Jonathan Corbet wrote: > I've taken the liberty of dropping this into my docs-next tree, and > will send it upward unless there are objections. Hopefully it's > useful... Hi Jon, Thanks for the doc! I'll take a more detailed review, but I've added already some bits about videobuf at: Documentation/video4linux/v4l2-framework.txt Your documentation seems more complete on a very quick view, but it also seemed to have some duplicated info. Cheers, Mauro > > jon > --- > V4L2: Add a document describing the videobuf layer > > Videobuf is a moderately complex API which most V4L2 drivers should use, > but its documentation is...sparse. This document attempts to improve the > situation. > > Signed-off-by: Jonathan Corbet <corbet@xxxxxxx> > > diff --git a/Documentation/video4linux/videobuf b/Documentation/video4linux/videobuf > new file mode 100644 > index 0000000..4e21ea7 > --- /dev/null > +++ b/Documentation/video4linux/videobuf > @@ -0,0 +1,341 @@ > +An introduction to the videobuf layer > +Jonathan Corbet <corbet@xxxxxxx> > +Current as of 2.6.32 > + > +The videobuf layer functions as a sort of glue layer between a V4L2 driver > +and user space. It handles the allocation and management of buffers for > +the storage of video frames. There is a set of functions which can be used > +to implement many of the standard POSIX I/O system calls, including read(), > +poll(), and, happily, mmap(). Another set of functions can be used to > +implement the bulk of the V4L2 ioctl() calls related to streaming I/O, > +including buffer allocation, queueing and dequeueing, and streaming > +control. Using videobuf imposes a few design decisions on the driver > +author, but the payback comes in the form of reduced code in the driver and > +a consistent implementation of the V4L2 user-space API. > + > +Buffer types > + > +Not all video devices use the same kind of buffers. In fact, there are (at > +least) three common variations: > + > + - Buffers which are scattered in both the physical and (kernel) virtual > + address spaces. All user-space buffers are like this, but it makes > + great sense to allocate kernel-space buffers this way as well when it is > + possible. Unfortunately, it is not always possible; working with this > + kind of buffer normally requires hardware which can do scatter/gather > + DMA operations. > + > + - Buffers which are physically scattered, but which are virtually > + contiguous; buffers allocated with vmalloc(), in other words. These > + buffers are just as hard to use for DMA operations, but they can be > + useful in situations where DMA is not available but virtually-contiguous > + buffers are convenient. > + > + - Buffers which are physically contiguous. Allocation of this kind of > + buffer can be unreliable on fragmented systems, but simpler DMA > + controllers cannot deal with anything else. > + > +Videobuf can work with all three types of buffers, but the driver author > +must pick one at the outset and design the driver around that decision. > + > +Data structures, callbacks, and initialization > + > +Depending on which type of buffers are being used, the driver should > +include one of the following files: > + > + <media/videobuf-dma-sg.h> /* Physically scattered */ > + <media/videobuf-vmalloc.h> /* vmalloc() buffers */ > + <media/videobuf-dma-contig.h> /* Physically contiguous */ > + > +The driver's data structure describing a V4L2 device should include a > +struct videobuf_queue instance for the management of the buffer queue, > +along with a list_head for the queue of available buffers. There will also > +need to be an interrupt-safe spinlock which is used to protect (at least) > +the queue. > + > +The next step is to write four simple callbacks to help videobuf deal with > +the management of buffers: > + > + struct videobuf_queue_ops { > + int (*buf_setup)(struct videobuf_queue *q, > + unsigned int *count, unsigned int *size); > + int (*buf_prepare)(struct videobuf_queue *q, > + struct videobuf_buffer *vb, > + enum v4l2_field field); > + void (*buf_queue)(struct videobuf_queue *q, > + struct videobuf_buffer *vb); > + void (*buf_release)(struct videobuf_queue *q, > + struct videobuf_buffer *vb); > + }; > + > +buf_setup() is called early in the I/O process, when streaming is being > +initiated; its purpose is to tell videobuf about the I/O stream. The count > +parameter will be a suggested number of buffers to use; the driver should > +check it for rationality and adjust it if need be. As a practical rule, a > +minimum of two buffers are needed for proper streaming, and there is > +usually a maximum (which cannot exceed 32) which makes sense for each > +device. The size parameter should be set to the expected (maximum) size > +for each frame of data. > + > +Each buffer (in the form of a struct videobuf_buffer pointer) will be > +passed to buf_prepare(), which should set the buffer's size, width, height, > +and field fields properly. If the buffer's state field is > +VIDEOBUF_NEEDS_INIT, the driver should pass it to: > + > + int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb, > + struct v4l2_framebuffer *fbuf); > + > +Among other things, this call will usually allocate memory for the buffer. > +Finally, the buf_setup() function should set the buffer's state to > +VIDEOBUF_PREPARED. > + > +When a buffer is queued for I/O, it is passed to buf_queue(), which should > +put it onto the driver's list of available buffers and set its state to > +VIDEOBUF_QUEUED. Note that this function is called with the queue spinlock > +held; if it tries to acquire it as well things will come to a screeching > +halt. Yes, this is the voice of experience. Note also that videobuf may > +wait on the first buffer in the queue; placing other buffers in front of