On Mon, Aug 12, 2019 at 8:07 PM Hans Verkuil <hverkuil-cisco@xxxxxxxxx> wrote: > > From: Alexandre Courbot <acourbot@xxxxxxxxxxxx> > > Documents the protocol that user-space should follow when > communicating with stateless video decoders. > > The stateless video decoding API makes use of the new request and tags > APIs. While it has been implemented with the Cedrus driver so far, it > should probably still be considered staging for a short while. > > Signed-off-by: Alexandre Courbot <acourbot@xxxxxxxxxxxx> > --- > Documentation/media/uapi/v4l/dev-mem2mem.rst | 1 + > .../media/uapi/v4l/dev-stateless-decoder.rst | 424 ++++++++++++++++++ > 2 files changed, 425 insertions(+) > create mode 100644 Documentation/media/uapi/v4l/dev-stateless-decoder.rst > > diff --git a/Documentation/media/uapi/v4l/dev-mem2mem.rst b/Documentation/media/uapi/v4l/dev-mem2mem.rst > index caa05f5f6380..70953958cee6 100644 > --- a/Documentation/media/uapi/v4l/dev-mem2mem.rst > +++ b/Documentation/media/uapi/v4l/dev-mem2mem.rst > @@ -46,3 +46,4 @@ devices are given in the following sections. > :maxdepth: 1 > > dev-decoder > + dev-stateless-decoder > diff --git a/Documentation/media/uapi/v4l/dev-stateless-decoder.rst b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst > new file mode 100644 > index 000000000000..4a26646eeec5 > --- /dev/null > +++ b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst > @@ -0,0 +1,424 @@ > +.. SPDX-License-Identifier: GPL-2.0 > + > +.. _stateless_decoder: > + > +************************************************** > +Memory-to-memory Stateless Video Decoder Interface > +************************************************** > + > +A stateless decoder is a decoder that works without retaining any kind of state > +between processed frames. This means that each frame is decoded independently > +of any previous and future frames, and that the client is responsible for > +maintaining the decoding state and providing it to the decoder with each > +decoding request. This is in contrast to the stateful video decoder interface, > +where the hardware and driver maintain the decoding state and all the client > +has to do is to provide the raw encoded stream and dequeue decoded frames in > +display order. > + > +This section describes how user-space ("the client") is expected to communicate > +with stateless decoders in order to successfully decode an encoded stream. > +Compared to stateful codecs, the decoder/client sequence is simpler, but the > +cost of this simplicity is extra complexity in the client which is responsible > +for maintaining a consistent decoding state. > + > +Stateless decoders make use of the :ref:`media-request-api`. A stateless > +decoder must expose the ``V4L2_BUF_CAP_SUPPORTS_REQUESTS`` capability on its > +``OUTPUT`` queue when :c:func:`VIDIOC_REQBUFS` or :c:func:`VIDIOC_CREATE_BUFS` > +are invoked. > + > +Depending on the encoded formats supported by the decoder, a single decoded > +frame may be the result of several decode requests (for instance, H.264 streams > +with multiple slices per frame). Decoders that support such formats must also > +expose the ``V4L2_BUF_CAP_SUPPORTS_M2M_HOLD_CAPTURE_BUF`` capability on their > +``OUTPUT`` queue. > + > +Querying capabilities > +===================== > + > +1. To enumerate the set of coded formats supported by the decoder, the client > + calls :c:func:`VIDIOC_ENUM_FMT` on the ``OUTPUT`` queue. > + > + * The driver must always return the full set of supported ``OUTPUT`` formats, > + irrespective of the format currently set on the ``CAPTURE`` queue. > + > + * Simultaneously, the driver must restrain the set of values returned by > + codec-specific capability controls (such as H.264 profiles) to the set > + actually supported by the hardware. > + > +2. To enumerate the set of supported raw formats, the client calls > + :c:func:`VIDIOC_ENUM_FMT` on the ``CAPTURE`` queue. > + > + * The driver must return only the formats supported for the format currently > + active on the ``OUTPUT`` queue. > + > + * Depending on the currently set ``OUTPUT`` format, the set of