So, I guess this is to do w/ the magic of merge commits, but it looks like the hunk changing the crtc_ww_class got lost: ~/src/linux master git show --pretty=short 08295b3b5beec9aac0f7a9db86f0fc3792039da3 drivers/gpu/drm/drm_modeset_lock.c commit 08295b3b5beec9aac0f7a9db86f0fc3792039da3 Author: Thomas Hellstrom <thellstrom@xxxxxxxxxx> locking: Implement an algorithm choice for Wound-Wait mutexes diff --git a/drivers/gpu/drm/drm_modeset_lock.c b/drivers/gpu/drm/drm_modeset_lock.c index 8a5100685875..638be2eb67b4 100644 --- a/drivers/gpu/drm/drm_modeset_lock.c +++ b/drivers/gpu/drm/drm_modeset_lock.c @@ -70,7 +70,7 @@ * lists and lookup data structures. */ -static DEFINE_WW_CLASS(crtc_ww_class); +static DEFINE_WD_CLASS(crtc_ww_class); /** * drm_modeset_lock_all - take all modeset locks ~/src/linux master git log --pretty=format:%H drivers/gpu/drm/drm_modeset_lock.c | grep 08295b3b5beec9aac0f7a9db86f0fc3792039da3 ~/src/linux master 1 BR, -R On Tue, Jun 19, 2018 at 4:29 AM Thomas Hellstrom <thellstrom@xxxxxxxxxx> wrote: > > The current Wound-Wait mutex algorithm is actually not Wound-Wait but > Wait-Die. Implement also Wound-Wait as a per-ww-class choice. Wound-Wait > is, contrary to Wait-Die a preemptive algorithm and is known to generate > fewer backoffs. Testing reveals that this is true if the > number of simultaneous contending transactions is small. > As the number of simultaneous contending threads increases, Wait-Wound > becomes inferior to Wait-Die in terms of elapsed time. > Possibly due to the larger number of held locks of sleeping transactions. > > Update documentation and callers. > > Timings using git://people.freedesktop.org/~thomash/ww_mutex_test > tag patch-18-06-15 > > Each thread runs 100000 batches of lock / unlock 800 ww mutexes randomly > chosen out of 100000. Four core Intel x86_64: > > Algorithm #threads Rollbacks time > Wound-Wait 4 ~100 ~17s. > Wait-Die 4 ~150000 ~19s. > Wound-Wait 16 ~360000 ~109s. > Wait-Die 16 ~450000 ~82s. > > Cc: Ingo Molnar <mingo@xxxxxxxxxx> > Cc: Jonathan Corbet <corbet@xxxxxxx> > Cc: Gustavo Padovan <gustavo@xxxxxxxxxxx> > Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> > Cc: Sean Paul <seanpaul@xxxxxxxxxxxx> > Cc: David Airlie <airlied@xxxxxxxx> > Cc: Davidlohr Bueso <dave@xxxxxxxxxxxx> > Cc: "Paul E. McKenney" <paulmck@xxxxxxxxxxxxxxxxxx> > Cc: Josh Triplett <josh@xxxxxxxxxxxxxxxx> > Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> > Cc: Kate Stewart <kstewart@xxxxxxxxxxxxxxxxxxx> > Cc: Philippe Ombredanne <pombredanne@xxxxxxxx> > Cc: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> > Cc: linux-doc@xxxxxxxxxxxxxxx > Cc: linux-media@xxxxxxxxxxxxxxx > Cc: linaro-mm-sig@xxxxxxxxxxxxxxxx > Co-authored-by: Peter Zijlstra <peterz@xxxxxxxxxxxxx> > Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx> > > --- > v2: > * Update API according to review comment by Greg Kroah-Hartman. > * Address review comments by Peter Zijlstra: > - Avoid _Bool in composites > - Fix typo > - Use __mutex_owner() where applicable > - Rely on built-in barriers for the main loop exit condition, > struct ww_acquire_ctx::wounded. Update code comments. > - Explain unlocked use of list_empty(). > v3: > * Adapt to and incorporate cleanup by Peter Zijlstra > * Remove unlocked use of list_empty(). > v4: > * Move code related to adding a waiter to the lock waiter list to a > separate function. > --- > Documentation/locking/ww-mutex-design.txt | 57 +++++++++-- > drivers/dma-buf/reservation.c | 2 +- > drivers/gpu/drm/drm_modeset_lock.c | 2 +- > include/linux/ww_mutex.h | 17 ++- > kernel/locking/locktorture.c | 2 +- > kernel/locking/mutex.c | 165 +++++++++++++++++++++++++++--- > kernel/locking/test-ww_mutex.c | 2 +- > lib/locking-selftest.c | 2 +- > 8 files changed, 213 insertions(+), 36 deletions(-) > > diff --git a/Documentation/locking/ww-mutex-design.txt