it > +could again gum up the works. So use list_add_tail() to enqueue buffers. > + > +Finally, buf_release() is called when a buffer is no longer intended to be > +used. The driver should ensure that there is no I/O active on the buffer, > +then pass it to the appropriate free routine(s): > + > + /* Scatter/gather drivers */ > + int videobuf_dma_unmap(struct videobuf_queue *q, > + struct videobuf_dmabuf *dma); > + int videobuf_dma_free(struct videobuf_dmabuf *dma); > + > + /* vmalloc drivers */ > + void videobuf_vmalloc_free (struct videobuf_buffer *buf); > + > + /* Contiguous drivers */ > + void videobuf_dma_contig_free(struct videobuf_queue *q, > + struct videobuf_buffer *buf); > + > +One way to ensure that a buffer is no longer under I/O is to pass it to: > + > + int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr); > + > +Here, vb is the buffer, non_blocking indicates whether non-blocking I/O > +should be used (it should be zero in the buf_release() case), and intr > +controls whether an interruptible wait is used. > + > +File operations > + > +At this point, much of the work is done; much of the rest is slipping > +videobuf calls into the implementation of the other driver callbacks. The > +first step is in the open() function, which must initialize the > +videobuf queue. The function to use depends on the type of buffer used: > + > + void videobuf_queue_sg_init(struct videobuf_queue *q, > + struct videobuf_queue_ops *ops, > + struct device *dev, > + spinlock_t *irqlock, > + enum v4l2_buf_type type, > + enum v4l2_field field, > + unsigned int msize, > + void *priv); > + > + void videobuf_queue_vmalloc_init(struct videobuf_queue *q, > + struct videobuf_queue_ops *ops, > + struct device *dev, > + spinlock_t *irqlock, > + enum v4l2_buf_type type, > + enum v4l2_field field, > + unsigned int msize, > + void *priv); > + > + void videobuf_queue_dma_contig_init(struct videobuf_queue *q, > + struct videobuf_queue_ops *ops, > + struct device *dev, > + spinlock_t *irqlock, > + enum v4l2_buf_type type, > + enum v4l2_field field, > + unsigned int msize, > + void *priv); > + > +In each case, the parameters are the same: q is the queue structure for the > +device, ops is the set of callbacks as described above, dev is the device > +structure for this video device, irqlock is an interrupt-safe spinlock to > +protect access to the data structures, type is the buffer type used by the > +device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field > +describes which field is being captured (often V4L2_FIELD_NONE for > +progressive devices), msize is the size of any containing structure used > +around struct videobuf_buffer, and priv is a private data pointer which > +shows up in the priv_data field of struct videobuf_queue. Note that these > +are void functions which, evidently, are immune to failure. > + > +V4L2 capture drivers can be written to support either of two APIs: the > +read() system call and the rather more complicated streaming mechanism. As > +a general rule, it is necessary to support both to ensure that all > +applications have a chance of working with the device. Videobuf makes it > +easy to do that with the same code. To implement read(), the driver need > +only make a call to one of: > + > + ssize_t videobuf_read_one(struct videobuf_queue *q, > + char __user *data, size_t count, > + loff_t *ppos, int nonblocking); > + > + ssize_t videobuf_read_stream(struct videobuf_queue *q, > + char __user *data, size_t count, > + loff_t *ppos, int vbihack, int nonblocking); > + > +Either one of these functions will read frame data into data, returning the > +amount actually read; the difference is that videobuf_read_one() will only > +read a single frame, while videobuf_read_stream() will read multiple frames > +if they are needed to satisfy the count requested by the application. A > +typical driver read() implementation will start the capture engine, call > +one of the above functions, then stop the engine before returning (though a > +smarter implementation might leave the engine running for a little while in > +anticipation of another read() call happening in the near future). > + > +The poll() function can usually be implemented with a direct call to: > + > + unsigned int videobuf_poll_stream(struct file *file, > + struct videobuf_queue *q, > + poll_table *wait); > + > +Note that the actual wait queue eventually used will be the one associated > +with the first available buffer. > + > +When streaming I/O is done to kernel-space buffers, the driver must support > +the mmap() system call to enable user space to access the data. In many > +V4L2 drivers, the often-complex mmap() implementation simplifies to a > +single call to: > + > + int videobuf_mmap_mapper(struct videobuf_queue *q, > + struct vm_area_struct *vma); > + > +Everything else is handled by the videobuf code. > + > +The release() function requires two separate videobuf calls: > + > + void videobuf_stop(struct videobuf_queue *q); > + int videobuf_mmap_free(struct videobuf_queue *q); > + > +The call to videobuf_stop() terminates any I/O in progress - though it is > +still up to the driver to stop the capture engine. The call to > +videobuf_mmap_free() will ensure that all buffers have been unmapped; if > +so, they will all be passed to the buf_release() callback. If buffers > +remain mapped, videobuf_mmap_free() returns an error code instead. The > +purpose is clearly to cause the closing of the file descriptor to fail if > +buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully > +ignores its return value. > + > +ioctl() operations > + > +The V4L2 API includes a very long list of driver callbacks to respond to > +the many ioctl() commands made available to user space. A number