Hi Kieran, Thank you for the patch. On Thursday, 3 May 2018 16:35:42 EEST Kieran Bingham wrote: > Each display list allocates a body to store register values in a dma > accessible buffer from a dma_alloc_wc() allocation. Each of these > results in an entry in the IOMMU TLB, and a large number of display list > allocations adds pressure to this resource. > > Reduce TLB pressure on the IPMMUs by allocating multiple display list > bodies in a single allocation, and providing these to the display list > through a 'body pool'. A pool can be allocated by the display list > manager or entities which require their own body allocations. > > Signed-off-by: Kieran Bingham <kieran.bingham+renesas@xxxxxxxxxxxxxxxx> Reviewed-by: Laurent Pinchart <laurent.pinchart@xxxxxxxxxxxxxxxx> > --- > v8: > - Update commit message > - Fix comments and descriptions > > v4: > - Provide comment explaining extra allocation on body pool > highlighting area for optimisation later. > > v3: > - s/fragment/body/, s/fragments/bodies/ > - qty -> num_bodies > - indentation fix > - s/vsp1_dl_body_pool_{alloc,free}/vsp1_dl_body_pool_{create,destroy}/' > - Add kerneldoc to non-static functions > > v2: > - assign dlb->dma correctly > --- > drivers/media/platform/vsp1/vsp1_dl.c | 163 +++++++++++++++++++++++++++- > drivers/media/platform/vsp1/vsp1_dl.h | 8 +- > 2 files changed, 171 insertions(+) > > diff --git a/drivers/media/platform/vsp1/vsp1_dl.c > b/drivers/media/platform/vsp1/vsp1_dl.c index 51965c30dec2..41ace89a585b > 100644 > --- a/drivers/media/platform/vsp1/vsp1_dl.c > +++ b/drivers/media/platform/vsp1/vsp1_dl.c > @@ -41,6 +41,8 @@ struct vsp1_dl_entry { > /** > * struct vsp1_dl_body - Display list body > * @list: entry in the display list list of bodies > + * @free: entry in the pool free body list > + * @pool: pool to which this body belongs > * @vsp1: the VSP1 device > * @entries: array of entries > * @dma: DMA address of the entries > @@ -50,6 +52,9 @@ struct vsp1_dl_entry { > */ > struct vsp1_dl_body { > struct list_head list; > + struct list_head free; > + > + struct vsp1_dl_body_pool *pool; > struct vsp1_device *vsp1; > > struct vsp1_dl_entry *entries; > @@ -61,6 +66,30 @@ struct vsp1_dl_body { > }; > > /** > + * struct vsp1_dl_body_pool - display list body pool > + * @dma: DMA address of the entries > + * @size: size of the full DMA memory pool in bytes > + * @mem: CPU memory pointer for the pool > + * @bodies: Array of DLB structures for the pool > + * @free: List of free DLB entries > + * @lock: Protects the free list > + * @vsp1: the VSP1 device > + */ > +struct vsp1_dl_body_pool { > + /* DMA allocation */ > + dma_addr_t dma; > + size_t size; > + void *mem; > + > + /* Body management */ > + struct vsp1_dl_body *bodies; > + struct list_head free; > + spinlock_t lock; > + > + struct vsp1_device *vsp1; > +}; > + > +/** > * struct vsp1_dl_list - Display list > * @list: entry in the display list manager lists > * @dlm: the display list manager > @@ -104,6 +133,7 @@ enum vsp1_dl_mode { > * @active: list currently being processed (loaded) by hardware > * @queued: list queued to the hardware (written to the DL registers) > * @pending: list waiting to be queued to the hardware > + * @pool: body pool for the display list bodies > * @gc_work: bodies garbage collector work struct > * @gc_bodies: array of display list bodies waiting to be freed > */ > @@ -119,6 +149,8 @@ struct vsp1_dl_manager { > struct vsp1_dl_list *queued; > struct vsp1_dl_list *pending; > > + struct vsp1_dl_body_pool *pool; > + > struct work_struct gc_work; > struct list_head gc_bodies; > }; > @@ -127,6 +159,137 @@ struct vsp1_dl_manager { > * Display List Body Management > */ > > +/** > + * vsp1_dl_body_pool_create - Create a pool of bodies from a single > allocation + * @vsp1: The VSP1 device > + * @num_bodies: The number of bodies to allocate > + * @num_entries: The maximum number of entries that a body can contain > + * @extra_size: Extra allocation provided for the bodies > + * > + * Allocate a pool of display list bodies each with enough memory to > contain the + * requested number of entries plus the @extra_size. > + * > + * Return a pointer to a pool on success or NULL if memory can't be > allocated. + */ > +struct vsp1_dl_body_pool * > +vsp1_dl_body_pool_create(struct vsp1_device *vsp1, unsigned int num_bodies, > + unsigned int num_entries, size_t extra_size) > +{ > + struct vsp1_dl_body_pool *pool; > + size_t dlb_size; > + unsigned int i; > + > + pool = kzalloc(sizeof(*pool), GFP_KERNEL); > + if (!pool) > + return NULL; > + > + pool->vsp1 = vsp1; > + > + /* > + * TODO: 'extra_size' is only used by vsp1_dlm_create(), to allocate > + * extra memory for the display list header. We need only one header per > + * display list, not per display list body, thus this allocation is > + * extraneous and should be reworked in the future. > + */ > + dlb_size = num_entries * sizeof(struct vsp1_dl_entry) + extra_size; > + pool->size = dlb_size * num_bodies; > + > + pool->bodies = kcalloc(num_bodies, sizeof(*pool->bodies), GFP_KERNEL); > + if (!pool->bodies) { > + kfree(pool); > + return NULL; > + } > + > + pool->mem = dma_alloc_wc(vsp1->bus_master, pool->size, &pool->dma, > + GFP_KERNEL); > + if (!pool->mem) { > + kfree(pool->bodies); > + kfree(pool); > + return NULL; > + } > + > + spin_lock_init(&pool->lock); > + INIT_LIST_HEAD(&pool->free); > + > + for (i = 0; i < num_bodies; ++i) { > + struct vsp1_dl_body *dlb = &pool->bodies[i]; > + > + dlb->pool = pool; > + dlb->max_entries = num_entries; > + > + dlb->dma = pool->dma + i * dlb_size; > + dlb->entries = pool->mem + i * dlb_size; > + > + list_add_tail(&dlb->free, &pool->free); > + } > + > + return pool; > +} > + > +/** > + * vsp1_dl_body_pool_destroy - Release a body pool > + * @pool: The body pool > + * > + * Release all components of a pool allocation. > + */ > +void vsp1_dl_body_pool_destroy(struct vsp1_dl_body_pool *pool) > +{ > + if (!pool) > + return; > + > + if (pool->mem) > + dma_free_wc(pool->vsp1->bus_master, pool->size, pool->mem, > + pool->dma); > + > + kfree(pool->bodies); > + kfree(pool); > +} > + > +/** > + * vsp1_dl_body_get - Obtain a body from a pool > + * @pool: The body pool > + * > + * Obtain a body from the pool without blocking. > + * > + * Returns a display list body or NULL if there are none available. > + */ > +struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool) > +{ > + struct vsp1_dl_body *dlb = NULL; > + unsigned long flags; > + > + spin_lock_irqsave(&pool->lock, flags); > + > + if (!list_empty(&pool->free)) { > + dlb = list_first_entry(&pool->free, struct vsp1_dl_body, free); > + list_del(&dlb->free); > + } > + > + spin_unlock_irqrestore(&pool->lock, flags); > + > + return dlb; > +} > + > +/** > + * vsp1_dl_body_put - Return a body back to its pool > + * @dlb: The display list body > + * > + * Return a body back to the pool, and reset the num_entries to clear the > list. + */ > +void vsp1_dl_body_put(struct vsp1_dl_body *dlb) > +{ > + unsigned long flags; > + > + if (!dlb) > + return; > + > + dlb->num_entries = 0; > + > + spin_lock_irqsave(&dlb->pool->lock, flags); > + list_add_tail(&dlb->free, &dlb->pool->free); > + spin_unlock_irqrestore(&dlb->pool->lock, flags); > +} > + > /* > * Initialize a display list body object and allocate DMA memory for the > body * data. The display list body object is expected to have been > initialized to diff --git a/drivers/media/platform/vsp1/vsp1_dl.h > b/drivers/media/platform/vsp1/vsp1_dl.h index 57565debe132..107eebcdbab6 > 100644 > --- a/drivers/media/platform/vsp1/vsp1_dl.h > +++ b/drivers/media/platform/vsp1/vsp1_dl.h > @@ -13,6 +13,7 @@ > > struct vsp1_device; > struct vsp1_dl_body; > +struct vsp1_dl_body_pool; > struct vsp1_dl_list; > struct vsp1_dl_manager; > > @@ -33,6 +34,13 @@ void vsp1_dl_list_put(struct vsp1_dl_list *dl); > void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data); > void vsp1_dl_list_commit(struct vsp1_dl_list *dl, bool internal); > > +struct vsp1_dl_body_pool * > +vsp1_dl_body_pool_create(struct vsp1_device *vsp1, unsigned int num_bodies, > + unsigned int num_entries, size_t extra_size); > +void vsp1_dl_body_pool_destroy(struct vsp1_dl_body_pool *pool); > +struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool); > +void vsp1_dl_body_put(struct vsp1_dl_body *dlb); > + > struct vsp1_dl_body *vsp1_dl_body_alloc(struct vsp1_device *vsp1, > unsigned int num_entries); > void vsp1_dl_body_free(struct vsp1_dl_body *dlb); -- Regards, Laurent Pinchart