Hi, On Tue, 2019-01-08 at 18:00 +0800, Ayaka wrote: > > Sent from my iPad > > > On Jan 8, 2019, at 4:38 PM, Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> wrote: > > > > Hi, > > > > > On Tue, 2019-01-08 at 09:16 +0800, Ayaka wrote: > > > > > > Sent from my iPad > > > > > > > On Jan 7, 2019, at 5:57 PM, Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> wrote: > > > > > > > > Hi, > > > > > > > > > > On Mon, 2019-01-07 at 11:49 +0800, Randy Li wrote: > > > > > > On 12/12/18 8:51 PM, Paul Kocialkowski wrote: > > > > > > Hi, > > > > > > > > > > > > On Wed, 2018-12-05 at 21:59 +0100, Jernej Škrabec wrote: > > > > > > > > > > > > > > + > > > > > > > > +#define V4L2_HEVC_DPB_ENTRY_RPS_ST_CURR_BEFORE 0x01 > > > > > > > > +#define V4L2_HEVC_DPB_ENTRY_RPS_ST_CURR_AFTER 0x02 > > > > > > > > +#define V4L2_HEVC_DPB_ENTRY_RPS_LT_CURR 0x03 > > > > > > > > + > > > > > > > > +#define V4L2_HEVC_DPB_ENTRIES_NUM_MAX 16 > > > > > > > > + > > > > > > > > +struct v4l2_hevc_dpb_entry { > > > > > > > > + __u32 buffer_tag; > > > > > > > > + __u8 rps; > > > > > > > > + __u8 field_pic; > > > > > > > > + __u16 pic_order_cnt[2]; > > > > > > > > +}; > > > > > > > > > > Please add a property for reference index, if that rps is not used for > > > > > this, some device would request that(not the rockchip one). And > > > > > Rockchip's VDPU1 and VDPU2 for AVC would request a similar property. > > > > > > > > What exactly is that reference index? Is it a bitstream element or > > > > something deduced from the bitstream? > > > > > > > picture order count(POC) for HEVC and frame_num in AVC. I think it is > > > the number used in list0(P slice and B slice) and list1(B slice). > > > > The picture order count is already the last field of the DPB entry > > structure. There is one for each field picture. > As we are not sure whether there is a field coded slice or CTU, I > would hold this part and else about the field. I'm not sure what you meant here, sorry. > > > > > Adding another buffer_tag for referring the memory of the motion vectors > > > > > for each frames. Or a better method is add a meta data to echo picture > > > > > buffer, since the picture output is just the same as the original, > > > > > display won't care whether the motion vectors are written the button of > > > > > picture or somewhere else. > > > > > > > > The motion vectors are passed as part of the raw bitstream data, in the > > > > slices. Is there a case where the motion vectors are coded differently? > > > No, it is an additional cache for decoder, even FFmpeg having such > > > data, I think allwinner must output it into somewhere. > > > > Ah yes I see what you mean! This is handled internally by our driver > > and not exposed to userspace. I don't think it would be a good idea to > > expose this cache or request that userspace allocates it like a video > > buffer. > > > No, usually the driver should allocate, as the user space have no > idea on size of each devices. > But for advantage user, application can fix a broken picture with a > proper data or analysis a object motion from that. > So I would suggest attaching this information to a picture buffer as > a meta data. Right, the driver will allocate chunks of memory for the decoding metadata used by the hardware decoder. Well, I don't think V4L2 has any mechanism to expose this data for now and since it's very specific to the hardware implementation, I guess the interest in having that is generally pretty low. That's maybe something that could be added later if someone wants to work on it, but I think we are better off keeping this metadata hidden by the driver for now. > > > > > > > > + > > > > > > > > +struct v4l2_hevc_pred_weight_table { > > > > > > > > + __u8 luma_log2_weight_denom; > > > > > > > > + __s8 delta_chroma_log2_weight_denom; > > > > > > > > + > > > > > > > > + __s8 delta_luma_weight_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; > > > > > > > > + __s8 luma_offset_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; > > > > > > > > + __s8 delta_chroma_weight_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; > > > > > > > > + __s8 chroma_offset_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; > > > > > > > > + > > > > > > > > + __s8 delta_luma_weight_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; > > > > > > > > + __s8 luma_offset_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; > > > > > > > > + __s8 delta_chroma_weight_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; > > > > > > > > + __s8 chroma_offset_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX][2]; > > > > > > > > +}; > > > > > > > > + > > > > > Those properties I think are not necessary are applying for the > > > > > Rockchip's