supported raw > + formats may depend on the value of some codec-dependent controls. > + The client is responsible for making sure that these controls are set > + before querying the ``CAPTURE`` queue. Failure to do so will result in the > + default values for these controls being used, and a returned set of formats > + that may not be usable for the media the client is trying to decode. > + > +3. The client may use :c:func:`VIDIOC_ENUM_FRAMESIZES` to detect supported > + resolutions for a given format, passing desired pixel format in > + :c:type:`v4l2_frmsizeenum`'s ``pixel_format``. > + > +4. Supported profiles and levels for the current ``OUTPUT`` format, if > + applicable, may be queried using their respective controls via > + :c:func:`VIDIOC_QUERYCTRL`. Re-reading this I think we should add a step describing how to check the capabilities on the OUTPUT queue, e.g. 2. To check that the drivers supports requests and (optionally) holding capture buffers, the client calls :c:func:`VIDIOC_REQBUFS` on the ``OUTPUT`` queue: * **Required fields:** ``count`` must be 0, so no buffers are allocated by this operation. ``type`` a ``V4L2_BUF_TYPE_*`` enum appropriate for ``OUTPUT``. ``memory`` must be ``V4L2_MEMORY_MMAP``. * **Return fields:** ``capabilities`` capabilities of the queue. The client can confirm that the V4L2_BUF_CAP_SUPPORTS_REQUESTS and V4L2_BUF_CAP_SUPPORTS_M2M_HOLD_CAPTURE_BUF flags are set. > + > +Initialization > +============== > + > +1. Set the coded format on the ``OUTPUT`` queue via :c:func:`VIDIOC_S_FMT`. > + > + * **Required fields:** > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``OUTPUT``. > + > + ``pixelformat`` > + a coded pixel format. > + > + ``width``, ``height`` > + coded width and height parsed from the stream. > + > + other fields > + follow standard semantics. > + > + .. note:: > + > + Changing the ``OUTPUT`` format may change the currently set ``CAPTURE`` > + format. The driver will derive a new ``CAPTURE`` format from the > + ``OUTPUT`` format being set, including resolution, colorimetry > + parameters, etc. If the client needs a specific ``CAPTURE`` format, > + it must adjust it afterwards. > + > +2. Call :c:func:`VIDIOC_S_EXT_CTRLS` to set all the controls (parsed headers, > + etc.) required by the ``OUTPUT`` format to enumerate the ``CAPTURE`` formats. > + > +3. Call :c:func:`VIDIOC_G_FMT` for ``CAPTURE`` queue to get the format for the > + destination buffers parsed/decoded from the bytestream. > + > + * **Required fields:** > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``. > + > + * **Returned fields:** > + > + ``width``, ``height`` > + frame buffer resolution for the decoded frames. > + > + ``pixelformat`` > + pixel format for decoded frames. > + > + ``num_planes`` (for _MPLANE ``type`` only) > + number of planes for pixelformat. > + > + ``sizeimage``, ``bytesperline`` > + as per standard semantics; matching frame buffer format. > + > + .. note:: > + > + The value of ``pixelformat`` may be any pixel format supported for the > + ``OUTPUT`` format, based on the hardware capabilities. It is suggested > + that the driver chooses the preferred/optimal format for the current > + configuration. For example, a YUV format may be preferred over an RGB > + format, if an additional conversion step would be required for RGB. > + > +4. *[optional]* Enumerate ``CAPTURE`` formats via :c:func:`VIDIOC_ENUM_FMT` on > + the ``CAPTURE`` queue. The client may use this ioctl to discover which > + alternative raw formats are supported for the current ``OUTPUT`` format and > + select one of them via :c:func:`VIDIOC_S_FMT`. > + > + .. note:: > + > + The driver will return only formats supported for the currently selected > + ``OUTPUT`` format and currently set controls, even if more formats may be > + supported by the decoder in general. > + > + For example, a decoder may support YUV and RGB formats for > + resolutions 1920x1088 and lower, but only YUV for higher resolutions (due > + to hardware limitations). After setting a resolution of 1920x1088 or lower > + as the ``OUTPUT`` format, :c:func:`VIDIOC_ENUM_FMT` may