Hi all, This is a second version of the RFC set on my request API work. It includes patches from myself as well as from Hans and Laurent. The current set can be found here as well: <URL:http://git.retiisi.org.uk/?p=~sailus/linux.git;a=shortlog;h=refs/heads/request> I keep updating it as I work with the patches. The set depends on two other sets available discretely in the media-device-fh and media-ioctl-rework branches. Both sets have been posted to linux-media: <URL:http://www.spinics.net/lists/linux-media/msg100194.html> <URL:http://www.spinics.net/lists/linux-media/msg100188.html> There's a large number of changes in these patches, mostly fixes linked list handling and media request object reference management (read: there were a ton of bugs). Since v1, I've also dropped patch "vb2: Add helper function to check for request buffers" as I saw no use for it. The previous set can be found here: <URL:http://www.spinics.net/lists/linux-media/msg100285.html> I'm still posting this as an RFC since I believe there are matters to be resolved until the patches are mergeable. My own use case for this is a little bit more limited than for some others, i.e. I only need to bind video buffers to requests. That is currently functional with these patches. Applying requests has not been tested nor I have use for the functionality right now. My open questions and to-do items I'm aware of: - Global ID space vs. file handles. Should requests be referred to by global IDs or file handles specific to a process? V4L2 uses IDs but V4L2 devices (other than m2m) can meaningfully be used only by a single program (or co-operative programs) at a time whereas the media device could conceivably be accessed and used for different purposes by multiple programs at the same time as the resources accessible through the media device are numerous and often independent of each other. A badly behaving application could disturb other applications using the same media device even if no resource conflict exist by accessing the same request IDs than other applications. - Request completion and deletion. Should completed requests be deleted automatically, or should the request return to an "empty" state after completion? Applications typically have to create a new request right after a completion of an earlier one, and sparing one additional IOCTL call would be nice. (In current implementation the requests are deleted in completion, but this would be a trivial change.) - Video buffers vs. requests. In the current implementation, I'm using VIDIOC_QBUF() from user space to associate buffers with requests. This is convenient in drivers since the only extra steps to support requests (vs. operation without requests) is to find the request and not really queueing the buffer yet. What's noteworthy as well that the VB2 buffer is in correct state after this when the request is queued. - Subsystem framework specific request information. The requests are about the media device, and struct media_device_request is free of e.g. V4L2 related information. Adding a pointer to V4L2 related data would make it easier to add request handling related functionality to the V4L2 framework. - MEDIA_IOC_REQUEST_CMD + (ALLOC/DELETE/QUEUE/APPLY) vs. MEDIA_IOC_REQUEST_(ALLOC/DELETE/QUEUE/APPLY). Should we continue to have a single IOCTL on the media device for requests, or should each operation on a request have a distinct IOCTL? The current implementation has a single IOCTL. - VB2 queues are quite self-sufficient at the moment. Starting start in a queue requires at least one queued buffer whereas a stream containing multiple queues using requests could start e.g. by having a single buffer in a request for three streaming queues. The functionality would need to be relaxed to properly support requests. - Limit number of allocated requests and dequeueable events to prevent unintentional or intentional system memory exhaustion. - Video buffer handling is currently done in a driver I'm working on. Much of this should be moved to the framework. - Queueing requests vs. video buffer queue state. This is a real pain point. Queueing a request to hardware requires serialisation with video buffer queue state changes, i.e. stop_stream and start_stream video buffer queue callbacks for every queue which is a part of the pipeline. That is, for streaming devices. The problem comes from the fact that for queueing the request all the queues of the pipeline need to be in the streaming state and all the buffers bound to the request need to be in VB2_BUF_STATE_QUEUED as well. Let's see if this could be moved to the framework, otherwise developers will have hard time getting this right in drivers. Also consider that the queues that are part of a pipeline are specific to device configuration. Comments and questions are very welcome. -- Kind regards, Sakari -- To unsubscribe from this list: send the line "unsubscribe linux-media" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html