Re: [PATCH 1/2] v4l: Define a pixel format for the R-Car VSP1 2-D histogram engine

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Hi Niklas,

Thank you for the patch.

On Friday 02 Sep 2016 15:47:13 Niklas Söderlund wrote:
> The format is used on the R-Car VSP1 video queues that carry
> 2-D histogram statistics data.
> 
> Signed-off-by: Niklas Söderlund <niklas.soderlund+renesas@xxxxxxxxxxxx>
> ---
>  Documentation/media/uapi/v4l/meta-formats.rst      |   1 +
>  .../media/uapi/v4l/pixfmt-meta-vsp1-hgt.rst        | 150 ++++++++++++++++++
>  drivers/media/v4l2-core/v4l2-ioctl.c               |   1 +
>  include/uapi/linux/videodev2.h                     |   3 +-
>  4 files changed, 154 insertions(+), 1 deletion(-)
>  create mode 100644 Documentation/media/uapi/v4l/pixfmt-meta-vsp1-hgt.rst

[snip]

> diff --git a/Documentation/media/uapi/v4l/pixfmt-meta-vsp1-hgt.rst
> b/Documentation/media/uapi/v4l/pixfmt-meta-vsp1-hgt.rst new file mode
> 100644
> index 0000000..a093f0a
> --- /dev/null
> +++ b/Documentation/media/uapi/v4l/pixfmt-meta-vsp1-hgt.rst
> @@ -0,0 +1,150 @@
> +.. -*- coding: utf-8; mode: rst -*-
> +
> +.. _v4l2-meta-fmt-vsp1-hgt:
> +
> +*******************************
> +V4L2_META_FMT_VSP1_HGT ('VSPT')
> +*******************************
> +
> +*man V4L2_META_FMT_VSP1_HGT(2)*
> +
> +Renesas R-Car VSP1 2-D Histogram Data
> +
> +
> +Description
> +===========
> +
> +This format describes histogram data generated by the Renesas R-Car VSP1
> +2-D Histogram (HGT) engine.
> +
> +The VSP1 HGT is a histogram computation engine that operates on HSV
> +data. It operates on a possibly cropped and subsampled input image and
> +computes the sum, maximum and minimum of the S component as well as a
> +weighted frequency histogram based on the H and S components.
> +
> +The histogram is a matrix of 6 Hue and 32 Saturation buckets, 192 in
> +total. Each HSV value is added to one or more buckets with a wight

s/wight/weight/

> +between 1 and 16 depending on how the Hue areas are setup.

I would say 'depending on the Hue areas configuration' to insist on the fact 
that the configuration can be changed by the application.

> Finding the
> +correct buckets is done by inspecting the H and S value independently.

Maybe s/correct/corresponding/ ?

> +The Saturation position **n** (0 - 31) in the matrix are found by the

Maybe s/in the matrix/of the bucket/, or s/in the matrix/of the bucket in the 
matrix/ ?
s/are found/is found/ or maybe 'is computed' ?

> +expression:
> +
> +    8 * n <= S < 8 * (n + 1)

How about simply 'n = S / 8' ?

> +The Hue positions **m** (0 - 5) in the matrix depends on how the HGT Hue

s/positions/position/

> +areas are configured. There are 6 user configurable Hue Areas which can
> +be configured to cover overlapping Hue values:
> +
> +::
> +
> +         Area 0       Area 1       Area 2       Area 3       Area 4      
> Area 5 +        ________     ________     ________     ________    
> ________     ________ +   \   /|      |\   /|      |\   /|      |\   /|    
>  |\   /|      |\   /|      |\   / +    \ / |      | \ / |      | \ / |     
> | \ / |      | \ / |      | \ / |      | \ / +     X  |      |  X  |      |
>  X  |      |  X  |      |  X  |      |  X  |      |  X +    / \ |      | /
> \ |      | / \ |      | / \ |      | / \ |      | / \ |      | / \ +   /  
> \|      |/   \|      |/   \|      |/   \|      |/   \|      |/   \|      |/
>   \ +  5U   0L      0U   1L      1U   2L      2U   3L      3U   4L      4U 
>  5L      5U   0L +        <0..............................Hue
> Value............................255>
> +
> +As shown in the diagram a single Hue vale can be attributed to more then

s/vale/value/
s/then/than/

> +one Hue area. In such case the Hue value is attributed to both Hue
> +Areas, but with a weight. The maximum weight is 16 and is associated
> +with all Hue values that are inside the center of a Hue area (between nL
> +-- nU). Values outside this area are weighted with a rounded down value
> +along the diagonal line. If there is no overlapped areas specified the
> +value is included in the lower area.

