Le mercredi 06 mars 2019 à 17:00 +0900, Alexandre Courbot a écrit : > Documents the protocol that user-space should follow when > communicating with stateless video decoders. > > The stateless video decoding API makes use of the new request and tags > APIs. While it has been implemented with the Cedrus driver so far, it > should probably still be considered staging for a short while. > > Signed-off-by: Alexandre Courbot <acourbot@xxxxxxxxxxxx> > --- > Changes since v3: > > * Rephrased the conditions under which reference buffers must be queued > back (hopefully) more accurately. > > Documentation/media/uapi/v4l/dev-mem2mem.rst | 5 + > .../media/uapi/v4l/dev-stateless-decoder.rst | 386 ++++++++++++++++++ > 2 files changed, 391 insertions(+) > create mode 100644 Documentation/media/uapi/v4l/dev-stateless-decoder.rst > > diff --git a/Documentation/media/uapi/v4l/dev-mem2mem.rst b/Documentation/media/uapi/v4l/dev-mem2mem.rst > index 67a980818dc8..db6f4efc458d 100644 > --- a/Documentation/media/uapi/v4l/dev-mem2mem.rst > +++ b/Documentation/media/uapi/v4l/dev-mem2mem.rst > @@ -13,6 +13,11 @@ > Video Memory-To-Memory Interface > ******************************** > > +.. toctree:: > + :maxdepth: 1 > + > + dev-stateless-decoder > + > A V4L2 memory-to-memory device can compress, decompress, transform, or > otherwise convert video data from one format into another format, in memory. > Such memory-to-memory devices set the ``V4L2_CAP_VIDEO_M2M`` or > diff --git a/Documentation/media/uapi/v4l/dev-stateless-decoder.rst b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst > new file mode 100644 > index 000000000000..861fd2662886 > --- /dev/null > +++ b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst > @@ -0,0 +1,386 @@ > +.. SPDX-License-Identifier: GPL-2.0 > + > +.. _stateless_decoder: > + > +************************************************** > +Memory-to-memory Stateless Video Decoder Interface > +************************************************** > + > +A stateless decoder is a decoder that works without retaining any kind of state > +between processed frames. This means that each frame is decoded independently > +of any previous and future frames, and that the client is responsible for > +maintaining the decoding state and providing it to the decoder with each > +decoding request. This is in contrast to the stateful video decoder interface, > +where the hardware and driver maintain the decoding state and all the client > +has to do is to provide the raw encoded stream and dequeue decoded frames in > +display order. > + > +This section describes how user-space ("the client") is expected to communicate > +with stateless decoders in order to successfully decode an encoded stream. > +Compared to stateful codecs, the decoder/client sequence is simpler, but the > +cost of this simplicity is extra complexity in the client which must maintain a > +consistent decoding state. > + > +Stateless decoders make use of the request API. A stateless decoder must expose > +the ``V4L2_BUF_CAP_SUPPORTS_REQUESTS`` capability on its ``OUTPUT`` queue when > +:c:func:`VIDIOC_REQBUFS` or :c:func:`VIDIOC_CREATE_BUFS` are invoked. > + > +Querying capabilities > +===================== > + > +1. To enumerate the set of coded formats supported by the decoder, the client > + calls :c:func:`VIDIOC_ENUM_FMT` on the ``OUTPUT`` queue. > + > + * The driver must always return the full set of supported ``OUTPUT`` formats, > + irrespective of the format currently set on the ``CAPTURE`` queue. > + > + * Simultaneously, the driver must restrain the set of values returned by > + codec-specific capability controls (such as H.264 profiles) to the set > + actually supported by the hardware. > + > +2. To enumerate the set of supported raw formats, the client calls > + :c:func:`VIDIOC_ENUM_FMT` on the ``CAPTURE`` queue. > + > + * The driver must return only the formats supported for the format currently > + active on the ``OUTPUT`` queue. > + > + * Depending on the currently set ``OUTPUT`` format, the set of supported raw > + formats may depend on the value of some controls (e.g. parsed format > + headers) which are codec-dependent. The client is responsible for making > + sure that these controls are set before querying the ``CAPTURE`` queue. > + Failure to do so will result in the default values for these controls being > + used, and a returned set of formats that may not be usable for the media > + the client is trying to decode. > + > +3. The client may use :c:func:`VIDIOC_ENUM_FRAMESIZES` to detect supported > + resolutions for a given format, passing desired pixel format in > + :c:type:`v4l2_frmsizeenum`'s ``pixel_format``. > + > +4. Supported profiles and levels for the current ``OUTPUT`` format, if > + applicable, may be queried using their respective controls via > + :c:func:`VIDIOC_QUERYCTRL`. > + > +Initialization > +============== > + > +1. Set the coded format on the ``OUTPUT`` queue via :c:func:`VIDIOC_S_FMT`. > + > + * **Required fields:** > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``OUTPUT``. > + > + ``pixelformat`` > + a coded pixel format. > + > + ``width``, ``height`` > + coded width and height parsed from the stream. > + > + other fields > + follow standard semantics. > + > + .. note:: > + > + Changing the ``OUTPUT`` format may change the currently set ``CAPTURE`` > + format. The driver will derive a new ``CAPTURE`` format from the > + ``OUTPUT`` format being set, including resolution, colorimetry > + parameters, etc. If the client needs a specific ``CAPTURE`` format, > + it must adjust it afterwards. > + > +2. Call :c:func:`VIDIOC_S_EXT_CTRLS` to set all the controls (parsed headers, > + etc.) required by the ``OUTPUT`` format to enumerate the ``CAPTURE`` formats. > + > +3. Call :c:func:`VIDIOC_G_FMT` for ``CAPTURE`` queue to get the format for the > + destination buffers parsed/decoded from the bitstream. > + > + * **Required fields:** > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``. > + > + * **Returned fields:** > + > + ``width``, ``height`` > + frame buffer resolution for the decoded frames. > + > + ``pixelformat`` > + pixel format for decoded frames. > + > + ``num_planes`` (for _MPLANE ``type`` only) > + number of planes for pixelformat. > + > + ``sizeimage``, ``bytesperline`` > + as per standard semantics; matching frame buffer format. > + > + .. note:: > + > + The value of ``pixelformat`` may be any pixel format supported for the > + ``OUTPUT`` format, based on the hardware capabilities. It is suggested > + that driver chooses the preferred/optimal format for the current > + configuration. For example, a YUV format may be preferred over an RGB > + format, if an additional conversion step would be required for RGB. > + > +4. *[optional]* Enumerate ``CAPTURE`` formats via :c:func:`VIDIOC_ENUM_FMT` on > + the ``CAPTURE`` queue. The client may use this ioctl to discover which > + alternative raw formats are supported for the current ``OUTPUT`` format and > + select one of them via :c:func:`VIDIOC_S_FMT`. > + > + .. note:: > + > + The driver will return only formats supported for the currently selected > + ``OUTPUT`` format, even if more formats may be supported by the decoder in > + general. > + > + For example, a decoder may support YUV and RGB formats for > + resolutions 1920x1088 and lower, but only YUV for higher resolutions (due > + to hardware limitations). After setting a resolution of 1920x1088 or lower > + as the ``OUTPUT`` format, :c:func:`VIDIOC_ENUM_FMT` may return a set of > + YUV and RGB pixel formats, but after setting a resolution higher than > + 1920x1088, the driver will not return RGB pixel formats, since they are > + unsupported for this resolution. > + > +5. *[optional]* Choose a different ``CAPTURE`` format than suggested via > + :c:func:`VIDIOC_S_FMT` on ``CAPTURE`` queue. It is possible for the client to > + choose a different format than selected/suggested by the driver in > + :c:func:`VIDIOC_G_FMT`. > + > + * **Required fields:** > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``. > + > + ``pixelformat`` > + a raw pixel format. > + > +6. Allocate source (bitstream) buffers via :c:func:`VIDIOC_REQBUFS` on > + ``OUTPUT`` queue. > + > + * **Required fields:** > + > + ``count`` > + requested number of buffers to allocate; greater than zero. > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``OUTPUT``. > + > + ``memory`` > + follows standard semantics. > + > + * **Return fields:** > + > + ``count`` > + actual number of buffers