b/Documentation/locking/ww-mutex-design.txt > index 2fd7f2a2af21..f0ed7c30e695 100644 > --- a/Documentation/locking/ww-mutex-design.txt > +++ b/Documentation/locking/ww-mutex-design.txt > @@ -1,4 +1,4 @@ > -Wait/Wound Deadlock-Proof Mutex Design > +Wound/Wait Deadlock-Proof Mutex Design > ====================================== > > Please read mutex-design.txt first, as it applies to wait/wound mutexes too. > @@ -32,10 +32,26 @@ the oldest task) wins, and the one with the higher reservation id (i.e. the > younger task) unlocks all of the buffers that it has already locked, and then > tries again. > > -In the RDBMS literature this deadlock handling approach is called wait/die: > -The older tasks waits until it can acquire the contended lock. The younger tasks > -needs to back off and drop all the locks it is currently holding, i.e. the > -younger task dies. > +In the RDBMS literature, a reservation ticket is associated with a transaction. > +and the deadlock handling approach is called Wait-Die. The name is based on > +the actions of a locking thread when it encounters an already locked mutex. > +If the transaction holding the lock is younger, the locking transaction waits. > +If the transaction holding the lock is older, the locking transaction backs off > +and dies. Hence Wait-Die. > +There is also another algorithm called Wound-Wait: > +If the transaction holding the lock is younger, the locking transaction > +wounds the transaction holding the lock, requesting it to die. > +If the transaction holding the lock is older, it waits for the other > +transaction. Hence Wound-Wait. > +The two algorithms are both fair in that a transaction will eventually succeed. > +However, the Wound-Wait algorithm is typically stated to generate fewer backoffs > +compared to Wait-Die, but is, on the other hand, associated with more work than > +Wait-Die when recovering from a backoff. Wound-Wait is also a preemptive > +algorithm in that transactions are wounded by other transactions, and that > +requires a reliable way to pick up up the wounded condition and preempt the > +running transaction. Note that this is not the same as process preemption. A > +Wound-Wait transaction is considered preempted when it dies (returning > +-EDEADLK) following a wound. > > Concepts > -------- > @@ -47,10 +63,12 @@ Acquire context: To ensure eventual forward progress it is important the a task > trying to acquire locks doesn't grab a new reservation id, but keeps the one it > acquired when starting the lock acquisition. This ticket is stored in the > acquire context. Furthermore the acquire context keeps track of debugging state > -to catch w/w mutex interface abuse. > +to catch w/w mutex interface abuse. An acquire context is representing a > +transaction. > > W/w class: In contrast to normal mutexes the lock class needs to be explicit for > -w/w mutexes, since it is required to initialize the acquire context. > +w/w mutexes, since it is required to initialize the acquire context. The lock > +class also specifies what algorithm to use, Wound-Wait or Wait-Die. > > Furthermore there are three different class of w/w lock acquire functions: > > @@ -90,6 +108,12 @@ provided. > Usage > ----- > > +The algorithm (Wait-Die vs Wound-Wait) is chosen by using either > +DEFINE_WW_CLASS() (Wound-Wait) or DEFINE_WD_CLASS() (Wait-Die) > +As a rough rule of thumb, use Wound-Wait iff you > +expect the number of simultaneous competing transactions to be typically small, > +and you want to reduce the number of rollbacks. > + > Three different ways to acquire locks within the same w/w class. Common > definitions for methods #1 and #2: > > @@ -312,12 +336,23 @@ Design: > We maintain the following invariants for the wait list: > (1) Waiters with an acquire context are sorted by stamp order; waiters > without an acquire context are interspersed in FIFO order. > - (2) Among