From: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> RGB3/BGR3 end up being 3 bytes per pixel, which meant that the alignment code ended up trying to align using bitmasking with a mask of 96. That doesn't work, so switch to an arithmetic alignment for those formats. Signed-off-by: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> --- .../vc04_services/bcm2835-camera/bcm2835-camera.c | 26 +++++++++++++++++----- 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/drivers/staging/vc04_services/bcm2835-camera/bcm2835-camera.c b/drivers/staging/vc04_services/bcm2835-camera/bcm2835-camera.c index bef0052..256667b 100644 --- a/drivers/staging/vc04_services/bcm2835-camera/bcm2835-camera.c +++ b/drivers/staging/vc04_services/bcm2835-camera/bcm2835-camera.c @@ -978,13 +978,27 @@ static int vidioc_try_fmt_vid_cap(struct file *file, void *priv, 1, 0); f->fmt.pix.bytesperline = f->fmt.pix.width * mfmt->ybbp; if (!mfmt->remove_padding) { - int align_mask = ((32 * mfmt->depth) >> 3) - 1; - /* GPU isn't removing padding, so stride is aligned to 32 */ - f->fmt.pix.bytesperline = - (f->fmt.pix.bytesperline + align_mask) & ~align_mask; + if (mfmt->depth == 24) { + /* + * 24bpp is a pain as we can't use simple masking. + * Min stride is width aligned to 16, times 24bpp. + */ + f->fmt.pix.bytesperline = + ((f->fmt.pix.width + 15) & ~15) * 3; + } else { + /* + * GPU isn't removing padding, so stride is aligned to + * 32 + */ + int align_mask = ((32 * mfmt->depth) >> 3) - 1; + + f->fmt.pix.bytesperline = + (f->fmt.pix.bytesperline + align_mask) & + ~align_mask; + } v4l2_dbg(1, bcm2835_v4l2_debug, &dev->v4l2_dev, - "Not removing padding, so bytes/line = %d, (align_mask %d)\n", - f->fmt.pix.bytesperline, align_mask); + "Not removing padding, so bytes/line = %d\n", + f->fmt.pix.bytesperline); } /* Image buffer has to be padded to allow for alignment, even though -- 2.7.4