allocated. > + > + * If required, the driver will adjust ``count`` to be equal or bigger to the > + minimum of required number of ``OUTPUT`` buffers for the given format and > + requested count. The client must check this value after the ioctl returns > + to get the actual number of buffers allocated. > + > +7. Allocate destination (raw format) buffers via :c:func:`VIDIOC_REQBUFS` on the > + ``CAPTURE`` queue. > + > + * **Required fields:** > + > + ``count`` > + requested number of buffers to allocate; greater than zero. The client > + is responsible for deducing the minimum number of buffers required > + for the stream to be properly decoded (taking e.g. reference frames > + into account) and pass an equal or bigger number. > + > + ``type`` > + a ``V4L2_BUF_TYPE_*`` enum appropriate for ``CAPTURE``. > + > + ``memory`` > + follows standard semantics. ``V4L2_MEMORY_USERPTR`` is not supported > + for ``CAPTURE`` buffers. > + > + * **Return fields:** > + > + ``count`` > + adjusted to allocated number of buffers, in case the codec requires > + more buffers than requested. > + > + * The driver must adjust count to the minimum of required number of > + ``CAPTURE`` buffers for the current format, stream configuration and > + requested count. The client must check this value after the ioctl > + returns to get the number of buffers allocated. > + > +8. Allocate requests (likely one per ``OUTPUT`` buffer) via > + :c:func:`MEDIA_IOC_REQUEST_ALLOC` on the media device. > + > +9. Start streaming on both ``OUTPUT`` and ``CAPTURE`` queues via > + :c:func:`VIDIOC_STREAMON`. > + > +Decoding > +======== > + > +For each frame, the client is responsible for submitting at least one request to > +which the following is attached: > + > +* The amount of encoded data expected by the codec for its current > + configuration, as a buffer submitted to the ``OUTPUT`` queue. Typically, this > + corresponds to one frame worth of encoded data, but some formats may allow (or > + require) different amounts per unit. > +* All the metadata needed to decode the submitted encoded data, in the form of > + controls relevant to the format being decoded. > + > +The amount and contents of the source ``OUTPUT`` buffer, as well as the controls > +that must be set on the request, depend on the active coded pixel format and > +might be affected by codec-specific extended controls, as stated in > +documentation of each format. From an IRC discussion with Paul and some more digging, I have found a design problem in the decoding process. In H264 and HEVC you can have multiple decoding unit per frames (slices). This type of encoding is increasingly popular, specially for low latency streaming use cases. The wording of this spec does allow for the notion of decoding unit, and in practice it has been proven to work through some RFC FFMPEG patches and the Cedrus driver. But something important to know is that the FFMPEG RFC implements decoding in lock steps. Which means: 1. It queues a single free capture buffer 2. It queues an output buffer, set controls, queue the request 3. It waits for a capture buffer to reach state done 4. It dequeues that capture buffer, and queue it back again 5. And then it runs step 2,4,3 again with following slices, until we have a complete frame. After what, it restart at step 1 So the implementation makes no use of the queues. There is no batch processing, so we might not be able to reach the maximum hardware throughput. So the optimal method would look like the following, but there comes the design issue. 1. Queue a single free capture buffer 2. Queue output buffer for slice 1, set controls, queue the request 3. Queue output buffer for slice 2, set controls, queue the request 4. Wait for completion The problem is in step 4. Completion means that the capture buffer done decoding a single unit. So assuming the driver supports matching the timestamp against the queued buffer, instead of waiting for a new buffer, the driver would have to mark twice the same buffer to done state, which is just not working to inform userspace that all slices are decoded into the one capture buffer they share. To me, multi slice encoded stream are just too common, and they will also exist for AV1. So we really need a solution to