waiters with contexts, only the first one can have other locks > - acquired already (ctx->acquired > 0). Note that this waiter may come > - after other waiters without contexts in the list. > + (2) For Wait-Die, among waiters with contexts, only the first one can have > + other locks acquired already (ctx->acquired > 0). Note that this waiter > + may come after other waiters without contexts in the list. > + > + The Wound-Wait preemption is implemented with a lazy-preemption scheme: > + The wounded status of the transaction is checked only when there is > + contention for a new lock and hence a true chance of deadlock. In that > + situation, if the transaction is wounded, it backs off, clears the > + wounded status and retries. A great benefit of implementing preemption in > + this way is that the wounded transaction can identify a contending lock to > + wait for before restarting the transaction. Just blindly restarting the > + transaction would likely make the transaction end up in a situation where > + it would have to back off again. > > In general, not much contention is expected. The locks are typically used to > - serialize access to resources for devices. > + serialize access to resources for devices, and optimization focus should > + therefore be directed towards the uncontended cases. > > Lockdep: > Special care has been taken to warn for as many cases of api abuse > diff --git a/drivers/dma-buf/reservation.c b/drivers/dma-buf/reservation.c > index 314eb1071cce..20bf90f4ee63 100644 > --- a/drivers/dma-buf/reservation.c > +++ b/drivers/dma-buf/reservation.c > @@ -46,7 +46,7 @@ > * write-side updates. > */ > > -DEFINE_WW_CLASS(reservation_ww_class); > +DEFINE_WD_CLASS(reservation_ww_class); > EXPORT_SYMBOL(reservation_ww_class); > > struct lock_class_key reservation_seqcount_class; > diff --git a/drivers/gpu/drm/drm_modeset_lock.c b/drivers/gpu/drm/drm_modeset_lock.c > index 8a5100685875..638be2eb67b4 100644 > --- a/drivers/gpu/drm/drm_modeset_lock.c > +++ b/drivers/gpu/drm/drm_modeset_lock.c > @@ -70,7 +70,7 @@ > * lists and lookup data structures. > */ > > -static DEFINE_WW_CLASS(crtc_ww_class); > +static DEFINE_WD_CLASS(crtc_ww_class); > > /** > * drm_modeset_lock_all - take all modeset locks > diff --git a/include/linux/ww_mutex.h b/include/linux/ww_mutex.h > index f82fce2229c8..3af7c0e03be5 100644 > --- a/include/linux/ww_mutex.h > +++ b/include/linux/ww_mutex.h > @@ -8,6 +8,8 @@ > * > * Wait/Die implementation: > * Copyright (C) 2013 Canonical Ltd. > + * Choice of algorithm: > + * Copyright (C) 2018 WMWare Inc. > * > * This file contains the main data structure and API definitions. > */ > @@ -23,12 +25,15 @@ struct ww_class { > struct lock_class_key mutex_key; > const char *acquire_name; > const char *mutex_name; > + unsigned int is_wait_die; > }; > > struct ww_acquire_ctx { > struct task_struct *task; > unsigned long stamp; > unsigned int acquired; > + unsigned short wounded; > + unsigned short is_wait_die; > #ifdef CONFIG_DEBUG_MUTEXES > unsigned int done_acquire; > struct ww_class *ww_class; > @@ -58,17 +63,21 @@ struct ww_mutex { > # define __WW_CLASS_MUTEX_INITIALIZER(lockname, class) > #endif > > -#define __WW_CLASS_INITIALIZER(ww_class) \ > +#define __WW_CLASS_INITIALIZER(ww_class, _is_wait_die) \ > { .stamp = ATOMIC_LONG_INIT(0) \ > , .acquire_name = #ww_class "_acquire" \ > - , .mutex_name = #ww_class "_mutex" } > + , .mutex_name = #ww_class "_mutex" \ > + , .is_wait_die = _is_wait_die } > > #define __WW_MUTEX_INITIALIZER(lockname, class) \ > { .base = __MUTEX_INITIALIZER(lockname.base) \ > __WW_CLASS_MUTEX_INITIALIZER(lockname, class) } > > +#define DEFINE_WD_CLASS(classname) \ > + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 1) > + > #define DEFINE_WW_CLASS(classname) \ > - struct ww_class classname = __WW_CLASS_INITIALIZER(classname) > + struct ww_class