Re: [PATCH, RFC] Document the videobuf layer

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Jonathan Corbet wrote:
> I've taken the liberty of dropping this into my docs-next tree, and
> will send it upward unless there are objections.  Hopefully it's
> useful...

Hi Jon,

Thanks for the doc!

I'll take a more detailed review, but I've added already some bits about
videobuf at:

Documentation/video4linux/v4l2-framework.txt

Your documentation seems more complete on a very quick view, but it also
seemed to have some duplicated info.

Cheers,
Mauro

> 
> jon
> ---
> V4L2: Add a document describing the videobuf layer
> 
> Videobuf is a moderately complex API which most V4L2 drivers should use,
> but its documentation is...sparse.  This document attempts to improve the
> situation.
> 
> Signed-off-by: Jonathan Corbet <corbet@xxxxxxx>
> 
> diff --git a/Documentation/video4linux/videobuf b/Documentation/video4linux/videobuf
> new file mode 100644
> index 0000000..4e21ea7
> --- /dev/null
> +++ b/Documentation/video4linux/videobuf
> @@ -0,0 +1,341 @@
> +An introduction to the videobuf layer
> +Jonathan Corbet <corbet@xxxxxxx>
> +Current as of 2.6.32
> +
> +The videobuf layer functions as a sort of glue layer between a V4L2 driver
> +and user space.  It handles the allocation and management of buffers for
> +the storage of video frames.  There is a set of functions which can be used
> +to implement many of the standard POSIX I/O system calls, including read(),
> +poll(), and, happily, mmap().  Another set of functions can be used to
> +implement the bulk of the V4L2 ioctl() calls related to streaming I/O,
> +including buffer allocation, queueing and dequeueing, and streaming
> +control.  Using videobuf imposes a few design decisions on the driver
> +author, but the payback comes in the form of reduced code in the driver and
> +a consistent implementation of the V4L2 user-space API.
> +
> +Buffer types
> +
> +Not all video devices use the same kind of buffers.  In fact, there are (at
> +least) three common variations:
> +
> + - Buffers which are scattered in both the physical and (kernel) virtual
> +   address spaces.  All user-space buffers are like this, but it makes
> +   great sense to allocate kernel-space buffers this way as well when it is
> +   possible.  Unfortunately, it is not always possible; working with this
> +   kind of buffer normally requires hardware which can do scatter/gather
> +   DMA operations.
> +
> + - Buffers which are physically scattered, but which are virtually
> +   contiguous; buffers allocated with vmalloc(), in other words.  These
> +   buffers are just as hard to use for DMA operations, but they can be
> +   useful in situations where DMA is not available but virtually-contiguous
> +   buffers are convenient.
> +
> + - Buffers which are physically contiguous.  Allocation of this kind of
> +   buffer can be unreliable on fragmented systems, but simpler DMA
> +   controllers cannot deal with anything else.
> +
> +Videobuf can work with all three types of buffers, but the driver author
> +must pick one at the outset and design the driver around that decision.
> +
> +Data structures, callbacks, and initialization
> +
> +Depending on which type of buffers are being used, the driver should
> +include one of the following files:
> +
> +    <media/videobuf-dma-sg.h>		/* Physically scattered */
> +    <media/videobuf-vmalloc.h>		/* vmalloc() buffers	*/
> +    <media/videobuf-dma-contig.h>	/* Physically contiguous */
> +
> +The driver's data structure describing a V4L2 device should include a
> +struct videobuf_queue instance for the management of the buffer queue,
> +along with a list_head for the queue of available buffers.  There will also
> +need to be an interrupt-safe spinlock which is used to protect (at least)
> +the queue.
> +
> +The next step is to write four simple callbacks to help videobuf deal with
> +the management of buffers:
> +
> +    struct videobuf_queue_ops {
> +	int (*buf_setup)(struct videobuf_queue *q,
> +			 unsigned int *count, unsigned int *size);
> +	int (*buf_prepare)(struct videobuf_queue *q,
> +			   struct videobuf_buffer *vb,
> +			   enum v4l2_field field);
> +	void (*buf_queue)(struct videobuf_queue *q,
> +			  struct videobuf_buffer *vb);
> +	void (*buf_release)(struct videobuf_queue *q,
> +			    struct videobuf_buffer *vb);
> +    };
> +
> +buf_setup() is called early in the I/O process, when streaming is being
