On Mon, Oct 8, 2018 at 8:02 PM Hans Verkuil <hverkuil@xxxxxxxxx> wrote: > > On 10/04/2018 10:11 AM, Alexandre Courbot wrote: > > This patch documents the protocol that user-space should follow when > > communicating with stateless video decoders. It is based on the > > following references: > > > > * The current protocol used by Chromium (converted from config store to > > request API) > > > > * The submitted Cedrus VPU driver > > > > As such, some things may not be entirely consistent with the current > > state of drivers, so it would be great if all stakeholders could point > > out these inconsistencies. :) > > > > This patch is supposed to be applied on top of the Request API V18 as > > well as the memory-to-memory video decoder interface series by Tomasz > > Figa. > > > > Changes since V1: > > > > * Applied fixes received as feedback, > > * Moved controls descriptions to the extended controls file, > > * Document reference frame management and referencing (need Hans' feedback on > > that). > > > > Signed-off-by: Alexandre Courbot <acourbot@xxxxxxxxxxxx> > > --- > > .../media/uapi/v4l/dev-stateless-decoder.rst | 348 ++++++++++++++++++ > > Documentation/media/uapi/v4l/devices.rst | 1 + > > .../media/uapi/v4l/extended-controls.rst | 25 ++ > > .../media/uapi/v4l/pixfmt-compressed.rst | 54 ++- > > 4 files changed, 424 insertions(+), 4 deletions(-) > > create mode 100644 Documentation/media/uapi/v4l/dev-stateless-decoder.rst > > > > diff --git a/Documentation/media/uapi/v4l/dev-stateless-decoder.rst b/Documentation/media/uapi/v4l/dev-stateless-decoder.rst > > <snip> > > > +Buffer management during decoding > > +================================= > > +Contrary to stateful decoder drivers, a stateless decoder driver does not > > +perform any kind of buffer management. In particular, it guarantees that > > +``CAPTURE`` buffers will be dequeued in the same order as they are queued. This > > +allows user-space to know in advance which ``CAPTURE`` buffer will contain a > > +given frame, and thus to use that buffer ID as the key to indicate a reference > > +frame. > > + > > +This also means that user-space is fully responsible for not queuing a given > > +``CAPTURE`` buffer for as long as it is used as a reference frame. Failure to do > > +so will overwrite the reference frame's data while it is still in use, and > > +result in visual corruption of future frames. > > + > > +Note that this applies to all types of buffers, and not only to > > +``V4L2_MEMORY_MMAP`` ones, as drivers supporting ``V4L2_MEMORY_DMABUF`` will > > +typically maintain a map of buffer IDs to DMABUF handles for reference frame > > +management. Queueing a buffer will result in the map entry to be overwritten > > +with the new DMABUF handle submitted in the :c:func:`VIDIOC_QBUF` ioctl. > > The more I think about this, the more I believe that relying on capture buffer > indices is wrong. It's easy enough if there is a straightforward 1-1 relationship, > but what if you have H264 slices as Nicolas mentioned and it becomes a N-1 relationship? > > Yes, you can still do this in userspace, but it becomes a lot more complicated. > > And what if in the future instead of having one capture buffer per decoded frame > there will be multiple capture buffers per decoded frame, each with a single > slice (for example)? Is there any particular scenario you have in mind, where such case would happen? > > I would feel much happier if we used a 'cookie' to refer to buffers. Hmm, how would this cookie work in a case of N OUTPUT -> 1 CAPTURE case? Best regards, Tomasz