classname = __WW_CLASS_INITIALIZER(classname, 0) > > #define DEFINE_WW_MUTEX(mutexname, ww_class) \ > struct ww_mutex mutexname = __WW_MUTEX_INITIALIZER(mutexname, ww_class) > @@ -123,6 +132,8 @@ static inline void ww_acquire_init(struct ww_acquire_ctx *ctx, > ctx->task = current; > ctx->stamp = atomic_long_inc_return_relaxed(&ww_class->stamp); > ctx->acquired = 0; > + ctx->wounded = false; > + ctx->is_wait_die = ww_class->is_wait_die; > #ifdef CONFIG_DEBUG_MUTEXES > ctx->ww_class = ww_class; > ctx->done_acquire = 0; > diff --git a/kernel/locking/locktorture.c b/kernel/locking/locktorture.c > index 6850ffd69125..907e0325892c 100644 > --- a/kernel/locking/locktorture.c > +++ b/kernel/locking/locktorture.c > @@ -365,7 +365,7 @@ static struct lock_torture_ops mutex_lock_ops = { > }; > > #include <linux/ww_mutex.h> > -static DEFINE_WW_CLASS(torture_ww_class); > +static DEFINE_WD_CLASS(torture_ww_class); > static DEFINE_WW_MUTEX(torture_ww_mutex_0, &torture_ww_class); > static DEFINE_WW_MUTEX(torture_ww_mutex_1, &torture_ww_class); > static DEFINE_WW_MUTEX(torture_ww_mutex_2, &torture_ww_class); > diff --git a/kernel/locking/mutex.c b/kernel/locking/mutex.c > index 412b4fc08235..8ca83a5e3d24 100644 > --- a/kernel/locking/mutex.c > +++ b/kernel/locking/mutex.c > @@ -172,6 +172,21 @@ static inline bool __mutex_waiter_is_first(struct mutex *lock, struct mutex_wait > return list_first_entry(&lock->wait_list, struct mutex_waiter, list) == waiter; > } > > +/* > + * Add @waiter to a given location in the lock wait_list and set the > + * FLAG_WAITERS flag if it's the first waiter. > + */ > +static void __sched > +__mutex_add_waiter(struct mutex *lock, struct mutex_waiter *waiter, > + struct list_head *list) > +{ > + debug_mutex_add_waiter(lock, waiter, current); > + > + list_add_tail(&waiter->list, list); > + if (__mutex_waiter_is_first(lock, waiter)) > + __mutex_set_flag(lock, MUTEX_FLAG_WAITERS); > +} > + > /* > * Give up ownership to a specific task, when @task = NULL, this is equivalent > * to a regular unlock. Sets PICKUP on a handoff, clears HANDOF, preserves > @@ -248,6 +263,11 @@ EXPORT_SYMBOL(mutex_lock); > * The newer transactions are killed when: > * It (the new transaction) makes a request for a lock being held > * by an older transaction. > + * > + * Wound-Wait: > + * The newer transactions are wounded when: > + * An older transaction makes a request for a lock being held by > + * the newer transaction. > */ > > /* > @@ -319,6 +339,9 @@ static bool __sched > __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter, > struct ww_acquire_ctx *ww_ctx) > { > + if (!ww_ctx->is_wait_die) > + return false; > + > if (waiter->ww_ctx->acquired > 0 && > __ww_ctx_stamp_after(waiter->ww_ctx, ww_ctx)) { > debug_mutex_wake_waiter(lock, waiter); > @@ -328,13 +351,65 @@ __ww_mutex_die(struct mutex *lock, struct mutex_waiter *waiter, > return true; > } > > +/* > + * Wound-Wait; wound a younger @hold_ctx if it holds the lock. > + * > + * Wound the lock holder if there are waiters with older transactions than > + * the lock holders. Even if multiple waiters may wound the lock holder, > + * it's sufficient that only one does. > + */ > +static bool __ww_mutex_wound(struct mutex *lock, > + struct ww_acquire_ctx *ww_ctx, > + struct ww_acquire_ctx *hold_ctx) > +{ > + struct task_struct *owner = __mutex_owner(lock); > + > + lockdep_assert_held(&lock->wait_lock); > + > + /* > + * Possible through __ww_mutex_add_waiter() when we race with > + * ww_mutex_set_context_fastpath(). In that case we'll get here again > + * through __ww_mutex_check_waiters(). > + */ > + if (!hold_ctx) > + return false; > + > + /* > + * Can have !owner because of __mutex_unlock_slowpath(), but if owner, > + * it cannot go away because we'll have FLAG_WAITERS set and hold > + * wait_lock. > + */ > + if (!owner) > + return false; > + > + if (ww_ctx->acquired > 0 && __ww_ctx_stamp_after(hold_ctx, ww_ctx)) { > + hold_ctx->wounded = 1; > + > + /* > + * wake_up_process() paired with set_current_state() > + * inserts sufficient barriers to make sure @owner either sees > + * it's wounded in __ww_mutex_lock_check_stamp() or has a > + * wakeup pending to re-read the wounded state. > + */ > + if (owner != current) > + wake_up_process(owner); > + > + return true; > + } > + > + return false; > +} > + > /* > * We just acquired @lock under @ww_ctx, if there are later contexts waiting > - * behind us on the wait-list, check if they need to die. > + * behind us on the wait-list, check if they need to die, or wound us. > * > * See __ww_mutex_add_waiter() for the list-order construction; basically the > * list is ordered by stamp, smallest (oldest) first. > * > + * This relies on never mixing wait-die/wound-wait on the same wait-list; > + * which is currently ensured by that being a ww_class property. > + * > * The current task must not be on the wait list. > */ > static void __sched > @@ -348,7 +423,8 @@ __ww_mutex_check_waiters(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) > if (!cur->ww_ctx) > continue; > > - if (__ww_mutex_die(lock, cur, ww_ctx)) > + if (__ww_mutex_die(lock, cur, ww_ctx) || > + __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx)) > break; > } > } > @@ -369,17 +445,23 @@ ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) > * and keep spinning, or it will acquire wait_lock, add itself > * to waiter list and sleep. > */ > - smp_mb(); /* ^^^ */ > + smp_mb(); /* See comments above and below. */ > > /* > - * Check if lock is contended, if not there is nobody to wake up > + * [W] ww->ctx = ctx [W] MUTEX_FLAG_WAITERS > + * MB MB > + * [R] MUTEX_FLAG_WAITERS [R] ww->ctx > + * > + * The memory barrier above pairs with the memory barrier in > + * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx > + * and/or !empty list. > */ > if (likely(!(atomic_long_read(&lock->base.owner) & MUTEX_FLAG_WAITERS))) > return; > > /* > * Uh oh, we raced in fastpath, check if any of the waiters need to > - * die. > + * die or wound us. > */ > spin_lock(&lock->base.wait_lock); > __ww_mutex_check_waiters(&lock->base, ctx); > @@ -681,7 +763,9 @@ __ww_mutex_kill(struct mutex *lock, struct ww_acquire_ctx *ww_ctx) > > > /* > - * Check whether we need to kill the transaction for the current lock acquire. > + * Check the wound condition for the current lock acquire. > + * > + * Wound-Wait: If we're wounded, kill ourself. > * > * Wait-Die: If we're trying to acquire a lock already held by an older > * context, kill ourselves. > @@ -700,6 +784,13 @@ __ww_mutex_check_kill(struct mutex *lock, struct mutex_waiter *waiter, > if (ctx->acquired == 0) > return 0; > > + if (!ctx->is_wait_die) { > + if (ctx->wounded) > + return __ww_mutex_kill(lock, ctx); > + > + return 0; > + } > + > if (hold_ctx && __ww_ctx_stamp_after(ctx, hold_ctx)) > return __ww_mutex_kill(lock, ctx); > > @@ -726,7 +817,8 @@ __ww_mutex_check_kill(struct mutex *lock, struct mutex_waiter *waiter, > * Waiters without context are interspersed in FIFO order. > * > * Furthermore, for Wait-Die kill ourself immediately when possible (there are > - * older contexts already waiting) to avoid unnecessary waiting. > + * older contexts already waiting) to avoid unnecessary waiting and for > + * Wound-Wait ensure we wound the owning context when it is younger. > */ > static inline int __sched > __ww_mutex_add_waiter(struct mutex_waiter *waiter, > @@ -735,16 +827,21 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, > { > struct mutex_waiter *cur; > struct list_head *pos; > + bool is_wait_die; > > if (!ww_ctx) { > - list_add_tail(&waiter->list, &lock->wait_list); > + __mutex_add_waiter(lock, waiter, &lock->wait_list); > return 0; > } > > + is_wait_die = ww_ctx->is_wait_die; > + > /* > * Add the waiter