Re: [PATCH 5/5] drm/amdgpu: implement amdgpu_gem_prime_move_notify v2

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On 2/17/20 6:55 PM, Daniel Vetter wrote:
On Mon, Feb 17, 2020 at 04:45:09PM +0100, Christian König wrote:
Implement the importer side of unpinned DMA-buf handling.

v2: update page tables immediately

Signed-off-by: Christian König <christian.koenig@xxxxxxx>
---
  drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c | 66 ++++++++++++++++++++-
  drivers/gpu/drm/amd/amdgpu/amdgpu_object.c  |  6 ++
  2 files changed, 71 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c
index 770baba621b3..48de7624d49c 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_dma_buf.c
@@ -453,7 +453,71 @@ amdgpu_dma_buf_create_obj(struct drm_device *dev, struct dma_buf *dma_buf)
  	return ERR_PTR(ret);
  }
+/**
+ * amdgpu_dma_buf_move_notify - &attach.move_notify implementation
+ *
+ * @attach: the DMA-buf attachment
+ *
+ * Invalidate the DMA-buf attachment, making sure that the we re-create the
+ * mapping before the next use.
+ */
+static void
+amdgpu_dma_buf_move_notify(struct dma_buf_attachment *attach)
+{
+	struct drm_gem_object *obj = attach->importer_priv;
+	struct ww_acquire_ctx *ticket = dma_resv_locking_ctx(obj->resv);
+	struct amdgpu_bo *bo = gem_to_amdgpu_bo(obj);
+	struct amdgpu_device *adev = amdgpu_ttm_adev(bo->tbo.bdev);
+	struct ttm_operation_ctx ctx = { false, false };
+	struct ttm_placement placement = {};
+	struct amdgpu_vm_bo_base *bo_base;
+	int r;
+
+	if (bo->tbo.mem.mem_type == TTM_PL_SYSTEM)
+		return;
+
+	r = ttm_bo_validate(&bo->tbo, &placement, &ctx);
+	if (r) {
+		DRM_ERROR("Failed to invalidate DMA-buf import (%d))\n", r);
+		return;
+	}
+
+	for (bo_base = bo->vm_bo; bo_base; bo_base = bo_base->next) {
+		struct amdgpu_vm *vm = bo_base->vm;
+		struct dma_resv *resv = vm->root.base.bo->tbo.base.resv;
+
+		if (ticket) {
Yeah so this is kinda why I've been a total pain about the exact semantics
of the move_notify hook. I think we should flat-out require that importers
_always_ have a ticket attach when they call this, and that they can cope
with additional locks being taken (i.e. full EDEADLCK) handling.

Simplest way to force that contract is to add a dummy 2nd ww_mutex lock to
the dma_resv object, which we then can take #ifdef
CONFIG_WW_MUTEX_SLOWPATH_DEBUG. Plus mabye a WARN_ON(!ticket).

Now the real disaster is how we handle deadlocks. Two issues:

- Ideally we'd keep any lock we've taken locked until the end, it helps
   needless backoffs. I've played around a bit with that but not even poc
   level, just an idea:

https://cgit.freedesktop.org/~danvet/drm/commit/?id=b1799c5a0f02df9e1bb08d27be37331255ab7582

   Idea is essentially to track a list of objects we had to lock as part of
   the ttm_bo_validate of the main object.

- Second one is if we get a EDEADLCK on one of these sublocks (like the
   one here). We need to pass that up the entire callchain, including a
   temporary reference (we have to drop locks to do the ww_mutex_lock_slow
   call), and need a custom callback to drop that temporary reference
   (since that's all driver specific, might even be internal ww_mutex and
   not anything remotely looking like a normal dma_buf). This probably
   needs the exec util helpers from ttm, but at the dma_resv level, so that
   we can do something like this:

struct dma_resv_ticket {
	struct ww_acquire_ctx base;

	/* can be set by anyone (including other drivers) that got hold of
	 * this ticket and had to acquire some new lock. This lock might
	 * protect anything, including driver-internal stuff, and isn't
	 * required to be a dma_buf or even just a dma_resv. */
	struct ww_mutex *contended_lock;

	/* callback which the driver (which might be a dma-buf exporter
	 * and not matching the driver that started this locking ticket)
	 * sets together with @contended_lock, for the main driver to drop
	 * when it calls dma_resv_unlock on the contended_lock. */
	void (drop_ref*)(struct ww_mutex *contended_lock);
};

This is all supremely nasty (also ttm_bo_validate would need to be
improved to handle these sublocks and random new objects that could force
a ww_mutex_lock_slow).

Just a short comment on this:

Neither the currently used wait-die or the wound-wait algorithm *strictly* requires a slow lock on the contended lock. For wait-die it's just very convenient since it makes us sleep instead of spinning with -EDEADLK on the contended lock. For wound-wait IIRC one could just immediately restart the whole locking transaction after an -EDEADLK, and the transaction would automatically end up waiting on the contended lock, provided the mutex lock stealing is not allowed. There is however a possibility that the transaction will be wounded again on another lock, taken before the contended lock, but I think there are ways to improve the wound-wait algorithm to reduce that probability.

So in short, choosing the wound-wait algorithm instead of wait-die and perhaps modifying the ww mutex code somewhat would probably help passing an -EDEADLK up the call chain without requiring passing the contended lock, as long as each locker releases its own locks when receiving an -EDEADLK.

/Thomas







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