We need to slightly change base_device.py for supporting HID-BPF, so instead of monkey patching, let's just embed it in the kernel tree. Signed-off-by: Benjamin Tissoires <bentiss@xxxxxxxxxx> --- tools/testing/selftests/hid/tests/base_gamepad.py | 238 ++++++++++++++++++++++ tools/testing/selftests/hid/tests/test_gamepad.py | 5 +- 2 files changed, 242 insertions(+), 1 deletion(-) diff --git a/tools/testing/selftests/hid/tests/base_gamepad.py b/tools/testing/selftests/hid/tests/base_gamepad.py new file mode 100644 index 000000000000..ec74d75767a2 --- /dev/null +++ b/tools/testing/selftests/hid/tests/base_gamepad.py @@ -0,0 +1,238 @@ +# SPDX-License-Identifier: GPL-2.0 +import libevdev + +from .base_device import BaseDevice +from hidtools.util import BusType + + +class InvalidHIDCommunication(Exception): + pass + + +class GamepadData(object): + pass + + +class AxisMapping(object): + """Represents a mapping between a HID type + and an evdev event""" + + def __init__(self, hid, evdev=None): + self.hid = hid.lower() + + if evdev is None: + evdev = f"ABS_{hid.upper()}" + + self.evdev = libevdev.evbit("EV_ABS", evdev) + + +class BaseGamepad(BaseDevice): + buttons_map = { + 1: "BTN_SOUTH", + 2: "BTN_EAST", + 3: "BTN_C", + 4: "BTN_NORTH", + 5: "BTN_WEST", + 6: "BTN_Z", + 7: "BTN_TL", + 8: "BTN_TR", + 9: "BTN_TL2", + 10: "BTN_TR2", + 11: "BTN_SELECT", + 12: "BTN_START", + 13: "BTN_MODE", + 14: "BTN_THUMBL", + 15: "BTN_THUMBR", + } + + axes_map = { + "left_stick": { + "x": AxisMapping("x"), + "y": AxisMapping("y"), + }, + "right_stick": { + "x": AxisMapping("z"), + "y": AxisMapping("Rz"), + }, + } + + def __init__(self, rdesc, application="Game Pad", name=None, input_info=None): + assert rdesc is not None + super().__init__(name, application, input_info=input_info, rdesc=rdesc) + self.buttons = (1, 2, 3) + self._buttons = {} + self.left = (127, 127) + self.right = (127, 127) + self.hat_switch = 15 + assert self.parsed_rdesc is not None + + self.fields = [] + for r in self.parsed_rdesc.input_reports.values(): + if r.application_name == self.application: + self.fields.extend([f.usage_name for f in r]) + + def store_axes(self, which, gamepad, data): + amap = self.axes_map[which] + x, y = data + setattr(gamepad, amap["x"].hid, x) + setattr(gamepad, amap["y"].hid, y) + + def create_report( + self, + *, + left=(None, None), + right=(None, None), + hat_switch=None, + buttons=None, + reportID=None, + application="Game Pad", + ): + """ + Return an input report for this device. + + :param left: a tuple of absolute (x, y) value of the left joypad + where ``None`` is "leave unchanged" + :param right: a tuple of absolute (x, y) value of the right joypad + where ``None`` is "leave unchanged" + :param hat_switch: an absolute angular value of the hat switch + (expressed in 1/8 of circle, 0 being North, 2 East) + where ``None`` is "leave unchanged" + :param buttons: a dict of index/bool for the button states, + where ``None`` is "leave unchanged" + :param reportID: the numeric report ID for this report, if needed + :param application: the application used to report the values + """ + if buttons is not None: + for i, b in buttons.items(): + if i not in self.buttons: + raise InvalidHIDCommunication( + f"button {i} is not part of this {self.application}" + ) + if b is not None: + self._buttons[i] = b + + def replace_none_in_tuple(item, default): + if item is None: + item = (None, None) + + if None in item: + if item[0] is None: + item = (default[0], item[1]) + if item[1] is None: + item = (item[0], default[1]) + + return item + + right = replace_none_in_tuple(right, self.right) + self.right = right + left = replace_none_in_tuple(left, self.left) + self.left = left + + if hat_switch is None: + hat_switch = self.hat_switch + else: + self.hat_switch = hat_switch + + reportID = reportID or self.default_reportID + + gamepad = GamepadData() + for i, b in self._buttons.items(): + gamepad.