> +initiated; its purpose is to tell videobuf about the I/O stream.  The count
> +parameter will be a suggested number of buffers to use; the driver should
> +check it for rationality and adjust it if need be.  As a practical rule, a
> +minimum of two buffers are needed for proper streaming, and there is
> +usually a maximum (which cannot exceed 32) which makes sense for each
> +device.  The size parameter should be set to the expected (maximum) size
> +for each frame of data.
> +
> +Each buffer (in the form of a struct videobuf_buffer pointer) will be
> +passed to buf_prepare(), which should set the buffer's size, width, height,
> +and field fields properly.  If the buffer's state field is
> +VIDEOBUF_NEEDS_INIT, the driver should pass it to:
> +
> +    int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb,
> +			struct v4l2_framebuffer *fbuf);
> +
> +Among other things, this call will usually allocate memory for the buffer.
> +Finally, the buf_setup() function should set the buffer's state to
> +VIDEOBUF_PREPARED.
> +
> +When a buffer is queued for I/O, it is passed to buf_queue(), which should
> +put it onto the driver's list of available buffers and set its state to
> +VIDEOBUF_QUEUED.  Note that this function is called with the queue spinlock
> +held; if it tries to acquire it as well things will come to a screeching
> +halt.  Yes, this is the voice of experience.  Note also that videobuf may
> +wait on the first buffer in the queue; placing other buffers in front of it
> +could again gum up the works.  So use list_add_tail() to enqueue buffers.
> +
> +Finally, buf_release() is called when a buffer is no longer intended to be
> +used.  The driver should ensure that there is no I/O active on the buffer,
> +then pass it to the appropriate free routine(s):
> +
> +    /* Scatter/gather drivers */
> +    int videobuf_dma_unmap(struct videobuf_queue *q,
> +    			   struct videobuf_dmabuf *dma);
> +    int videobuf_dma_free(struct videobuf_dmabuf *dma);
> +
> +    /* vmalloc drivers */
> +    void videobuf_vmalloc_free (struct videobuf_buffer *buf);
> +
> +    /* Contiguous drivers */
> +    void videobuf_dma_contig_free(struct videobuf_queue *q,
> +			          struct videobuf_buffer *buf);
> +
> +One way to ensure that a buffer is no longer under I/O is to pass it to:
> +
> +    int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr);
> +
> +Here, vb is the buffer, non_blocking indicates whether non-blocking I/O
> +should be used (it should be zero in the buf_release() case), and intr
> +controls whether an interruptible wait is used.
> +
> +File operations
> +
> +At this point, much of the work is done; much of the rest is slipping
> +videobuf calls into the implementation of the other driver callbacks.  The
> +first step is in the open() function, which must initialize the
> +videobuf queue.  The function to use depends on the type of buffer used:
> +
> +    void videobuf_queue_sg_init(struct videobuf_queue *q,
> +			        struct videobuf_queue_ops *ops,
> +			 	struct device *dev,
> +			 	spinlock_t *irqlock,
> +			 	enum v4l2_buf_type type,
> +			 	enum v4l2_field field,
> +			 	unsigned int msize,
> +			 	void *priv);
> +
> +    void videobuf_queue_vmalloc_init(struct videobuf_queue *q,
> +			        struct videobuf_queue_ops *ops,
> +			 	struct device *dev,
> +			 	spinlock_t *irqlock,
> +			 	enum v4l2_buf_type type,
> +			 	enum v4l2_field field,
> +			 	unsigned int msize,
> +				void *priv);
> +
> +    void videobuf_queue_dma_contig_init(struct videobuf_queue *q,
> +				       struct videobuf_queue_ops *ops,
> +				       struct device *dev,
> +				       spinlock_t *irqlock,
> +				       enum v4l2_buf_type type,
> +				       enum v4l2_field field,
> +				       unsigned int msize,
> +				       void *priv);
> +
> +In each case, the parameters are the same: q is the queue structure for the
> +device, ops is the set of callbacks as described above, dev is the device
> +structure for this video device, irqlock is an interrupt-safe spinlock to
> +protect access to the data structures, type is the buffer type used by the
> +device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field
> +describes which field is being captured (often V4L2_FIELD_NONE for
> +progressive devices), msize is the size of any containing structure used
> +around struct videobuf_buffer, and priv is a private data pointer which
> +shows up in the priv_data field of struct videobuf_queue.  Note that these
