On Fri, Apr 20, 2018 at 09:22:20AM +0200, Paul Kocialkowski wrote: > Hi and thanks for the review, > > On Fri, 2018-04-20 at 01:31 +0000, Tomasz Figa wrote: > > Hi Paul, Philipp, > > > > On Fri, Apr 20, 2018 at 1:04 AM Philipp Zabel <p.zabel@xxxxxxxxxxxxxx> > > wrote: > > > > > Hi Paul, > > > On Thu, 2018-04-19 at 17:45 +0200, Paul Kocialkowski wrote: > > > > This adds a device-tree binding document that specifies the > > > > properties > > > > used by the Sunxi-Cedurs VPU driver, as well as examples. > > > > > > > > Signed-off-by: Paul Kocialkowski <paul.kocialkowski@xxxxxxxxxxx> > > > > --- > > > > .../devicetree/bindings/media/sunxi-cedrus.txt | 50 > > > > ++++++++++++++++++++++ > > > > 1 file changed, 50 insertions(+) > > > > create mode 100644 > > > > Documentation/devicetree/bindings/media/sunxi-cedrus.txt > > > > > > > > diff --git a/Documentation/devicetree/bindings/media/sunxi- > > > > cedrus.txt > > > > b/Documentation/devicetree/bindings/media/sunxi-cedrus.txt > > > > new file mode 100644 > > > > index 000000000000..71ad3f9c3352 > > > > --- /dev/null > > > > +++ b/Documentation/devicetree/bindings/media/sunxi-cedrus.txt > > > > @@ -0,0 +1,50 @@ > > > > +Device-tree bindings for the VPU found in Allwinner SoCs, > > > > referred to > > > > as the > > > > +Video Engine (VE) in Allwinner literature. > > > > + > > > > +The VPU can only access the first 256 MiB of DRAM, that are DMA- > > > > mapped > > > > starting > > > > +from the DRAM base. This requires specific memory allocation and > > > > handling. > > > > And no IOMMU? Brings back memories. > > Exactly, no IOMMU so we don't have much choice but cope with that > hardware limitation... > > > > > + > > > > +Required properties: > > > > +- compatible : "allwinner,sun4i-a10-video-engine"; > > > > +- memory-region : DMA pool for buffers allocation; > > > > +- clocks : list of clock specifiers, corresponding to > > > > entries in > > > > + the clock-names property; > > > > +- clock-names : should contain "ahb", "mod" and > > > > "ram" > > > > entries; > > > > +- assigned-clocks : list of clocks assigned to the VE; > > > > +- assigned-clocks-rates : list of clock rates for the clocks > > > > assigned > > > > to the VE; > > > > +- resets : phandle for reset; > > > > +- interrupts : should contain VE interrupt number; > > > > +- reg : should contain register base and > > > > length > > > > of VE. > > > > + > > > > +Example: > > > > + > > > > +reserved-memory { > > > > + #address-cells = <1>; > > > > + #size-cells = <1>; > > > > + ranges; > > > > + > > > > + /* Address must be kept in the lower 256 MiBs of DRAM for > > > > VE. */ > > > > + ve_memory: cma@4a000000 { > > > > + compatible = "shared-dma-pool"; > > > > + reg = <0x4a000000 0x6000000>; > > > > + no-map; > > > > + linux,cma-default; > > > > + }; > > > > +}; > > > > + > > > > +video-engine@1c0e000 { > > > This is not really required by any specification, and not as common > > > as > > > gpu@..., but could this reasonably be called "vpu@1c0e000" to follow > > > somewhat-common practice? > > > > AFAIR the name is supposed to be somewhat readable for someone that > > doesn't know the hardware. To me, "video-engine" sounds more obvious > > than "vpu", but we actually use "codec" already, in case of MFC and > > JPEG codec on Exynos. If encode/decode is the only functionality of > > this block, I'd personally go with "codec". If it can do other things, > > e.g. scaling/rotation without encode/decode, I'd probably call it > > "video-processor". > > I agree that the term VPU is more commonly associated with video > decoding, while video engine could mean a number of things. > > The reason I went with "video-engine" here (while still presenting the > driver as a VPU driver) is that Video Engine is the term used in > Allwinner's litterature. Other nodes in Allwinner device-trees generally > stick to these terms (for instance, we have "display-engine" nodes). > This also makes it easier to find the matching parts in the > documentation. 'video-codec' is what is defined in the DT spec. Rob