Re: [PATCH] dma-fence: Make dma_fence_add_callback() fail if signaled with error

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On Wed, 2018-05-16 at 12:26 +0200, Lucas Stach wrote:
> Am Mittwoch, den 16.05.2018, 11:42 +0200 schrieb Daniel Vetter:
> > On Tue, May 15, 2018 at 01:16:30PM +0100, Chris Wilson wrote:
> > > Quoting Ezequiel Garcia (2018-05-14 22:28:31)
> > > > On Mon, 2018-05-14 at 18:48 +0200, Daniel Vetter wrote:
> > > > > On Fri, May 11, 2018 at 08:27:41AM +0100, Chris Wilson wrote:
> > > > > > Quoting Ezequiel Garcia (2018-05-09 21:14:49)
> > > > > > > Change how dma_fence_add_callback() behaves, when the fence
> > > > > > > has error-signaled by the time it is being add. After this commit,
> > > > > > > dma_fence_add_callback() returns the fence error, if it
> > > > > > > has error-signaled before dma_fence_add_callback() is called.
> > > > > > 
> > > > > > Why? What problem are you trying to solve? fence->error does not imply
> > > > > > that the fence has yet been signaled, and the caller wants a callback
> > > > > > when it is signaled.
> > > > > 
> > > > > On top this is incosistent, e.g. we don't do the same for any of the other
> > > > > dma_fence interfaces. Plus there's the issue that you might alias errno
> > > > > values with fence errno values.
> > > > > 
> > > > 
> > > > Right.
> > > > 
> > > > > I think keeping the error codes from the functions you're calling distinct
> > > > > from the error code of the fence itself makes a lot of sense. The first
> > > > > tells you whether your request worked out (or why not), the second tells
> > > > > you whether the asynchronous dma operation (gpu rendering, page flip,
> > > > > whatever) that the dma_fence represents worked out (or why not). That's 2
> > > > > distinct things imo.
> > > > > 
> > > > > Might be good to show us the driver code that needs this behaviour so we
> > > > > can discuss how to best handle your use-case.
> > > > > 
> > > > 
> > > > This change arose while discussing the in-fences support for video4linux.
> > > > Here's the patch that calls dma_fence_add_callback https://lkml.org/lkml/2018/5/4/766.
> > > > 
> > > > The code snippet currently looks something like this:
> > > > 
> > > >         if (vb->in_fence) {
> > > >                 ret = dma_fence_add_callback(vb->in_fence, &vb->fence_cb,
> > > >                                 
> > > >              vb2_qbuf_fence_cb);
> > > >                 /* is the fence signaled? */
> > > >                 if (ret == -ENOENT) {
> > > >         
> > > >                 dma_fence_put(vb->in_fence);
> > > >                         vb->in_fence = NULL;
> > > >                 } else if (ret)
> > > > {
> > > >                         goto unlock;
> > > >                 }
> > > >         }
> > > > 
> > > > In this use case, if the callback is added successfully,
> > > > the video4linux core defers the activation of the buffer
> > > > until the fence signals.
> > > > 
> > > > If the fence is signaled (currently disregarding of errors)
> > > > then the buffer is assumed to be ready to be activated,
> > > > and so it gets queued for hardware usage.
> > > > 
> > > > Giving some more thought to this, I'm not so sure what is
> > > > the right action if a fence signaled with error. In this case,
> > > > it appears to me that we shouldn't be using this buffer
> > > > if its in-fence is in error, but perhaps I'm missing
> > > > something.
> > > 
> > > What I have in mind for async errors is to skip the operation and
> > > propagate the error onto the next fence. Mostly because those async
> > > errors may include fatal errors such as unable to pin the backing
> > > storage for the operation, but even "trivial" errors such as an early
> > > operation failing means that this request is then subject to garbage-in,
> > > garbage-out. However, for trivial errors I would just propagate the
> > > error status (so the caller knows something went wrong if they care, but
> > > in all likelihood no one will notice) and continue on with the glitchy
> > > operation.
> > 
> > In general, there's not really any hard rule about propagating fence
> > errors across devices. It's mostly just used by drivers internally to keep
> > track of failed stuff (gpu hangs or anything else async like Chris
> > describes here).
> > 
> > For v4l I'm not sure you want to care much about this, since right now the
> > main use of fence errors is gpu hang recovery (whether it's the driver or
> > hw that's hung doesn't matter here).
> 
> Yes, my understanding is that fence signal and errors are two distinct
> things that should not be conflated like it is done in this patch.
> 
> In my understanding signaling a fence means the HW or SW component
> which added the fence is done with the buffer and will not touch it
> anymore. In case of an unrecoverable error the fence will be signaled
> with error status set, so we correctly reflect the buffer status as
> being free to be used by whoever is waiting for it, but may contain
> garbage.
> 
> If a fence waiter cares about the buffer content and may wish to skip
> its operation if the fence is signaled with an error it should do it by
> explicitly checking the fence error status, instead of making this
> implicit behavior.
> 

Yes, that sounds right.

Thanks for the help,
Eze



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