On 2/17/20 6:55 PM, Daniel Vetter wrote:
On Mon, Feb 17, 2020 at 04:45:09PM +0100, Christian König wrote:
Implement the importer side of unpinned DMA-buf handling.
v2: update page tables immediately
Signed-off-by: Christian König <christian.koenig@xxxxxxx>
---
drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c | 66 ++++++++++++++++++++-
drivers/gpu/drm/amd/amdgpu/amdgpu_object.c | 6 ++
2 files changed, 71 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c
index 770baba621b3..48de7624d49c 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c
@@ -453,7 +453,71 @@ amdgpu_dma_buf_create_obj(struct drm_device *dev, struct dma_buf *dma_buf)
return ERR_PTR(ret);
}
+/**
+ * amdgpu_dma_buf_move_notify - &attach.move_notify implementation
+ *
+ * @attach: the DMA-buf attachment
+ *
+ * Invalidate the DMA-buf attachment, making sure that the we re-create the
+ * mapping before the next use.
+ */
+static void
+amdgpu_dma_buf_move_notify(struct dma_buf_attachment *attach)
+{
+ struct drm_gem_object *obj = attach->importer_priv;
+ struct ww_acquire_ctx *ticket = dma_resv_locking_ctx(obj->resv);
+ struct amdgpu_bo *bo = gem_to_amdgpu_bo(obj);
+ struct amdgpu_device *adev = amdgpu_ttm_adev(bo->tbo.bdev);
+ struct ttm_operation_ctx ctx = { false, false };
+ struct ttm_placement placement = {};
+ struct amdgpu_vm_bo_base *bo_base;
+ int r;
+
+ if (bo->tbo.mem.mem_type == TTM_PL_SYSTEM)
+ return;
+
+ r = ttm_bo_validate(&bo->tbo, &placement, &ctx);
+ if (r) {
+ DRM_ERROR("Failed to invalidate DMA-buf import (%d))\n", r);
+ return;
+ }
+
+ for (bo_base = bo->vm_bo; bo_base; bo_base = bo_base->next) {
+ struct amdgpu_vm *vm = bo_base->vm;
+ struct dma_resv *resv = vm->root.base.bo->tbo.base.resv;
+
+ if (ticket) {
Yeah so this is kinda why I've been a total pain about the exact semantics
of the move_notify hook. I think we should flat-out require that importers
_always_ have a ticket attach when they call this, and that they can cope
with additional locks being taken (i.e. full EDEADLCK) handling.
Simplest way to force that contract is to add a dummy 2nd ww_mutex lock to
the dma_resv object, which we then can take #ifdef
CONFIG_WW_MUTEX_SLOWPATH_DEBUG. Plus mabye a WARN_ON(!ticket).
Now the real disaster is how we handle deadlocks. Two issues:
- Ideally we'd keep any lock we've taken locked until the end, it helps
needless backoffs. I've played around a bit with that but not even poc
level, just an idea:
https://cgit.freedesktop.org/~danvet/drm/commit/?id=b1799c5a0f02df9e1bb08d27be37331255ab7582
Idea is essentially to track a list of objects we had to lock as part of
the ttm_bo_validate of the main object.
- Second one is if we get a EDEADLCK on one of these sublocks (like the
one here). We need to pass that up the entire callchain, including a
temporary reference (we have to drop locks to do the ww_mutex_lock_slow
call), and need a custom callback to drop that temporary reference
(since that's all driver specific, might even be internal ww_mutex and
not anything remotely looking like a normal dma_buf). This probably
needs the exec util helpers from ttm, but at the dma_resv level, so that
we can do something like this:
struct dma_resv_ticket {
struct ww_acquire_ctx base;
/* can be set by anyone (including other drivers) that got hold of
* this ticket and had to acquire some new lock. This lock might
* protect anything, including driver-internal stuff, and isn't
* required to be a dma_buf or even just a dma_resv. */
struct ww_mutex *contended_lock;
/* callback which the driver (which might be a dma-buf exporter
* and not matching the driver that started this locking ticket)
* sets together with @contended_lock, for the main driver to drop
* when it calls dma_resv_unlock on the contended_lock. */
void (drop_ref*)(struct ww_mutex *contended_lock);
};
This is all supremely nasty (also ttm_bo_validate would need to be
improved to handle these sublocks and random new objects that could force
a ww_mutex_lock_slow).
Just a short comment on this:
Neither the currently used wait-die or the wound-wait algorithm
*strictly* requires a slow lock on the contended lock. For wait-die it's
just very convenient since it makes us sleep instead of spinning with
-EDEADLK on the contended lock. For wound-wait IIRC one could just
immediately restart the whole locking transaction after an -EDEADLK, and
the transaction would automatically end up waiting on the contended
lock, provided the mutex lock stealing is not allowed. There is however
a possibility that the transaction will be wounded again on another
lock, taken before the contended lock, but I think there are ways to
improve the wound-wait algorithm to reduce that probability.
So in short, choosing the wound-wait algorithm instead of wait-die and
perhaps modifying the ww mutex code somewhat would probably help passing
an -EDEADLK up the call chain without requiring passing the contended
lock, as long as each locker releases its own locks when receiving an
-EDEADLK.
/Thomas