of these > +- those associated with streaming I/O - turn almost directly into videobuf > +calls. The relevant helper functions are: > + > + int videobuf_reqbufs(struct videobuf_queue *q, > + struct v4l2_requestbuffers *req); > + int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b); > + int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b); > + int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b, > + int nonblocking); > + int videobuf_streamon(struct videobuf_queue *q); > + int videobuf_streamoff(struct videobuf_queue *q); > + int videobuf_cgmbuf(struct videobuf_queue *q, struct video_mbuf *mbuf, > + int count); > + > +So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's > +vidioc_reqbufs() callback which, in turn, usually only needs to locate the > +proper struct videobuf_queue pointer and pass it to videobuf_reqbufs(). > +These support functions can replace a great deal of buffer management > +boilerplate in a lot of V4L2 drivers. > + > +The vidioc_streamon() and vidioc_streamoff() functions will be a bit more > +complex, of course, since they will also need to deal with starting and > +stopping the capture engine. videobuf_cgmbuf(), called from the driver's > +vidiocgmbuf() function, only exists if the V4L1 compatibility module has > +been selected with CONFIG_VIDEO_V4L1_COMPAT, so its use must be surrounded > +with #ifdef directives. > + > +Buffer allocation > + > +Thus far, we have talked about buffers, but have not looked at how they are > +allocated. The scatter/gather case is the most complex on this front. For > +allocation, the driver can leave buffer allocation entirely up to the > +videobuf layer; in this case, buffers will be allocated with vmalloc_32() > +and will be very scattered indeed. If the application is using user-space > +buffers, no allocation is needed; the videobuf layer will take care of > +calling get_user_pages() and filling in the scatterlist array. > + > +If the driver needs to do its own memory allocation, it should be done in > +the vidioc_reqbufs() function, *after* calling videobuf_reqbufs(). The > +first step is a call to: > + > + struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf); > + > +The returned videobuf_dmabuf structure (defined in > +<media/videobuf-dma-sg.h>) includes a couple of relevant fields: > + > + struct scatterlist *sglist; > + int sglen; > + > +The driver must allocate an appropriately-sized scatterlist array and > +populate it with pointers to the pieces of the allocated buffer; sglen > +should be set to the length of the array. > + > +Drivers using the vmalloc() method need not (and cannot) concern themselves > +with buffer allocation at all; videobuf will handle those details. The > +same is true of contiguous-DMA drivers; videobuf will allocate the buffers > +(with dma_alloc_coherent()) when it sees fit. That means that these > +drivers may be trying to do high-order allocations at any time, an > +operation which is not always guaranteed to work. Some drivers play tricks > +by allocating DMA space at system boot time; videobuf does not currently > +play well with those drivers. > + > +Filling the buffers > + > +The final part of a videobuf implementation has no direct callback - its > +the portion of the code which actually puts frame data into the buffers, > +usually in response to interrupts from the device. For all types of > +drivers, this process works approximately as follows: > + > + - Obtain the next available buffer and make sure that somebody is actually > + waiting for it. > + > + - Get a pointer to the memory and put video data there. > + > + - Mark the buffer as done and wake up the process waiting for it. > + > +Step (1) above is done by looking at the driver-managed list_head structure > +- the one which is filled in the buf_queue() callback. Because starting > +the engine and enqueueing buffers are done in separate steps, it's possible > +for the engine to be running without any buffers available - in the > +vmalloc() case especially. So the driver should be prepared for the list > +to be empty. It is equally possible that nobody is yet interested in the > +buffer; the driver should not remove it from the list or fill it until a > +process is waiting on it. That test can be done by examining the buffer's > +done field (a wait_queue_head_t structure) with waitqueue_active(). > + > +For scatter/gather drivers, the needed memory pointers will be found in the > +scatterlist structure described above. Drivers using the vmalloc() method > +can get a memory pointer with: > + > + void *videobuf_to_vmalloc(struct videobuf_buffer *buf); > + > +For contiguous DMA drivers, the function to use is: > + > + dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf); > + > +The contiguous DMA API goes out of its way to hide the kernel-space address > +of the DMA buffer from drivers. > + > +The final step is to set the size field of the relevant videobuf_buffer > +structure to the actual size of the captured image, set state to > +VIDEOBUF_DONE, then call wake_up() on the done queue. At this point, the > +buffer is owned by the videobuf layer and the driver should not touch it > +again. > + > +Developers who are interested in more information can go into the relevant > +header files; there are a few low-level functions declared there which have > +not been talked about here. Also worthwhile is the vivi driver > +(drivers/media/video/vivi.c), which is maintained as an example of how V4L2 > +drivers should be written. Vivi only uses the vmalloc() API, but it's good > +enough to get started with. Note also that all of these calls are exported > +GPL-only, so they will not be available to non-GPL kernel modules. -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html