Hi Hans, On Tue, Jan 22, 2019 at 8:27 PM <hverkuil-cisco@xxxxxxxxx> wrote: > > From: Hans Verkuil <hverkuil-cisco@xxxxxxxxx> > > The "Codec Interface" chapter is poorly named since codecs are just one > use-case of the Memory-to-Memory Interface. Rename it and clean up the > text a bit. > > Signed-off-by: Hans Verkuil <hverkuil-cisco@xxxxxxxxx> > --- > .../media/uapi/mediactl/request-api.rst | 4 ++-- > .../v4l/{dev-codec.rst => dev-mem2mem.rst} | 21 +++++++------------ > Documentation/media/uapi/v4l/devices.rst | 2 +- > .../media/uapi/v4l/pixfmt-compressed.rst | 2 +- > Documentation/media/uapi/v4l/vidioc-qbuf.rst | 2 +- > 5 files changed, 13 insertions(+), 18 deletions(-) > rename Documentation/media/uapi/v4l/{dev-codec.rst => dev-mem2mem.rst} (79%) > Thanks for this cleanup! Indeed it makes much more sense with your changes. Some comments inline. > diff --git a/Documentation/media/uapi/mediactl/request-api.rst b/Documentation/media/uapi/mediactl/request-api.rst > index 4b25ad03f45a..1ad631e549fe 100644 > --- a/Documentation/media/uapi/mediactl/request-api.rst > +++ b/Documentation/media/uapi/mediactl/request-api.rst > @@ -91,7 +91,7 @@ A request must contain at least one buffer, otherwise ``ENOENT`` is returned. > A queued request cannot be modified anymore. > > .. caution:: > - For :ref:`memory-to-memory devices <codec>` you can use requests only for > + For :ref:`memory-to-memory devices <mem2mem>` you can use requests only for > output buffers, not for capture buffers. Attempting to add a capture buffer > to a request will result in an ``EACCES`` error. > > @@ -152,7 +152,7 @@ if it had just been allocated. > Example for a Codec Device > -------------------------- > > -For use-cases such as :ref:`codecs <codec>`, the request API can be used > +For use-cases such as :ref:`codecs <mem2mem>`, the request API can be used I guess this should eventually be made to point to the codec sections. Alex, perhaps it would make sense to do it in your documentation patch. > to associate specific controls to > be applied by the driver for the OUTPUT buffer, allowing user-space > to queue many such buffers in advance. It can also take advantage of requests' > diff --git a/Documentation/media/uapi/v4l/dev-codec.rst b/Documentation/media/uapi/v4l/dev-mem2mem.rst > similarity index 79% > rename from Documentation/media/uapi/v4l/dev-codec.rst > rename to Documentation/media/uapi/v4l/dev-mem2mem.rst > index b5e017c17834..69efcc747588 100644 > --- a/Documentation/media/uapi/v4l/dev-codec.rst > +++ b/Documentation/media/uapi/v4l/dev-mem2mem.rst > @@ -7,11 +7,11 @@ > .. > .. TODO: replace it to GFDL-1.1-or-later WITH no-invariant-sections > > -.. _codec: > +.. _mem2mem: > > -*************** > -Codec Interface > -*************** > +******************************** > +Video Memory To Memory Interface > +******************************** > > A V4L2 codec can compress, decompress, transform, or otherwise convert Codec still left here. > video data from one format into another format, in memory. Typically > @@ -25,19 +25,14 @@ memory) stream I/O. An application will have to setup the stream I/O for > both sides and finally call :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>` > for both capture and output to start the codec. Ditto. > > -Video compression codecs use the MPEG controls to setup their codec > -parameters > - > -.. note:: > - > - The MPEG controls actually support many more codecs than > - just MPEG. See :ref:`mpeg-controls`. > +Video compression codecs use codec controls to setup their codec parameters. > +See :ref:`mpeg-controls`. > > Memory-to-memory devices function as a shared resource: you can > open the video node multiple times, each application setting up their > -own codec properties that are local to the file handle, and each can use > +own properties that are local to the file handle, and each can use > it independently from the others. The driver will arbitrate access to > -the codec and reprogram it whenever another file handler gets access. > +the hardware and reprogram it whenever another file handler gets access. > This is different from the usual video node behavior where the video > properties are global to the device (i.e. changing something through one > file handle is visible through another file handle). > diff --git a/Documentation/media/uapi/v4l/devices.rst b/Documentation/media/uapi/v4l/devices.rst > index d6fcf3db5909..07f8d047662b 100644 > --- a/Documentation/media/uapi/v4l/devices.rst > +++ b/Documentation/media/uapi/v4l/devices.rst > @@ -21,7 +21,7 @@ Interfaces > dev-overlay > dev-output > dev-osd > - dev-codec > + dev-mem2mem > dev-raw-vbi > dev-sliced-vbi > dev-radio > diff --git a/Documentation/media/uapi/v4l/pixfmt-compressed.rst b/Documentation/media/uapi/v4l/pixfmt-compressed.rst > index e4c5e456df59..2675bef3eefe 100644 > --- a/Documentation/media/uapi/v4l/pixfmt-compressed.rst > +++ b/Documentation/media/uapi/v4l/pixfmt-compressed.rst > @@ -73,7 +73,7 @@ Compressed Formats > - 'MG2S' > - MPEG-2 parsed slice data, as extracted from the MPEG-2 bitstream. > This format is adapted for stateless video decoders that implement a > - MPEG-2 pipeline (using the :ref:`codec` and :ref:`media-request-api`). > + MPEG-2 pipeline (using the :ref:`mem2mem` and :ref:`media-request-api`). Reference to be updated later too. Best regards, Tomasz