On Wed, Jan 23, 2019 at 5:07 PM Hans Verkuil <hverkuil-cisco@xxxxxxxxx> wrote: > > The "Codec Interface" chapter is poorly named since codecs are just one > use-case of the Memory-to-Memory Interface. Rename it and clean up the > text a bit. > > Signed-off-by: Hans Verkuil <hverkuil-cisco@xxxxxxxxx> > --- > Incorporated Tomasz' comments. > > Note that I moved the section about codec controls to the end. The idea > is that when we add the codec specs this section is updated and the > links to those specs is added there. Makes sense indeed! Acked-by: Alexandre Courbot <acourbot@xxxxxxxxxxxx> > --- > .../media/uapi/mediactl/request-api.rst | 4 +- > .../v4l/{dev-codec.rst => dev-mem2mem.rst} | 41 +++++++++---------- > Documentation/media/uapi/v4l/devices.rst | 2 +- > .../media/uapi/v4l/pixfmt-compressed.rst | 2 +- > Documentation/media/uapi/v4l/vidioc-qbuf.rst | 2 +- > 5 files changed, 25 insertions(+), 26 deletions(-) > rename Documentation/media/uapi/v4l/{dev-codec.rst => dev-mem2mem.rst} (50%) > > diff --git a/Documentation/media/uapi/mediactl/request-api.rst b/Documentation/media/uapi/mediactl/request-api.rst > index 4b25ad03f45a..1ad631e549fe 100644 > --- a/Documentation/media/uapi/mediactl/request-api.rst > +++ b/Documentation/media/uapi/mediactl/request-api.rst > @@ -91,7 +91,7 @@ A request must contain at least one buffer, otherwise ``ENOENT`` is returned. > A queued request cannot be modified anymore. > > .. caution:: > - For :ref:`memory-to-memory devices <codec>` you can use requests only for > + For :ref:`memory-to-memory devices <mem2mem>` you can use requests only for > output buffers, not for capture buffers. Attempting to add a capture buffer > to a request will result in an ``EACCES`` error. > > @@ -152,7 +152,7 @@ if it had just been allocated. > Example for a Codec Device > -------------------------- > > -For use-cases such as :ref:`codecs <codec>`, the request API can be used > +For use-cases such as :ref:`codecs <mem2mem>`, the request API can be used > to associate specific controls to > be applied by the driver for the OUTPUT buffer, allowing user-space > to queue many such buffers in advance. It can also take advantage of requests' > diff --git a/Documentation/media/uapi/v4l/dev-codec.rst b/Documentation/media/uapi/v4l/dev-mem2mem.rst > similarity index 50% > rename from Documentation/media/uapi/v4l/dev-codec.rst > rename to Documentation/media/uapi/v4l/dev-mem2mem.rst > index b5e017c17834..67a980818dc8 100644 > --- a/Documentation/media/uapi/v4l/dev-codec.rst > +++ b/Documentation/media/uapi/v4l/dev-mem2mem.rst > @@ -7,37 +7,36 @@ > .. > .. TODO: replace it to GFDL-1.1-or-later WITH no-invariant-sections > > -.. _codec: > +.. _mem2mem: > > -*************** > -Codec Interface > -*************** > +******************************** > +Video Memory-To-Memory Interface > +******************************** > > -A V4L2 codec can compress, decompress, transform, or otherwise convert > -video data from one format into another format, in memory. Typically > -such devices are memory-to-memory devices (i.e. devices with the > -``V4L2_CAP_VIDEO_M2M`` or ``V4L2_CAP_VIDEO_M2M_MPLANE`` capability set). > +A V4L2 memory-to-memory device can compress, decompress, transform, or > +otherwise convert video data from one format into another format, in memory. > +Such memory-to-memory devices set the ``V4L2_CAP_VIDEO_M2M`` or > +``V4L2_CAP_VIDEO_M2M_MPLANE`` capability. Examples of memory-to-memory > +devices are codecs, scalers, deinterlacers or format converters (i.e. > +converting from YUV to RGB). > > A memory-to-memory video node acts just like a normal video node, but it > -supports