__setattr__(f"b{i}", int(b) if b is not None else 0) + + self.store_axes("left_stick", gamepad, left) + self.store_axes("right_stick", gamepad, right) + gamepad.hatswitch = hat_switch # type: ignore ### gamepad is by default empty + return super().create_report( + gamepad, reportID=reportID, application=application + ) + + def event( + self, *, left=(None, None), right=(None, None), hat_switch=None, buttons=None + ): + """ + Send an input event on the default report ID. + + :param left: a tuple of absolute (x, y) value of the left joypad + where ``None`` is "leave unchanged" + :param right: a tuple of absolute (x, y) value of the right joypad + where ``None`` is "leave unchanged" + :param hat_switch: an absolute angular value of the hat switch + where ``None`` is "leave unchanged" + :param buttons: a dict of index/bool for the button states, + where ``None`` is "leave unchanged" + """ + r = self.create_report( + left=left, right=right, hat_switch=hat_switch, buttons=buttons + ) + self.call_input_event(r) + return [r] + + +class JoystickGamepad(BaseGamepad): + buttons_map = { + 1: "BTN_TRIGGER", + 2: "BTN_THUMB", + 3: "BTN_THUMB2", + 4: "BTN_TOP", + 5: "BTN_TOP2", + 6: "BTN_PINKIE", + 7: "BTN_BASE", + 8: "BTN_BASE2", + 9: "BTN_BASE3", + 10: "BTN_BASE4", + 11: "BTN_BASE5", + 12: "BTN_BASE6", + 13: "BTN_DEAD", + } + + axes_map = { + "left_stick": { + "x": AxisMapping("x"), + "y": AxisMapping("y"), + }, + "right_stick": { + "x": AxisMapping("rudder"), + "y": AxisMapping("throttle"), + }, + } + + def __init__(self, rdesc, application="Joystick", name=None, input_info=None): + super().__init__(rdesc, application, name, input_info) + + def create_report( + self, + *, + left=(None, None), + right=(None, None), + hat_switch=None, + buttons=None, + reportID=None, + application=None, + ): + """ + Return an input report for this device. + + :param left: a tuple of absolute (x, y) value of the left joypad + where ``None`` is "leave unchanged" + :param right: a tuple of absolute (x, y) value of the right joypad + where ``None`` is "leave unchanged" + :param hat_switch: an absolute angular value of the hat switch + where ``None`` is "leave unchanged" + :param buttons: a dict of index/bool for the button states, + where ``None`` is "leave unchanged" + :param reportID: the numeric report ID for this report, if needed + :param application: the application for this report, if needed + """ + if application is None: + application = "Joystick" + return super().create_report( + left=left, + right=right, + hat_switch=hat_switch, + buttons=buttons, + reportID=reportID, + application=application, + ) + + def store_right_joystick(self, gamepad, data): + gamepad.rudder, gamepad.throttle = data diff --git a/tools/testing/selftests/hid/tests/test_gamepad.py b/tools/testing/selftests/hid/tests/test_gamepad.py index 26c74040b796..900fff044348 100644 --- a/tools/testing/selftests/hid/tests/test_gamepad.py +++ b/tools/testing/selftests/hid/tests/test_gamepad.py @@ -10,7 +10,10 @@ from . import base import libevdev import pytest -from hidtools.device.base_gamepad import AsusGamepad, SaitekGamepad +from .base_gamepad import ( + AsusGamepad, + SaitekGamepad, +) import logging -- 2.44.0