>  
> >> diff --git a/include/uapi/linux/videodev2.h b/include/uapi/linux/videodev2.h
> >> index 8775aebb3b6b..54b9fe3b7636 100644
> >> --- a/include/uapi/linux/videodev2.h
> >> +++ b/include/uapi/linux/videodev2.h
> >> @@ -517,7 +517,7 @@ struct v4l2_pix_format {
> >>  
> >>  /*      Pixel format         FOURCC                          depth  Description  */
> >>  
> >> -/* RGB formats */
> >> +/* RGB formats (1 or 2 bytes per pixel) */
> >>  #define V4L2_PIX_FMT_RGB332  v4l2_fourcc('R', 'G', 'B', '1') /*  8  RGB-3-3-2     */
> >>  #define V4L2_PIX_FMT_RGB444  v4l2_fourcc('R', '4', '4', '4') /* 16  xxxxrrrr ggggbbbb */
> >>  #define V4L2_PIX_FMT_ARGB444 v4l2_fourcc('A', 'R', '1', '2') /* 16  aaaarrrr ggggbbbb */
> >> @@ -542,6 +542,8 @@ struct v4l2_pix_format {
> >>  #define V4L2_PIX_FMT_ARGB555X v4l2_fourcc_be('A', 'R', '1', '5') /* 16  ARGB-5-5-5 BE */
> >>  #define V4L2_PIX_FMT_XRGB555X v4l2_fourcc_be('X', 'R', '1', '5') /* 16  XRGB-5-5-5 BE */
> >>  #define V4L2_PIX_FMT_RGB565X v4l2_fourcc('R', 'G', 'B', 'R') /* 16  RGB-5-6-5 BE  */
> >> +
> >> +/* RGB formats (3 or 4 bytes per pixel) */
> >>  #define V4L2_PIX_FMT_BGR666  v4l2_fourcc('B', 'G', 'R', 'H') /* 18  BGR-6-6-6	  */
> >>  #define V4L2_PIX_FMT_BGR24   v4l2_fourcc('B', 'G', 'R', '3') /* 24  BGR-8-8-8     */
> >>  #define V4L2_PIX_FMT_RGB24   v4l2_fourcc('R', 'G', 'B', '3') /* 24  RGB-8-8-8     */
> >>

-- 
Regards,

Laurent Pinchart



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