> > @@ -736,6 +777,16 @@ struct phy_driver { > > int (*set_loopback)(struct phy_device *dev, bool enable); > > int (*get_sqi)(struct phy_device *dev); > > int (*get_sqi_max)(struct phy_device *dev); > > + > > + /* PHY LED support */ > > + int (*led_init)(struct phy_device *dev, struct > > phy_device_led *led); > > + int (*led_brightness_set)(struct phy_device *dev, struct > > phy_device_led *led, > > + enum led_brightness brightness); > > + const char *(*led_iter_hw_mode)(struct phy_device *dev, > > struct phy_device_led *led, > > + void ** iter); > > + int (*led_set_hw_mode)(struct phy_device *dev, struct > > phy_device_led *led, > > + const char *mode); > > + const char *(*led_get_hw_mode)(struct phy_device *dev, > > struct phy_device_led *led); }; > > #define to_phy_driver(d) > > container_of(to_mdio_common_driver(d), \ struct > > phy_driver, mdiodrv) > > The problem here is that the same code will have to be added to DSA > switch ops structure, which is not OK. Not necessarily. DSA drivers do have access to the phydev structure. I think putting these members into a structure is a good idea. That structure can be part of phy_driver and initialised just like other members. But on probing the phy, it can be copied over to the phy_device structure. And we can provide an API which DSA drivers can use to register there own structure of ops to be placed into phy_device, which would call into the DSA driver. Andrew