device, may not work for the others. > > > > > > > > Yes, it's possible that some of the elements are not necessary for some > > > > decoders. What we want is to cover all the elements that might be > > > > required for a decoder. > > > I wonder whether allwinner need that, those sao flag usually ignored > > > by decoder in design. But more is better than less, it is hard to > > > extend a v4l2 structure in the future, maybe a new HEVC profile > > > would bring a new property, it is still too early for HEVC. > > > > Yes this is used by our decoder. The idea is to have all the basic > > bitstream elements in the structures (even if some decoders don't use > > them all) and add others for extension as separate controls later. > > > > > > > > > > +struct v4l2_ctrl_hevc_slice_params { > > > > > > > > + __u32 bit_size; > > > > > > > > + __u32 data_bit_offset; > > > > > > > > + > > > > > > > > + /* ISO/IEC 23008-2, ITU-T Rec. H.265: NAL unit header */ > > > > > > > > + __u8 nal_unit_type; > > > > > > > > + __u8 nuh_temporal_id_plus1; > > > > > > > > + > > > > > > > > + /* ISO/IEC 23008-2, ITU-T Rec. H.265: General slice segment header */ > > > > > > > > + __u8 slice_type; > > > > > > > > + __u8 colour_plane_id; > > > > > ---------------------------------------------------------------------------- > > > > > > > > + __u16 slice_pic_order_cnt; > > > > > > > > + __u8 slice_sao_luma_flag; > > > > > > > > + __u8 slice_sao_chroma_flag; > > > > > > > > + __u8 slice_temporal_mvp_enabled_flag; > > > > > > > > + __u8 num_ref_idx_l0_active_minus1; > > > > > > > > + __u8 num_ref_idx_l1_active_minus1; > > > > > Rockchip's decoder doesn't use this part. > > > > > > > > + __u8 mvd_l1_zero_flag; > > > > > > > > + __u8 cabac_init_flag; > > > > > > > > + __u8 collocated_from_l0_flag; > > > > > > > > + __u8 collocated_ref_idx; > > > > > > > > + __u8 five_minus_max_num_merge_cand; > > > > > > > > + __u8 use_integer_mv_flag; > > > > > > > > + __s8 slice_qp_delta; > > > > > > > > + __s8 slice_cb_qp_offset; > > > > > > > > + __s8 slice_cr_qp_offset; > > > > > > > > + __s8 slice_act_y_qp_offset; > > > > > > > > + __s8 slice_act_cb_qp_offset; > > > > > > > > + __s8 slice_act_cr_qp_offset; > > > > > > > > + __u8 slice_deblocking_filter_disabled_flag; > > > > > > > > + __s8 slice_beta_offset_div2; > > > > > > > > + __s8 slice_tc_offset_div2; > > > > > > > > + __u8 slice_loop_filter_across_slices_enabled_flag; > > > > > > > > + > > > > > > > > + /* ISO/IEC 23008-2, ITU-T Rec. H.265: Picture timing SEI message */ > > > > > > > > + __u8 pic_struct; > > > > > I think the decoder doesn't care about this, it is used for display. > > > > > > > > The purpose of this field is to indicate whether the current picture is > > > > a progressive frame or an interlaced field picture, which is useful for > > > > decoding. > > > > > > > > At least our decoder has a register field to indicate frame/top > > > > field/bottom field, so we certainly need to keep the info around. > > > > Looking at the spec and the ffmpeg implementation, it looks like this > > > > flag of the bitstream is the usual way to report field coding. > > > It depends whether the decoder cares about scan type or more, I > > > wonder prefer general_interlaced_source_flag for just scan type, it > > > would be better than reading another SEL. > > > > Well we still need a way to indicate if the current data is top or > > bottom field for interlaced. I don't think that knowing that the whole > > video is interlaced would be precise enough. > > > > Cheers, > > > > Paul > > > > > > > > > > + > > > > > > > > + /* ISO/IEC 23008-2, ITU-T Rec. H.265: General slice segment header */ > > > > > > > > + struct v4l2_hevc_dpb_entry dpb[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; > > > > > > > > + __u8 num_active_dpb_entries; > > > > > > > > + __u8 ref_idx_l0[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; > > > > > > > > + __u8 ref_idx_l1[V4L2_HEVC_DPB_ENTRIES_NUM_MAX]; > > > > > > > > + > > > > > > > > + __u8 num_rps_poc_st_curr_before; > > > > > > > > + __u8 num_rps_poc_st_curr_after; > > > > > > > > + __u8 num_rps_poc_lt_curr; > > > > > > > > + > > > > > > > > + /* ISO/IEC 23008-2, ITU-T Rec. H.265: Weighted prediction parameter */ > > > > > > > > + struct v4l2_hevc_pred_weight_table pred_weight_table; > > > > > > > > +}; > > > > > > > > + > > > > > > > > #endif > > > > -- > > > > Paul Kocialkowski, Bootlin (formerly Free Electrons) > > > > Embedded Linux and kernel engineering > > > > https://bootlin.com > > > > > > -- > > Paul Kocialkowski, Bootlin (formerly Free Electrons) > > Embedded Linux and kernel engineering > > https://bootlin.com > > -- Paul Kocialkowski, Bootlin Embedded Linux and kernel engineering https://bootlin.com