return a set of > + YUV and RGB pixel formats, but after setting a resolution higher than > + 1920x1088, the driver will not return RGB pixel formats, since they are > + unsupported for this resolution. > + > +5. *[optional]* Choose a different ``CAPTURE`` format than suggested via > + :c:func:`VIDIOC_S_FMT` on ``CAPTURE`` queue. It is possible for the client to > + choose a different format than selected/suggested by the driver in > + :c:func:`VIDIOC_G_FMT`. > + > + * **Required fields:** > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``. > + > + ``pixelformat`` > + a raw pixel format. > + > + ``width``, ``height`` > + frame buffer resolution of the decoded stream; typically unchanged from > + what was returned with :c:func:`VIDIOC_G_FMT`, but it may be different > + if the hardware supports composition and/or scaling. > + > + After performing this step, the client must perform step 3 again in order > + to obtain up-to-date information about the buffers size and layout. > + > +6. Allocate source (bytestream) buffers via :c:func:`VIDIOC_REQBUFS` on > + ``OUTPUT`` queue. > + > + * **Required fields:** > + > + ``count`` > + requested number of buffers to allocate; greater than zero. > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``OUTPUT``. > + > + ``memory`` > + follows standard semantics. > + > + * **Return fields:** > + > + ``count`` > + actual number of buffers allocated. > + > + * If required, the driver will adjust ``count`` to be equal or bigger to the > + minimum of required number of ``OUTPUT`` buffers for the given format and > + requested count. The client must check this value after the ioctl returns > + to get the actual number of buffers allocated. > + > +7. Allocate destination (raw format) buffers via :c:func:`VIDIOC_REQBUFS` on the > + ``CAPTURE`` queue. > + > + * **Required fields:** > + > + ``count`` > + requested number of buffers to allocate; greater than zero. The client > + is responsible for deducing the minimum number of buffers required > + for the stream to be properly decoded (taking e.g. reference frames > + into account) and pass an equal or bigger number. > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``. > + > + ``memory`` > + follows standard semantics. ``V4L2_MEMORY_USERPTR`` is not supported > + for ``CAPTURE`` buffers. > + > + * **Return fields:** > + > + ``count`` > + adjusted to allocated number of buffers, in case the codec requires > + more buffers than requested. > + > + * The driver must adjust count to the minimum of required number of > + ``CAPTURE`` buffers for the current format, stream configuration and > + requested count. The client must check this value after the ioctl > + returns to get the number of buffers allocated. > + > +8. Allocate requests (likely one per ``OUTPUT`` buffer) via > + :c:func:`MEDIA_IOC_REQUEST_ALLOC` on the media device. > + > +9. Start streaming on both ``OUTPUT`` and ``CAPTURE`` queues via > + :c:func:`VIDIOC_STREAMON`. > + > +Decoding > +======== > + > +For each frame, the client is responsible for submitting at least one request to > +which the following is attached: > + > +* The amount of encoded data expected by the codec for its current > + configuration, as a buffer submitted to the ``OUTPUT`` queue. Typically, this > + corresponds to one frame worth of encoded data, but some formats may allow (or > + require) different amounts per unit. > +* All the metadata needed to decode the submitted encoded data, in the form of > + controls relevant to the format being decoded. > + > +The amount of data and contents of the source ``OUTPUT`` buffer, as well as the > +controls that must be set on the request, depend on the active coded pixel > +format and might be affected by codec-specific extended controls, as stated in > +documentation of each format. > + > +If there is a possibility that the decoded frame will require one or more > +decode requests after the current one in order to be produced, then the client > +must set the ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` flag on the ``OUTPUT`` > +buffer. This