On 03/22/2018 05:36 PM, Nicolas Dufresne wrote: > Le jeudi 22 mars 2018 à 15:18 +0100, Hans Verkuil a écrit : >> RFC Request API >> --------------- >> >> This document proposes the public API for handling requests. >> >> There has been some confusion about how to do this, so this summarizes the >> current approach based on conversations with the various stakeholders today >> (Sakari, Alexandre Courbot, Tomasz Figa and myself). >> >> The goal is to finalize this so the Request API patch series work can >> continue. >> >> 1) Additions to the media API >> >> Allocate an empty request object: >> >> #define MEDIA_IOC_REQUEST_ALLOC _IOW('|', 0x05, __s32 *) > > I see this is MEDIA_IOC namespace, I thought that there was an opening > for m2m (codec) to not have to expose a media node. Is this still the > case ? Allocating requests will have to be done via the media device and codecs will therefor register a media device as well. However, it is an open question if we want to have what is basically a shortcut V4L2 ioctl like VIDIOC_REQUEST_ALLOC so applications that deal with stateless codecs do not have to open the media device just to allocate a request. I guess that whether or not you want that depends on how open you are for practical considerations in an API. I've asked Alexandre to add this V4L2 ioctl as a final patch in the series and we can decide later on whether or not to accept it. Sorry, I wanted to mention this in the RFC as a note at the end, but I forgot. > >> >> This will return a file descriptor representing the request or an error >> if it can't allocate the request. >> >> If the pointer argument is NULL, then this will just return 0 (if this ioctl >> is implemented) or -ENOTTY otherwise. This can be used to test whether this >> ioctl is supported or not without actually having to allocate a request. >> >> 2) Operations on the request fd >> >> You can queue (aka submit) or reinit a request by calling these ioctls on the request fd: >> >> #define MEDIA_REQUEST_IOC_QUEUE _IO('|', 128) >> #define MEDIA_REQUEST_IOC_REINIT _IO('|', 129) >> >> Note: the original proposal from Alexandre used IOC_SUBMIT instead of >> IOC_QUEUE. I have a slight preference for QUEUE since that implies that the >> request end up in a queue of requests. That's less obvious with SUBMIT. I >> have no strong opinion on this, though. >> >> With REINIT you reset the state of the request as if you had just allocated >> it. You cannot REINIT a request if the request is queued but not yet completed. >> It will return -EBUSY in that case. >> >> Calling QUEUE if the request is already queued or completed will return -EBUSY >> as well. Or would -EPERM be better? I'm open to suggestions. Either error code >> will work, I think. >> >> You can poll the request fd to wait for it to complete. A request is complete >> if all the associated buffers are available for dequeuing and all the associated >> controls (such as controls containing e.g. statistics) are updated with their >> final values. >> >> To free a request you close the request fd. Note that it may still be in >> use internally, so this has to be refcounted. >> >> Requests only contain the changes since the previously queued request or >> since the current hardware state if no other requests are queued. >> >> 3) To associate a v4l2 buffer with a request the 'reserved' field in struct >> v4l2_buffer is used to store the request fd. Buffers won't be 'prepared' >> until the request is queued since the request may contain information that >> is needed to prepare the buffer. >> >> Queuing a buffer without a request after a buffer with a request is equivalent >> to queuing a request containing just that buffer and nothing else. I.e. it will >> just use whatever values the hardware has at the time of processing. >> >> 4) To associate v4l2 controls with a request we take the first of the >> 'reserved[2]' array elements in struct v4l2_ext_controls and use it to store >> the request fd. >> >> When querying a control value from a request it will return the newest >> value in the list of pending requests, or the current hardware value if >> is not set in any of the pending requests. >> >> Setting controls without specifying a request fd will just act like it does >> today: the hardware is immediately updated. This can cause race conditions >> if the same control is also specified in a queued request: it is not defined >> which will be set first. It is therefor not a good idea to set the same >> control directly as well as set it as part of a request. >> >> Notes: >> >> - Earlier versions of this API had a TRY command as well to validate the >> request. I'm not sure that is useful so I dropped it, but it can easily >> be added if there is a good use-case for it. Traditionally within V4L the >> TRY ioctl will also update wrong values to something that works, but that >> is not the intention here as far as I understand it. So the validation >> step can also be done when the request is queued and, if it fails, it will >> just return an error. > > I think it's worth to understand that this would mimic DRM Atomic > interface. The reason atomic operation can be tried like this is > because it's not possible to generically represent all the constraints. > So this would only be useful we we do have this issue. Right. I don't think this is needed for codecs, so I'd leave this out for now. It can always be added later. Regards, Hans > >> >> - If due to performance reasons we will have to allocate/queue/reinit multiple >> requests with a single ioctl, then we will have to add new ioctls to the >> media device. At this moment in time it is not clear that this is really >> needed and it certainly isn't needed for the stateless codec support that >> we are looking at now. >> >> Regards, >> >> Hans