> +are void functions which, evidently, are immune to failure.
> +
> +V4L2 capture drivers can be written to support either of two APIs: the
> +read() system call and the rather more complicated streaming mechanism.  As
> +a general rule, it is necessary to support both to ensure that all
> +applications have a chance of working with the device.  Videobuf makes it
> +easy to do that with the same code.  To implement read(), the driver need
> +only make a call to one of:
> +
> +    ssize_t videobuf_read_one(struct videobuf_queue *q,
> +			      char __user *data, size_t count, 
> +			      loff_t *ppos, int nonblocking);
> +
> +    ssize_t videobuf_read_stream(struct videobuf_queue *q,
> +			         char __user *data, size_t count, 
> +				 loff_t *ppos, int vbihack, int nonblocking);
> +
> +Either one of these functions will read frame data into data, returning the
> +amount actually read; the difference is that videobuf_read_one() will only
> +read a single frame, while videobuf_read_stream() will read multiple frames
> +if they are needed to satisfy the count requested by the application.  A
> +typical driver read() implementation will start the capture engine, call
> +one of the above functions, then stop the engine before returning (though a
> +smarter implementation might leave the engine running for a little while in
> +anticipation of another read() call happening in the near future).
> +
> +The poll() function can usually be implemented with a direct call to:
> +
> +    unsigned int videobuf_poll_stream(struct file *file,
> +				      struct videobuf_queue *q,
> +				      poll_table *wait);
> +
> +Note that the actual wait queue eventually used will be the one associated
> +with the first available buffer.
> +
> +When streaming I/O is done to kernel-space buffers, the driver must support
> +the mmap() system call to enable user space to access the data.  In many
> +V4L2 drivers, the often-complex mmap() implementation simplifies to a
> +single call to:
> +
> +    int videobuf_mmap_mapper(struct videobuf_queue *q,
> +			     struct vm_area_struct *vma);
> +
> +Everything else is handled by the videobuf code.
> +
> +The release() function requires two separate videobuf calls:
> +
> +    void videobuf_stop(struct videobuf_queue *q);
> +    int videobuf_mmap_free(struct videobuf_queue *q);
> +
> +The call to videobuf_stop() terminates any I/O in progress - though it is
> +still up to the driver to stop the capture engine.  The call to
> +videobuf_mmap_free() will ensure that all buffers have been unmapped; if
> +so, they will all be passed to the buf_release() callback.  If buffers
> +remain mapped, videobuf_mmap_free() returns an error code instead.  The
> +purpose is clearly to cause the closing of the file descriptor to fail if
> +buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully
> +ignores its return value.
> +
> +ioctl() operations
> +
> +The V4L2 API includes a very long list of driver callbacks to respond to
> +the many ioctl() commands made available to user space.  A number of these
> +- those associated with streaming I/O - turn almost directly into videobuf
> +calls.  The relevant helper functions are:
> +
> +    int videobuf_reqbufs(struct videobuf_queue *q,
> +		         struct v4l2_requestbuffers *req);
> +    int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b);
> +    int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b);
> +    int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b, 
> +                       int nonblocking);
> +    int videobuf_streamon(struct videobuf_queue *q);
> +    int videobuf_streamoff(struct videobuf_queue *q);
> +    int videobuf_cgmbuf(struct videobuf_queue *q, struct video_mbuf *mbuf, 
> +    			int count);
> +
> +So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's
> +vidioc_reqbufs() callback which, in turn, usually only needs to locate the
> +proper struct videobuf_queue pointer and pass it to videobuf_reqbufs().
> +These support functions can replace a great deal of buffer management
> +boilerplate in a lot of V4L2 drivers.
> +
> +The vidioc_streamon() and vidioc_streamoff() functions will be a bit more
> +complex, of course, since they will also need to deal with starting and
> +stopping the capture engine.  videobuf_cgmbuf(), called from the driver's
> +vidiocgmbuf() function, only exists if the V4L1 compatibility module has
> +been selected with CONFIG_VIDEO_V4L1_COMPAT, so its use must be surrounded
