Re: [PATCH] cec-compliance: system audio control tests

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Just one small correction:

On 9/2/19 11:33 AM, Jiunn Chang wrote:
> Add user control press operands:
>  - Mute Function
>  - Restore Volume Function
> 
> Signed-off-by: Jiunn Chang <c0d1n61at3@xxxxxxxxx>
> ---
>  utils/cec-compliance/cec-test-audio.cpp | 32 +++++++++++++++++++++++++
>  utils/cec-follower/cec-processing.cpp   |  6 +++++
>  2 files changed, 38 insertions(+)
> 
> diff --git a/utils/cec-compliance/cec-test-audio.cpp b/utils/cec-compliance/cec-test-audio.cpp
> index 8611350e..872bb9ad 100644
> --- a/utils/cec-compliance/cec-test-audio.cpp
> +++ b/utils/cec-compliance/cec-test-audio.cpp
> @@ -673,6 +673,32 @@ static int sac_user_control_press_mute(struct node *node, unsigned me, unsigned
>  	return 0;
>  }
>  
> +static int sac_user_control_press_mute_function(struct node *node, unsigned me, unsigned la, bool interactive)
> +{
> +	__u8 ret;
> +
> +	if ((ret = sac_util_send_user_control_press(node, me, la, 0x65)))
> +		return ret;
> +	fail_on_test_v2(node->remote[la].cec_version,
> +			la == CEC_LOG_ADDR_AUDIOSYSTEM &&
> +			node->remote[la].mute == CEC_OP_AUD_MUTE_STATUS_ON);
> +
> +	return 0;
> +}
> +
> +static int sac_user_control_press_restore_volume_function(struct node *node, unsigned me, unsigned la, bool interactive)
> +{
> +	__u8 ret;
> +
> +	if ((ret = sac_util_send_user_control_press(node, me, la, 0x66)))
> +		return ret;
> +	fail_on_test_v2(node->remote[la].cec_version,
> +			la == CEC_LOG_ADDR_AUDIOSYSTEM &&
> +			node->remote[la].mute == CEC_OP_AUD_MUTE_STATUS_OFF);
> +
> +	return 0;
> +}
> +
>  static int sac_user_control_release(struct node *node, unsigned me, unsigned la, bool interactive)
>  {
>  	struct cec_msg msg = {};
> @@ -763,6 +789,12 @@ struct remote_subtest sac_subtests[] = {
>  	{ "User Control Pressed (Mute)",
>  	  CEC_LOG_ADDR_MASK_AUDIOSYSTEM | CEC_LOG_ADDR_MASK_TV,
>  	  sac_user_control_press_mute },
> +	{ "User Control Pressed (Restore Volume Function)",
> +	  CEC_LOG_ADDR_MASK_AUDIOSYSTEM | CEC_LOG_ADDR_MASK_TV,
> +	  sac_user_control_press_restore_volume_function },
> +	{ "User Control Pressed (Mute Function)",
> +	  CEC_LOG_ADDR_MASK_AUDIOSYSTEM | CEC_LOG_ADDR_MASK_TV,
> +	  sac_user_control_press_mute_function },
>  	{ "User Control Released",
>  	  CEC_LOG_ADDR_MASK_AUDIOSYSTEM | CEC_LOG_ADDR_MASK_TV,
>  	  sac_user_control_release },
> diff --git a/utils/cec-follower/cec-processing.cpp b/utils/cec-follower/cec-processing.cpp
> index 27172560..c6d88647 100644
> --- a/utils/cec-follower/cec-processing.cpp
> +++ b/utils/cec-follower/cec-processing.cpp
> @@ -516,6 +516,12 @@ static void processMsg(struct node *node, struct cec_msg &msg, unsigned me)
>  		case 0x43:
>  			node->state.mute = !node->state.mute;
>  			break;
> +		case 0x65:
> +			node->state.mute = CEC_OP_AUD_MUTE_STATUS_ON;
> +			break;
> +		case 0x66:
> +			node->state.mute = CEC_OP_AUD_MUTE_STATUS_OFF;

state.mute is a bool, so just use true and false instead of CEC_OP_AUD_MUTE_STATUS_ON/OFF.

> +			break;
>  		case 0x6B:
>  			if (!enter_standby(node))
>  				exit_standby(node);
> 

Regards,

	Hans



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