Re: [PATCH bpf-next v2 1/2] bpf: verifier: Support eliding map lookup nullness

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On Sun, 2024-09-15 at 21:45 -0600, Daniel Xu wrote:
> This commit allows progs to elide a null check on statically known map
> lookup keys. In other words, if the verifier can statically prove that
> the lookup will be in-bounds, allow the prog to drop the null check.
> 
> This is useful for two reasons:
> 
> 1. Large numbers of nullness checks (especially when they cannot fail)
>    unnecessarily pushes prog towards BPF_COMPLEXITY_LIMIT_JMP_SEQ.
> 2. It forms a tighter contract between programmer and verifier.
> 
> For (1), bpftrace is starting to make heavier use of percpu scratch
> maps. As a result, for user scripts with large number of unrolled loops,
> we are starting to hit jump complexity verification errors.  These
> percpu lookups cannot fail anyways, as we only use static key values.
> Eliding nullness probably results in less work for verifier as well.
> 
> For (2), percpu scratch maps are often used as a larger stack, as the
> currrent stack is limited to 512 bytes. In these situations, it is
> desirable for the programmer to express: "this lookup should never fail,
> and if it does, it means I messed up the code". By omitting the null
> check, the programmer can "ask" the verifier to double check the logic.

Nit: maybe add a few lines why tools/testing/selftests/bpf/progs/iters.c
     has to be changed.

[...]

> +/* Returns constant key value if possible, else -1 */
> +static long get_constant_map_key(struct bpf_verifier_env *env,
> +				 struct bpf_reg_state *key)
> +{
> +	struct bpf_func_state *state = func(env, key);
> +	struct bpf_reg_state *reg;
> +	int stack_off;
> +	int slot;
> +	int spi;
> +
> +	if (key->type != PTR_TO_STACK)
> +		return -1;
> +	if (!tnum_is_const(key->var_off))
> +		return -1;
> +
> +	stack_off = key->off + key->var_off.value;
> +	slot = -stack_off - 1;
> +	if (slot >= state->allocated_stack)
> +		/* Stack uninitialized */
> +		return -1;

I'm not sure verifier guarantees that key->off is negative.
E.g. the following simple program:

    0: (b7) r1 = 16                       ; R1_w=16
    1: (bf) r2 = r10                      ; R2_w=fp0 R10=fp0
    2: (0f) r2 += r1
    mark_precise: frame0: last_idx 2 first_idx 0 subseq_idx -1 
    mark_precise: frame0: regs=r1 stack= before 1: (bf) r2 = r10
    mark_precise: frame0: regs=r1 stack= before 0: (b7) r1 = 16
    3: R1_w=16 R2_w=fp16

=> I think 'slot' should be checked to be >= 0.

> +
> +	spi = slot / BPF_REG_SIZE;
> +	reg = &state->stack[spi].spilled_ptr;
> +	if (!tnum_is_const(reg->var_off))
> +		/* Stack value not statically known */
> +		return -1;
> +
> +	return reg->var_off.value;
> +}
> +
>  static int get_helper_proto(struct bpf_verifier_env *env, int func_id,
>  			    const struct bpf_func_proto **ptr)
>  {
> @@ -10511,6 +10557,15 @@ static int check_helper_call(struct bpf_verifier_env *env, struct bpf_insn *insn
>  			env->insn_aux_data[insn_idx].storage_get_func_atomic = true;
>  	}
>  
> +	/* Logically we are trying to check on key register state before
> +	 * the helper is called, so process here. Otherwise argument processing
> +	 * may clobber the spilled key values.
> +	 */
> +	regs = cur_regs(env);
> +	if (func_id == BPF_FUNC_map_lookup_elem)
> +		meta.const_map_key = get_constant_map_key(env, &regs[BPF_REG_2]);

Nit: there is a long 'switch (func_id)' slightly below this point,
     maybe move this check there?

> +
> +
>  	meta.func_id = func_id;
>  	/* check args */
>  	for (i = 0; i < MAX_BPF_FUNC_REG_ARGS; i++) {

[...]






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