[PATCH 6/9] [media] coda: add debug output about tiling

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From: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx>

In order to make the VDOA work correctly, the CODA must produce frames
in tiled format. Print this information in the debug output.

Also print the color format in fourcc instead of the numeric value.

Signed-off-by: Philipp Zabel <p.zabel@xxxxxxxxxxxxxx>
Signed-off-by: Michael Tretter <m.tretter@xxxxxxxxxxxxxx>
---
 drivers/media/platform/coda/coda-common.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c
index 1adb6f3..3a21000 100644
--- a/drivers/media/platform/coda/coda-common.c
+++ b/drivers/media/platform/coda/coda-common.c
@@ -649,8 +649,10 @@ static int coda_s_fmt(struct coda_ctx *ctx, struct v4l2_format *f,
 	}
 
 	v4l2_dbg(1, coda_debug, &ctx->dev->v4l2_dev,
-		"Setting format for type %d, wxh: %dx%d, fmt: %d\n",
-		f->type, q_data->width, q_data->height, q_data->fourcc);
+		"Setting format for type %d, wxh: %dx%d, fmt: %4.4s %c\n",
+		f->type, q_data->width, q_data->height,
+		(char *)&q_data->fourcc,
+		(ctx->tiled_map_type == GDI_LINEAR_FRAME_MAP) ? 'L' : 'T');
 
 	return 0;
 }
-- 
2.10.2

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