Re: [PATCH RESEND 0/3] v4l2-compat-ioctl32.c: better detect pointer controls

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On 11/08/17 02:16, Mauro Carvalho Chehab wrote:
> In the past, only string controls were pointers. That changed when compounded
> types got added, but the compat32 code was not updated.
> 
> We could just add those controls there, but maintaining it is flaw, as we
> often forget about the compat code. So, instead, rely on the control type,
> as this is always updated when new controls are added.
> 
> As both v4l2-ctrl and compat32 code are at videodev.ko module, we can
> move the ctrl_is_pointer() helper function to v4l2-ctrl.c.

This series doesn't really solve anything:

- it introduces a circular dependency between two modules
- it doesn't handle driver-custom controls (the old code didn't either). For
  example vivid has custom pointer controls.
- it replaces a list of control IDs with a list of type IDs, which also has to
  be kept up to date.

I thought this over and I have a better and much simpler idea. I'll post a
patch for that.

Regards,

	Hans

> 
> ---
> 
> Re-sending this patch series, as it was c/c to the linux-doc ML by mistake.
> 
> Mauro Carvalho Chehab (3):
>   media: v4l2-ctrls.h: better document the arguments for v4l2_ctrl_fill
>   media: v4l2-ctrls: prepare the function to be used by compat32 code
>   media: compat32: reimplement ctrl_is_pointer()
> 
>  drivers/media/v4l2-core/v4l2-compat-ioctl32.c | 18 +---------
>  drivers/media/v4l2-core/v4l2-ctrls.c          | 49 +++++++++++++++++++++++++--
>  include/media/v4l2-ctrls.h                    | 28 ++++++++++-----
>  3 files changed, 67 insertions(+), 28 deletions(-)
> 




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