will result in the (potentially partially) decoded ``CAPTURE`` > +buffer not being made available for dequeueing, and reused for the next decode > +request if the timestamp of the next ``OUTPUT`` buffer has not changed. > + > +A typical frame would thus be decoded using the following sequence: > + > +1. Queue an ``OUTPUT`` buffer containing one unit of encoded bytestream data for > + the decoding request, using :c:func:`VIDIOC_QBUF`. > + > + * **Required fields:** > + > + ``index`` > + index of the buffer being queued. > + > + ``type`` > + type of the buffer. > + > + ``bytesused`` > + number of bytes taken by the encoded data frame in the buffer. > + > + ``flags`` > + the ``V4L2_BUF_FLAG_REQUEST_FD`` flag must be set. Additionally, if > + we are not sure that the current decode request is the last one needed > + to produce a fully decoded frame, then > + ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` must also be set. > + > + ``request_fd`` > + must be set to the file descriptor of the decoding request. > + > + ``timestamp`` > + must be set to a unique value per frame. This value will be propagated > + into the decoded frame's buffer and can also be used to use this frame > + as the reference of another. If using multiple decode requests per > + frame, then the timestamps of all the ``OUTPUT`` buffers for a given > + frame must be identical. If the timestamp changes, then the currently > + held ``CAPTURE`` buffer will be made available for dequeuing and the > + current request will work on a new ``CAPTURE`` buffer. > + > +2. Set the codec-specific controls for the decoding request, using > + :c:func:`VIDIOC_S_EXT_CTRLS`. > + > + * **Required fields:** > + > + ``which`` > + must be ``V4L2_CTRL_WHICH_REQUEST_VAL``. > + > + ``request_fd`` > + must be set to the file descriptor of the decoding request. > + > + other fields > + other fields are set as usual when setting controls. The ``controls`` > + array must contain all the codec-specific controls required to decode > + a frame. > + > + .. note:: > + > + It is possible to specify the controls in different invocations of > + :c:func:`VIDIOC_S_EXT_CTRLS`, or to overwrite a previously set control, as > + long as ``request_fd`` and ``which`` are properly set. The controls state > + at the moment of request submission is the one that will be considered. > + > + .. note:: > + > + The order in which steps 1 and 2 take place is interchangeable. > + > +3. Submit the request by invoking :c:func:`MEDIA_REQUEST_IOC_QUEUE` on the > + request FD. > + > + If the request is submitted without an ``OUTPUT`` buffer, or if some of the > + required controls are missing from the request, then > + :c:func:`MEDIA_REQUEST_IOC_QUEUE` will return ``-ENOENT``. If more than one > + ``OUTPUT`` buffer is queued, then it will return ``-EINVAL``. > + :c:func:`MEDIA_REQUEST_IOC_QUEUE` returning non-zero means that no > + ``CAPTURE`` buffer will be produced for this request. > + > +``CAPTURE`` buffers must not be part of the request, and are queued > +independently. They are returned in decode order (i.e. the same order as coded > +frames were submitted to the ``OUTPUT`` queue). > + > +Runtime decoding errors are signaled by the dequeued ``CAPTURE`` buffers > +carrying the ``V4L2_BUF_FLAG_ERROR`` flag. If a decoded reference frame has an > +error, then all following decoded frames that refer to it also have the > +``V4L2_BUF_FLAG_ERROR`` flag set, although the decoder will still try to > +produce (likely corrupted) frames. > + > +Buffer management while decoding > +================================ > +Contrary to stateful decoders, a stateless decoder does not perform any kind of > +buffer management: it only guarantees that dequeued ``CAPTURE`` buffers can be > +used by the client for as long as they are not queued again. "Used" here > +encompasses using the buffer for compositing or display. > + > +A dequeued capture buffer can also be used as the reference frame of another > +buffer. > + > +A frame is specified as reference by converting its timestamp into nanoseconds, > +and storing it into