On 06/13/17 15:23, Helen Koike wrote: > Hi Hans, > > On 2017-06-13 03:49 AM, Hans Verkuil wrote: >> On 06/12/2017 10:35 PM, Helen Koike wrote: >>> Hi Hans, >>> >>> Thank you for your review. Please check my comments below >>> >>> On 2017-06-12 07:37 AM, Hans Verkuil wrote: >>>> On 06/03/2017 04:58 AM, Helen Koike wrote: >>>>> +static struct component_match *vimc_add_subdevs(struct vimc_device >>>>> *vimc) >>>>> +{ >>>>> + struct component_match *match = NULL; >>>>> + unsigned int i; >>>>> + >>>>> + for (i = 0; i < vimc->pipe_cfg->num_ents; i++) { >>>>> + dev_dbg(&vimc->pdev.dev, "new pdev for %s\n", >>>>> + vimc->pipe_cfg->ents[i].drv); >>>>> + >>>>> + /* >>>>> + * TODO: check if using platform_data is indeed the best >>>>> way to >>>>> + * pass the name to the driver or if we should add the drv >>>>> name >>>>> + * in the platform_device_id table >>>>> + */ >>>> >>>> Didn't you set the drv name in the platform_device_id table already? >>> >>> I refer to the name of the entity, there is the name that identifies the >>> driver as "vimc-sensor" that is set in the platform_device_id table but >>> there is also the custom name of the entity e.g. "My Sensor A" that I >>> need to inform to the vimc-sensor driver. >> >> Ah, so in the TODO you mean: >> >> "the best way to pass the entity name to the driver" > > Yes > >> >> I got confused there. > > Sorry about that, I'll improve this comment (if we don't decide to > remove it) > >> >> But in that case I still don't get what you mean with "add the drv name >> in the platform_device_id table". Do you mean "entity name" there as >> well? > > Yes, it is because there is a member of the platform_device_id table > called driver_data and I was wondering if this would be more > appropriated then using the platform_data. > > Under Documentation/driver-model/platform.txt it is written: > "In many cases, the memory and IRQ resources associated with the > platform device are not enough to let the device's driver work. Board > setup code > will often provide additional information using the device's platform_data > field to hold additional information." > > So I thought that using platform_data to pass the entity's name to the > driver would be acceptable as it seems to be a "Board setup code" for vimc OK, now I understand. I am OK with this, but I would prefer if you made a proper struct for this: struct vimc_platform_data { char entity_name[32]; }; Then point platform_data to that. Also comment clearly why you do it. Part of the confusion comes from the fact that this is unusual for MC devices: they all use the device tree instead of platform_data, so seeing platform_data being used in something like this is unexpected. > >> >>> >>>> >>>> Using platform_data feels like an abuse to be honest. >>> >>> Another option would be to make the vimc-sensor driver to populate the >>> entity name automatically as "Sensor x", where x could be the entity >>> number, but I don't think this is a good option. >> >> Why not? Well, probably not the entity number, but a simple instance >> counter would do fine (i.e. Sensor 1, 2, 3...). > > Because I usually use tests scripts that configure the right pad image > format to a specific entity's name using media-ctl, I would like an > assurance that what identifies the entity doesn't change (that doesn't > depend on the order they are inserted), and I thought that applications > in userspace might want the same. Good point! > >> >> It can be made fancier later with dynamic reconfiguration where you >> might want to use the first unused instance number. > > We could use configfs for that, but I was wondering what the names of > the folders that represent an entity would mean, if the user do > $ mkdir vimc-sensor-foo > $ mkdir vimc-sensor-bar > Then foo and bar would unused names as the entities would be first > created under the names "Sensor 1" and "Sensor 2", I think it would be > nice if they were created as "Sensor foo" and "Sensor bar". > >> >>> >>>> >>>> Creating these components here makes sense. Wouldn't it also make sense >>>> to use >>>> v4l2_async to wait until they have all been bound? It would more closely >>>> emulate >>>> standard drivers. Apologies if I misunderstand what is happening here. >>> >>> I am using linux/component.h for that, when all devices are present and >>> all modules are loaded, the component.h system brings up the core by >>> calling vimc_comp_bind() function, which calls component_bind_all() to >>> call the binding function of each module, then it finishes registering >>> the topology. >>> If any one of the components or module is unload, the component system >>> takes down the entire topology calling component_unbind_all which calls >>> the unbind functions from each module. >>> This makes sure that the media device, subdevices and video device are >>> only registered in the v4l2 system if all the modules are loaded. >>> >>> I wans't familiar with v4l2-async.h, but from a quick look it seems that >>> it only works with struct v4l2_subdev, but I'll also need for struct >>> video_device (for the capture node for example). >>> And also, if a module is missing we would have vimc partially >>> registered, e.g. the debayer could be registered at /dev/subdevX but the >>> sensor not yet and the media wouldn't be ready, I am not sure if this is >>> a problem though. >>> >>> Maybe we can use component.h for now, then I can implement >>> v4l2_async_{un}register_video_device and migrate to v4l2-sync.h latter. >>> What do you think? >> >> That's OK. The v4l2-async mechanism precedes the component API. We should >> probably investigate moving over to the component API. I seem to remember >> that it didn't have all the features we needed, but it's a long time ago >> since someone looked at that and whatever the objections were, they may >> no longer be true. > > I see, I can try to take a look on this. Something for later. So in other words, this looks good but needs better comments and a proper platform_data struct. Regards, Hans