this that does not require operating in lock steps. Specially that some HW can decode multiple slices in parallel (multi core), we would not want to prevent that HW from being used efficiently. On top of this, we need a solution so that we can also keep queuing slice of the following frames if they arrive before decoding is done. I don't have a solution yet myself, but it would be nice to come up with something before we freeze this API. By the way, if we could queue twice the same buffer, that would in principal work, but internally there is only one state per buffer. If you do external allocation, then in theory you could workaround that, but then it's ugly, because you'll have two buffers with the same timestamp. An argument that was made early was that we don't need to support this right away because userspace can combine all the slices into one buffer. But for H264_SLICE_RAW format it's inconvenient, you'd need an extra control to tell the driver the offset to each slices, because the raw H264 does not have enough information to be parsed. RAW slice are also I believe de-emulated, which means the code use to prevent having pattern looking like a start code has been removed, so you cannot just prepend start codes. De-emulation seems better placed in userspace if the HW does not take care. I also very dislike the idea that we would enforce merging all slice into the same buffer. The entire purpose of slices and the reason they are used in practice is that you can start decoding slices before you have all slices of a frame. This reduce drastically the latency for streaming use cases, like video conferencing. So forcing the merging of slices is basically like pretending slices have no benefits. I have just exposed the problem I see for now, to see what comes up. But I hope we be able to propose solution too in the short term (in no one beats me at it). > + > +A typical frame would thus be decoded using the following sequence: > + > +1. Queue an ``OUTPUT`` buffer containing one unit of encoded bitstream data for > + the decoding request, using :c:func:`VIDIOC_QBUF`. > + > + * **Required fields:** > + > + ``index`` > + index of the buffer being queued. > + > + ``type`` > + type of the buffer. > + > + ``bytesused`` > + number of bytes taken by the encoded data frame in the buffer. > + > + ``flags`` > + the ``V4L2_BUF_FLAG_REQUEST_FD`` flag must be set. > + > + ``request_fd`` > + must be set to the file descriptor of the decoding request. > + > + ``timestamp`` > + must be set to a unique value per frame. This value will be propagated > + into the decoded frame's buffer and can also be used to use this frame > + as the reference of another. > + > +2. Set the codec-specific controls for the decoding request, using > + :c:func:`VIDIOC_S_EXT_CTRLS`. > + > + * **Required fields:** > + > + ``which`` > + must be ``V4L2_CTRL_WHICH_REQUEST_VAL``. > + > + ``request_fd`` > + must be set to the file descriptor of the decoding request. > + > + other fields > + other fields are set as usual when setting controls. The ``controls`` > + array must contain all the codec-specific controls required to decode > + a frame. > + > + .. note:: > + > + It is possible to specify the controls in different invocations of > + :c:func:`VIDIOC_S_EXT_CTRLS`, or to overwrite a previously set control, as > + long as ``request_fd`` and ``which`` are properly set. The controls state > + at the moment of request submission is the one that will be considered. > + > + .. note:: > + > + The order in which steps 1 and 2 take place is interchangeable. > + > +3. Submit the request by invoking :c:func:`MEDIA_REQUEST_IOC_QUEUE` on the > + request FD. > + > + If the request is submitted without an ``OUTPUT`` buffer, or if some of the > + required controls are missing from the request, then > + :c:func:`MEDIA_REQUEST_IOC_QUEUE` will return ``-ENOENT``. If more than one > + ``OUTPUT`` buffer is queued, then it will return ``-EINVAL``. > + :c:func:`MEDIA_REQUEST_IOC_QUEUE` returning non-zero means that no > + ``CAPTURE`` buffer will be produced for this request. > + > +``CAPTURE`` buffers must not be part of the request, and are queued > +independently. They are returned in decode order (i.e. the same order as coded > +frames were