> +with #ifdef directives.
> +
> +Buffer allocation
> +
> +Thus far, we have talked about buffers, but have not looked at how they are
> +allocated.  The scatter/gather case is the most complex on this front.  For
> +allocation, the driver can leave buffer allocation entirely up to the
> +videobuf layer; in this case, buffers will be allocated with vmalloc_32()
> +and will be very scattered indeed.  If the application is using user-space
> +buffers, no allocation is needed; the videobuf layer will take care of
> +calling get_user_pages() and filling in the scatterlist array.
> +
> +If the driver needs to do its own memory allocation, it should be done in
> +the vidioc_reqbufs() function, *after* calling videobuf_reqbufs().  The
> +first step is a call to:
> +
> +    struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf);
> +
> +The returned videobuf_dmabuf structure (defined in
> +<media/videobuf-dma-sg.h>) includes a couple of relevant fields:
> +
> +    struct scatterlist  *sglist;
> +    int                 sglen;
> +
> +The driver must allocate an appropriately-sized scatterlist array and
> +populate it with pointers to the pieces of the allocated buffer; sglen
> +should be set to the length of the array.
> +
> +Drivers using the vmalloc() method need not (and cannot) concern themselves
> +with buffer allocation at all; videobuf will handle those details.  The
> +same is true of contiguous-DMA drivers; videobuf will allocate the buffers
> +(with dma_alloc_coherent()) when it sees fit.  That means that these
> +drivers may be trying to do high-order allocations at any time, an
> +operation which is not always guaranteed to work.  Some drivers play tricks
> +by allocating DMA space at system boot time; videobuf does not currently
> +play well with those drivers.
> +
> +Filling the buffers
> +
> +The final part of a videobuf implementation has no direct callback - its
> +the portion of the code which actually puts frame data into the buffers,
> +usually in response to interrupts from the device.  For all types of
> +drivers, this process works approximately as follows:
> +
> + - Obtain the next available buffer and make sure that somebody is actually
> +   waiting for it.
> +
> + - Get a pointer to the memory and put video data there.
> +
> + - Mark the buffer as done and wake up the process waiting for it.
> +
> +Step (1) above is done by looking at the driver-managed list_head structure
> +- the one which is filled in the buf_queue() callback.  Because starting
> +the engine and enqueueing buffers are done in separate steps, it's possible
> +for the engine to be running without any buffers available - in the
> +vmalloc() case especially.  So the driver should be prepared for the list
> +to be empty.  It is equally possible that nobody is yet interested in the
> +buffer; the driver should not remove it from the list or fill it until a
> +process is waiting on it.  That test can be done by examining the buffer's
> +done field (a wait_queue_head_t structure) with waitqueue_active().
> +
> +For scatter/gather drivers, the needed memory pointers will be found in the
> +scatterlist structure described above.  Drivers using the vmalloc() method
> +can get a memory pointer with:
> +
> +    void *videobuf_to_vmalloc(struct videobuf_buffer *buf);
> +
> +For contiguous DMA drivers, the function to use is:
> +
> +    dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf);
> +
> +The contiguous DMA API goes out of its way to hide the kernel-space address
> +of the DMA buffer from drivers.
> +
> +The final step is to set the size field of the relevant videobuf_buffer
> +structure to the actual size of the captured image, set state to
> +VIDEOBUF_DONE, then call wake_up() on the done queue.  At this point, the
> +buffer is owned by the videobuf layer and the driver should not touch it
> +again.
> +
> +Developers who are interested in more information can go into the relevant
> +header files; there are a few low-level functions declared there which have
> +not been talked about here.  Also worthwhile is the vivi driver
> +(drivers/media/video/vivi.c), which is maintained as an example of how V4L2
> +drivers should be written.  Vivi only uses the vmalloc() API, but it's good
> +enough to get started with.  Note also that all of these calls are exported
> +GPL-only, so they will not be available to non-GPL kernel modules.

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