Store tile top/left position in pixels in the tile structure. This will allow overlapping tiles with different sizes later. Signed-off-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx> --- drivers/gpu/ipu-v3/ipu-image-convert.c | 27 ++++++++++++++------------ 1 file changed, 15 insertions(+), 12 deletions(-) diff --git a/drivers/gpu/ipu-v3/ipu-image-convert.c b/drivers/gpu/ipu-v3/ipu-image-convert.c index 3907fb7dae13..c3358e83bcc1 100644 --- a/drivers/gpu/ipu-v3/ipu-image-convert.c +++ b/drivers/gpu/ipu-v3/ipu-image-convert.c @@ -84,6 +84,8 @@ struct ipu_image_convert_dma_chan { struct ipu_image_tile { u32 width; u32 height; + u32 left; + u32 top; /* size and strides are in bytes */ u32 size; u32 stride; @@ -427,13 +429,17 @@ static int calc_image_resize_coefficients(struct ipu_image_convert_ctx *ctx, static void calc_tile_dimensions(struct ipu_image_convert_ctx *ctx, struct ipu_image_convert_image *image) { - int i; + unsigned int i; for (i = 0; i < ctx->num_tiles; i++) { struct ipu_image_tile *tile = &image->tile[i]; + const unsigned int row = i / image->num_cols; + const unsigned int col = i % image->num_cols; tile->height = image->base.pix.height / image->num_rows; tile->width = image->base.pix.width / image->num_cols; + tile->left = col * tile->width; + tile->top = row * tile->height; tile->size = ((tile->height * image->fmt->bpp) >> 3) * tile->width; @@ -529,7 +535,7 @@ static void calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx, struct ipu_image_convert_priv *priv = chan->priv; const struct ipu_image_pixfmt *fmt = image->fmt; unsigned int row, col, tile = 0; - u32 H, w, h, y_stride, uv_stride; + u32 H, top, y_stride, uv_stride; u32 uv_row_off, uv_col_off, uv_off, u_off, v_off, tmp; u32 y_row_off, y_col_off, y_off; u32 y_size, uv_size; @@ -546,13 +552,12 @@ static void calc_tile_offsets_planar(struct ipu_image_convert_ctx *ctx, uv_size = y_size / (fmt->uv_width_dec * fmt->uv_height_dec); for (row = 0; row < image->num_rows; row++) { - w = image->tile[tile].width; - h = image->tile[tile].height; - y_row_off = row * h * y_stride; - uv_row_off = (row * h * uv_stride) / fmt->uv_height_dec; + top = image->tile[tile].top; + y_row_off = top * y_stride; + uv_row_off = (top * uv_stride) / fmt->uv_height_dec; for (col = 0; col < image->num_cols; col++) { - y_col_off = col * w; + y_col_off = image->tile[tile].left; uv_col_off = y_col_off / fmt->uv_width_dec; if (fmt->uv_packed) uv_col_off *= 2; @@ -589,7 +594,7 @@ static void calc_tile_offsets_packed(struct ipu_image_convert_ctx *ctx, struct ipu_image_convert_priv *priv = chan->priv; const struct ipu_image_pixfmt *fmt = image->fmt; unsigned int row, col, tile = 0; - u32 w, h, bpp, stride; + u32 bpp, stride; u32 row_off, col_off; /* setup some convenience vars */ @@ -597,12 +602,10 @@ static void calc_tile_offsets_packed(struct ipu_image_convert_ctx *ctx, bpp = fmt->bpp; for (row = 0; row < image->num_rows; row++) { - w = image->tile[tile].width; - h = image->tile[tile].height; - row_off = row * h * stride; + row_off = image->tile[tile].top * stride; for (col = 0; col < image->num_cols; col++) { - col_off = (col * w * bpp) >> 3; + col_off = (image->tile[tile].left * bpp) >> 3; image->tile[tile].offset = row_off + col_off; image->tile[tile].u_off = 0; -- 2.17.1