Hi Tomasz, On Friday, 20 July 2018 14:33:33 EEST Tomasz Figa wrote: > On Fri, Jul 20, 2018 at 8:23 PM Matwey V. Kornilov wrote: > > 2018-07-20 13:55 GMT+03:00 Tomasz Figa: > >> On Wed, Jul 18, 2018 at 5:51 AM Alan Stern wrote: > >>> On Tue, 17 Jul 2018, Ezequiel Garcia wrote: > >>>> Hi Matwey, > >>>> > >>>> First of all, sorry for the delay. > >>>> > >>>> Adding Alan and Hans. Guys, do you have any feedback here? > >>> > >>> ... > >>> > >>>>>> So, what is the benefit of using consistent > >>>>>> for these URBs, as opposed to streaming? > >>>>> > >>>>> I don't know, I think there is no real benefit and all we see is a > >>>>> consequence of copy-pasta when some webcam drivers were inspired by > >>>>> others and development priparily was going at x86 platforms. > >>>> > >>>> You are probably right about the copy-pasta. > >>>> > >>>>> It would be great if somebody corrected me here. DMA Coherence is > >>>>> quite strong property and I cannot figure out how can it help when > >>>>> streaming video. The CPU host always reads from the buffer and never > >>>>> writes to. Hardware perepherial always writes to and never reads from. > >>>>> Moreover, buffer access is mutually exclusive and separated in time by > >>>>> Interrupt fireing and URB starting (when we reuse existing URB for new > >>>>> request). Only single one memory barrier is really required here. > >>>> > >>>> Yeah, and not setting URB_NO_TRANSFER_DMA_MAP makes the USB core > >>>> create DMA mappings and use the streaming API. Which makes more > >>>> sense in hardware without hardware coherency. > >>> > >>> As far as I know, the _only_ advantage to using coherent DMA in this > >>> situation is that you then do not have to pay the overhead of > >>> constantly setting up and tearing down the streaming mappings. So it > >>> depends very much on the platform: If coherent buffers are cached then > >>> it's a slight win and otherwise it's a big lose. > >> > >> Isn't it about usb_alloc_coherent() being backed by DMA coherent API > >> (dma_alloc_coherent/attrs()) and ending up allocating uncached (or > >> write-combine) memory for devices with non-coherent DMAs? I'm not sure > > > > Yes, this is what exactly happens at armv7l platforms. > > Okay, thanks. So this seems to be exactly the same thing that is > happening in the UVC driver. There is quite a bit of random accesses > to extract some header fields and then a big memcpy into VB2 buffer to > assemble final frame. > > If we don't want to pay the cost of creating and destroying the > streaming mapping, we could map (dma_map_single()) once, set > transfer_dma of URB and URB_NO_TRANSFER_DMA_MAP and then just > synchronize the caches (dma_sync_single()) before submitting/after > completing the URB. The problem is that the dma_sync_single() calls can end up being quite costly, depending on the platform, its cache architecture, and the buffer size. For a given system and use case we should always be able to decide which option is best, but finding that dynamically at runtime isn't an easy task. I remember that when developing the OMAP3 ISP driver at Nokia we had a heuristics that forced a full D-cache clean above a certain picture resolution as that was faster than selectively cleaning cache lines. Furthermore, the DMA mapping API doesn't help us here, as it doesn't allow a platform to optimize operations based on the buffer mappings. An easy example is that there's no way for the DMA mapping implementation on ARM to find out in the dma_sync_single() operation that the buffer isn't mapped to the CPU and that the CPU cache clean can be skipped. This doesn't affect USB drivers as a CPU mapping always exists, but there could be some limitations there too when we'll try to optimize the implementation. -- Regards, Laurent Pinchart