This sounds a bit confusing to me. How about the following ?

"The Hue position **m** (0 - 5) of the bucket [in the matrix]* depends on how 
the HGT Hue areas are configured. There are 6 user configurable Hue Areas 
which can be configured to cover overlapping Hue values:

[diagram]

When two consecutive areas don't overlap (n+1L is equal to nU) the boundary 
value is considered as part of the lower area.

Pixels with a hue value included in the centre of an area (between nL and nU 
included) are are attributed to that single area and given a weight of 16. 
Pixels with a hue value included in the overlapping region between two areas 
(between n+1L and nU excluded) are attributed to both areas and given a weight  
for each of these areas proportional to their position along the diagonal 
lines (rounded down)."

* Add "in the matrix" depending on the wording of the saturation description.

> +The Hue area setup must match one of the following constrains:
> +
> +::
> +
> +    0L <= 0U <= 1L <= 1U <= 2L <= 2U <= 3L <= 3U <= 4L <= 4U <= 5L <= 5U
> +
> +::
> +
> +    0U <= 1L <= 1U <= 2L <= 2U <= 3L <= 3U <= 4L <= 4U <= 5L <= 5U <= 0L
> +
> +**Byte Order.**
> +All data is stored in memory in little endian format. Each cell in the
> tables +contains one byte.
> +
> +.. flat-table:: VSP1 HGT Data - (800 bytes)
> +    :header-rows:  2
> +    :stub-columns: 0
> +
> +    * - Offset
> +      - :cspan:`4` Memory
> +    * -
> +      - [31:24]
> +      - [23:16]
> +      - [15:8]
> +      - [7:0]
> +    * - 0
> +      - -
> +      - S max [7:0]
> +      - -
> +      - S min [7:0]
> +    * - 4
> +      - :cspan:`4` S sum [31:0]
> +    * - 8
> +      - -
> +      - Hue Area 0 Lower Boundary (0L) [0:7]
> +      - -
> +      - Hue Area 0 Upper Boundary (0U) [0:7]
> +    * - 12
> +      - -
> +      - Hue Area 1 Lower Boundary (1L) [0:7]
> +      - -
> +      - Hue Area 1 Upper Boundary (1U) [0:7]
> +    * - 16
> +      - -
> +      - Hue Area 2 Lower Boundary (2L) [0:7]
> +      - -
> +      - Hue Area 2 Upper Boundary (2U) [0:7]
> +    * - 20
> +      - -
> +      - Hue Area 3 Lower Boundary (3L) [0:7]
> +      - -
> +      - Hue Area 3 Upper Boundary (3U) [0:7]
> +    * - 24
> +      - -
> +      - Hue Area 4 Lower Boundary (4L) [0:7]
> +      - -
> +      - Hue Area 4 Upper Boundary (4U) [0:7]
> +    * - 28
> +      - -
> +      - Hue Area 5 Lower Boundary (5L) [0:7]
> +      - -
> +      - Hue Area 5 Upper Boundary (5U) [0:7]

What's the rationale for including the boundaries in the statistics buffer ? 
Boundaries are configured by userspace, they should be known to the 
application already.

> +    * - 32
> +      - :cspan:`4` Histogram bucket (m=0, n=0) [31:0]
> +    * - 36
> +      - :cspan:`4` Histogram bucket (m=0, n=1) [31:0]
> +    * -
> +      - :cspan:`4` ...
> +    * - 156
> +      - :cspan:`4` Histogram bucket (m=0, n=31) [31:0]
> +    * - 160
> +      - :cspan:`4` Histogram bucket (m=1, n=0) [31:0]
> +    * -
> +      - :cspan:`4` ...
> +    * - 288
> +      - :cspan:`4` Histogram bucket (m=2, n=0) [31:0]
> +    * -
> +      - :cspan:`4` ...
> +    * - 416
> +      - :cspan:`4` Histogram bucket (m=3, n=0) [31:0]
> +    * -
> +      - :cspan:`4` ...
> +    * - 544
> +      - :cspan:`4` Histogram bucket (m=4, n=0) [31:0]
> +    * -
> +      - :cspan:`4` ...
> +    * - 672
> +      - :cspan:`4` Histogram bucket (m=5, n=0) [31:0]
> +    * -
> +      - :cspan:`4` ...
> +    * - 796
> +      - :cspan:`4` Histogram bucket (m=5, n=31) [31:0]

[snip]

-- 
Regards,

Laurent Pinchart

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