submitted to the ``OUTPUT`` queue). > + > +Runtime decoding errors are signaled by the dequeued ``CAPTURE`` buffers > +carrying the ``V4L2_BUF_FLAG_ERROR`` flag. If a decoded reference frame has an > +error, then all following decoded frames that refer to it also have the > +``V4L2_BUF_FLAG_ERROR`` flag set, although the decoder will still try to > +produce a (likely corrupted) frame. > + > +Buffer management while decoding > +================================ > +Contrary to stateful decoders, a stateless decoder does not perform any kind of > +buffer management: it only guarantees that dequeued ``CAPTURE`` buffers can be > +used by the client for as long as they are not queued again. "Used" here > +encompasses using the buffer for compositing or display. > + > +A dequeued capture buffer can also be used as the reference frame of another > +buffer. > + > +A frame is specified as reference by converting its timestamp into nanoseconds, > +and storing it into the relevant member of a codec-dependent control structure. > +The :c:func:`v4l2_timeval_to_ns` function must be used to perform that > +conversion. The timestamp of a frame can be used to reference it as soon as all > +its units of encoded data are successfully submitted to the ``OUTPUT`` queue. > + > +A decoded buffer containing a reference frame must not be reused as a decoding > +target until all the frames referencing it have been decoded. The safest way to > +achieve this is to refrain from queueing a reference buffer until all the > +decoded frames referencing it have been dequeued. However, if the driver can > +guarantee that buffer queued to the ``CAPTURE`` queue will be used in queued > +order, then user-space can take advantage of this guarantee and queue a > +reference buffer when the following conditions are met: > + > +1. All the requests for frames affected by the reference frame have been > + queued, and > + > +2. A sufficient number of ``CAPTURE`` buffers to cover all the decoded > + referencing frames have been queued. > + > +When queuing a decoding request, the driver will increase the reference count of > +all the resources associated with reference frames. This means that the client > +can e.g. close the DMABUF file descriptors of reference frame buffers if it > +won't need them afterwards. > + > +Seeking > +======= > +In order to seek, the client just needs to submit requests using input buffers > +corresponding to the new stream position. It must however be aware that > +resolution may have changed and follow the dynamic resolution change sequence in > +that case. Also depending on the codec used, picture parameters (e.g. SPS/PPS > +for H.264) may have changed and the client is responsible for making sure that a > +valid state is sent to the decoder. > + > +The client is then free to ignore any returned ``CAPTURE`` buffer that comes > +from the pre-seek position. > + > +Pause > +===== > + > +In order to pause, the client can just cease queuing buffers onto the ``OUTPUT`` > +queue. Without source bitstream data, there is no data to process and the codec > +will remain idle. > + > +Dynamic resolution change > +========================= > + > +If the client detects a resolution change in the stream, it will need to perform > +the initialization sequence again with the new resolution: > + > +1. Wait until all submitted requests have completed and dequeue the > + corresponding output buffers. > + > +2. Call :c:func:`VIDIOC_STREAMOFF` on both the ``OUTPUT`` and ``CAPTURE`` > + queues. > + > +3. Free all ``CAPTURE`` buffers by calling :c:func:`VIDIOC_REQBUFS` on the > + ``CAPTURE`` queue with a buffer count of zero. > + > +4. Perform the initialization sequence again (minus the allocation of > + ``OUTPUT`` buffers), with the new resolution set on the ``OUTPUT`` queue. > + Note that due to resolution constraints, a different format may need to be > + picked on the ``CAPTURE`` queue. > + > +Drain > +===== > + > +In order to drain the stream on a stateless decoder, the client just needs to > +wait until all the submitted requests are completed. There is no need to send a > +``V4L2_DEC_CMD_STOP`` command since requests are processed sequentially by the > +decoder.
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