sorry for wrong question, I really meet memory address truncated issue, when use V4L2 kernel APIs. in a kernel thread created by kernel_thread() I vm_mmap a shmem_file to addr: 00007ffff7fa8000 and queue it to V4L2, after dequeue it, and I find the address is truncated to 00000000f7fa8000 I use __u64 {aka long long unsigned int} to save address, and I find userptr is unsigned long, wrongly think it as "data truncated" and a lot of __u32 in this structure. everything works fine, but I still don't understand why high 32bit be 0.. BR. Ning. 在 2018-10-12五的 11:04 +0800,Zhang Ning写道: > Hi, > > I have question about V4L2_MEMORY_USERPTR on 64bit applications. > > struct v4l2_buffer { > __u32 index; > __u32 type; > __u32 bytesused; > __u32 flags; > __u32 field; > struct timeval timestamp; > struct v4l2_timecode timecode; > __u32 sequence; > > /* memory location */ > __u32 memory; > union { > __u32 offset; > unsigned long userptr; <<<--- this is a 32bit addr. > struct v4l2_plane *planes; > __s32 fd; > } m; > __u32 length; > __u32 reserved2; > __u32 reserved; > }; > > when use a 64bit application, memory from malloc is 64bit address. > memory from GPU (eg, intel i915) are also 64bit address. > > when use these kind of memory as V4L2_MEMORY_USERPTR, address will be > truncated into 32bit. > > this would be error, but actually not. I really don't understand. > > BR. > Ning.