both output (sending frames from memory to the codec hardware) > -and capture (receiving the processed frames from the codec hardware into > +supports both output (sending frames from memory to the hardware) > +and capture (receiving the processed frames from the hardware into > memory) stream I/O. An application will have to setup the stream I/O for > both sides and finally call :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>` > -for both capture and output to start the codec. > - > -Video compression codecs use the MPEG controls to setup their codec > -parameters > - > -.. note:: > - > - The MPEG controls actually support many more codecs than > - just MPEG. See :ref:`mpeg-controls`. > +for both capture and output to start the hardware. > > Memory-to-memory devices function as a shared resource: you can > open the video node multiple times, each application setting up their > -own codec properties that are local to the file handle, and each can use > +own properties that are local to the file handle, and each can use > it independently from the others. The driver will arbitrate access to > -the codec and reprogram it whenever another file handler gets access. > +the hardware and reprogram it whenever another file handler gets access. > This is different from the usual video node behavior where the video > properties are global to the device (i.e. changing something through one > file handle is visible through another file handle). > + > +One of the most common memory-to-memory device is the codec. Codecs > +are more complicated than most and require additional setup for > +their codec parameters. This is done through codec controls. > +See :ref:`mpeg-controls`. > diff --git a/Documentation/media/uapi/v4l/devices.rst b/Documentation/media/uapi/v4l/devices.rst > index d6fcf3db5909..07f8d047662b 100644 > --- a/Documentation/media/uapi/v4l/devices.rst > +++ b/Documentation/media/uapi/v4l/devices.rst > @@ -21,7 +21,7 @@ Interfaces > dev-overlay > dev-output > dev-osd > - dev-codec > + dev-mem2mem > dev-raw-vbi > dev-sliced-vbi > dev-radio > diff --git a/Documentation/media/uapi/v4l/pixfmt-compressed.rst b/Documentation/media/uapi/v4l/pixfmt-compressed.rst > index e4c5e456df59..2675bef3eefe 100644 > --- a/Documentation/media/uapi/v4l/pixfmt-compressed.rst > +++ b/Documentation/media/uapi/v4l/pixfmt-compressed.rst > @@ -73,7 +73,7 @@ Compressed Formats > - 'MG2S' > - MPEG-2 parsed slice data, as extracted from the MPEG-2 bitstream. > This format is adapted for stateless video decoders that implement a > - MPEG-2 pipeline (using the :ref:`codec` and :ref:`media-request-api`). > + MPEG-2 pipeline (using the :ref:`mem2mem` and :ref:`media-request-api`). > Metadata associated with the frame to decode is required to be passed > through the ``V4L2_CID_MPEG_VIDEO_MPEG2_SLICE_PARAMS`` control and > quantization matrices can optionally be specified through the > diff --git a/Documentation/media/uapi/v4l/vidioc-qbuf.rst b/Documentation/media/uapi/v4l/vidioc-qbuf.rst > index 3259168a7358..c138d149faea 100644 > --- a/Documentation/media/uapi/v4l/vidioc-qbuf.rst > +++ b/Documentation/media/uapi/v4l/vidioc-qbuf.rst > @@ -123,7 +123,7 @@ then ``EINVAL`` will be returned. > :ref:`VIDIOC_STREAMOFF <VIDIOC_STREAMON>` or calling :ref:`VIDIOC_REQBUFS` > the check for this will be reset. > > - For :ref:`memory-to-memory devices <codec>` you can specify the > + For :ref:`memory-to-memory devices <mem2mem>` you can specify the > ``request_fd`` only for output buffers, not for capture buffers. Attempting > to specify this for a capture buffer will result in an ``EACCES`` error. > > -- > 2.20.1 > >