before the first waiter with a higher stamp. > * Waiters without a context are skipped to avoid starving > - * them. Wait-Die waiters may die here. > + * them. Wait-Die waiters may die here. Wound-Wait waiters > + * never die here, but they are sorted in stamp order and > + * may wound the lock holder. > */ > pos = &lock->wait_list; > list_for_each_entry_reverse(cur, &lock->wait_list, list) { > @@ -757,10 +854,12 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, > * is no point in queueing behind it, as we'd have to > * die the moment it would acquire the lock. > */ > - int ret = __ww_mutex_kill(lock, ww_ctx); > + if (is_wait_die) { > + int ret = __ww_mutex_kill(lock, ww_ctx); > > - if (ret) > - return ret; > + if (ret) > + return ret; > + } > > break; > } > @@ -771,7 +870,23 @@ __ww_mutex_add_waiter(struct mutex_waiter *waiter, > __ww_mutex_die(lock, cur, ww_ctx); > } > > - list_add_tail(&waiter->list, pos); > + __mutex_add_waiter(lock, waiter, pos); > + > + /* > + * Wound-Wait: if we're blocking on a mutex owned by a younger context, > + * wound that such that we might proceed. > + */ > + if (!is_wait_die) { > + struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); > + > + /* > + * See ww_mutex_set_context_fastpath(). Orders setting > + * MUTEX_FLAG_WAITERS vs the ww->ctx load, > + * such that either we or the fastpath will wound @ww->ctx. > + */ > + smp_mb(); > + __ww_mutex_wound(lock, ww_ctx, ww->ctx); > + } > > return 0; > } > @@ -795,6 +910,14 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > if (use_ww_ctx && ww_ctx) { > if (unlikely(ww_ctx == READ_ONCE(ww->ctx))) > return -EALREADY; > + > + /* > + * Reset the wounded flag after a kill. No other process can > + * race and wound us here since they can't have a valid owner > + * pointer if we don't have any locks held. > + */ > + if (ww_ctx->acquired == 0) > + ww_ctx->wounded = 0; > } > > preempt_disable(); > @@ -828,7 +951,8 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > > if (!use_ww_ctx) { > /* add waiting tasks to the end of the waitqueue (FIFO): */ > - list_add_tail(&waiter.list, &lock->wait_list); > + __mutex_add_waiter(lock, &waiter, &lock->wait_list); > + > > #ifdef CONFIG_DEBUG_MUTEXES > waiter.ww_ctx = MUTEX_POISON_WW_CTX; > @@ -847,9 +971,6 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > > waiter.task = current; > > - if (__mutex_waiter_is_first(lock, &waiter)) > - __mutex_set_flag(lock, MUTEX_FLAG_WAITERS); > - > set_current_state(state); > for (;;) { > /* > @@ -906,6 +1027,16 @@ __mutex_lock_common(struct mutex *lock, long state, unsigned int subclass, > acquired: > __set_current_state(TASK_RUNNING); > > + if (use_ww_ctx && ww_ctx) { > + /* > + * Wound-Wait; we stole the lock (!first_waiter), check the > + * waiters as anyone might want to wound us. > + */ > + if (!ww_ctx->is_wait_die && > + !__mutex_waiter_is_first(lock, &waiter)) > + __ww_mutex_check_waiters(lock, ww_ctx); > + } > + > mutex_remove_waiter(lock, &waiter, current); > if (likely(list_empty(&lock->wait_list))) > __mutex_clear_flag(lock, MUTEX_FLAGS); > diff --git a/kernel/locking/test-ww_mutex.c b/kernel/locking/test-ww_mutex.c > index 0e4cd64ad2c0..5b915b370d5a 100644 > --- a/kernel/locking/test-ww_mutex.c > +++ b/kernel/locking/test-ww_mutex.c > @@ -26,7 +26,7 @@ > #include <linux/slab.h> > #include <linux/ww_mutex.h> > > -static DEFINE_WW_CLASS(ww_class); > +static DEFINE_WD_CLASS(ww_class); > struct workqueue_struct *wq; > > struct test_mutex { > diff --git a/lib/locking-selftest.c b/lib/locking-selftest.c > index b5c1293ce147..1e1bbf171eca 100644 > --- a/lib/locking-selftest.c > +++ b/lib/locking-selftest.c > @@ -29,7 +29,7 @@ > */ > static unsigned int debug_locks_verbose; > > -static DEFINE_WW_CLASS(ww_lockdep); > +static DEFINE_WD_CLASS(ww_lockdep); > > static int __init setup_debug_locks_verbose(char *str) > { > -- > 2.14.3 >