the relevant member of a codec-dependent control structure. > +The :c:func:`v4l2_timeval_to_ns` function must be used to perform that > +conversion. The timestamp of a frame can be used to reference it as soon as all > +its units of encoded data are successfully submitted to the ``OUTPUT`` queue. > + > +A decoded buffer containing a reference frame must not be reused as a decoding > +target until all the frames referencing it have been decoded. The safest way to > +achieve this is to refrain from queueing a reference buffer until all the > +decoded frames referencing it have been dequeued. However, if the driver can > +guarantee that buffers queued to the ``CAPTURE`` queue are processed in queued > +order, then user-space can take advantage of this guarantee and queue a > +reference buffer when the following conditions are met: > + > +1. All the requests for frames affected by the reference frame have been > + queued, and > + > +2. A sufficient number of ``CAPTURE`` buffers to cover all the decoded > + referencing frames have been queued. > + > +When queuing a decoding request, the driver will increase the reference count of > +all the resources associated with reference frames. This means that the client > +can e.g. close the DMABUF file descriptors of reference frame buffers if it > +won't need them afterwards. > + > +Seeking > +======= > +In order to seek, the client just needs to submit requests using input buffers > +corresponding to the new stream position. It must however be aware that > +resolution may have changed and follow the dynamic resolution change sequence in > +that case. Also depending on the codec used, picture parameters (e.g. SPS/PPS > +for H.264) may have changed and the client is responsible for making sure that a > +valid state is sent to the decoder. > + > +The client is then free to ignore any returned ``CAPTURE`` buffer that comes > +from the pre-seek position. > + > +Pausing > +======= > + > +In order to pause, the client can just cease queuing buffers onto the ``OUTPUT`` > +queue. Without source bytestream data, there is no data to process and the codec > +will remain idle. > + > +Dynamic resolution change > +========================= > + > +If the client detects a resolution change in the stream, it will need to perform > +the initialization sequence again with the new resolution: > + > +1. If the last submitted request resulted in a ``CAPTURE`` buffer being > + held by the use of the ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` flag, then the > + last frame is not available on the ``CAPTURE`` queue. In this case, a > + ``V4L2_DEC_CMD_FLUSH`` command shall be sent. This will make the driver > + dequeue the held ``CAPTURE`` buffer. > + > +2. Wait until all submitted requests have completed and dequeue the > + corresponding output buffers. > + > +3. Call :c:func:`VIDIOC_STREAMOFF` on both the ``OUTPUT`` and ``CAPTURE`` > + queues. > + > +4. Free all ``CAPTURE`` buffers by calling :c:func:`VIDIOC_REQBUFS` on the > + ``CAPTURE`` queue with a buffer count of zero. > + > +5. Perform the initialization sequence again (minus the allocation of > + ``OUTPUT`` buffers), with the new resolution set on the ``OUTPUT`` queue. > + Note that due to resolution constraints, a different format may need to be > + picked on the ``CAPTURE`` queue. > + > +Drain > +===== > + > +If the last submitted request resulted in a ``CAPTURE`` buffer being > +held by the use of the ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` flag, then the > +last frame is not available on the ``CAPTURE`` queue. In this case, a > +``V4L2_DEC_CMD_FLUSH`` command shall be sent. This will make the driver > +dequeue the held ``CAPTURE`` buffer. As discussed on another patch, can we specify that V4L2_DEC_CMD_FLUSH is valid (or maybe even must be used) even if V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF is not used? This would make clients simpler. > + > +After that, in order to drain the stream on a stateless decoder, the client > +just needs to wait until all the submitted requests are completed. > -- > 2.20.1 >