This allocation is really spurious. The size of the bitmap is 'tot_ids' and it is used as such in the driver. So we could expect something like: table->id_bmap = devm_kcalloc(rvu->dev, BITS_TO_LONGS(table->tot_ids), sizeof(long), GFP_KERNEL); However, when the bitmap is allocated, we allocate: BITS_TO_LONGS(table->tot_ids) * table->tot_ids ~= table->tot_ids / 32 * table->tot_ids ~= table->tot_ids^2 / 32 It is proportional to the square of 'table->tot_ids' which seems to potentially be big. Allocate the expected amount of memory, and switch to the bitmap API to have it more straightforward. Signed-off-by: Christophe JAILLET <christophe.jaillet@xxxxxxxxxx> --- This patch is speculative. If I'm right, I'm curious to know if 'able->tot_ids' can really get big (I'm just guessing) , and if yes, how much. --- drivers/net/ethernet/marvell/octeontx2/af/rvu_npc_hash.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/net/ethernet/marvell/octeontx2/af/rvu_npc_hash.c b/drivers/net/ethernet/marvell/octeontx2/af/rvu_npc_hash.c index 3f94b620ef5a..ae34746341c4 100644 --- a/drivers/net/ethernet/marvell/octeontx2/af/rvu_npc_hash.c +++ b/drivers/net/ethernet/marvell/octeontx2/af/rvu_npc_hash.c @@ -1914,8 +1914,8 @@ int rvu_npc_exact_init(struct rvu *rvu) dev_dbg(rvu->dev, "%s: Allocated bitmap for 32 entry cam\n", __func__); table->tot_ids = (table->mem_table.depth * table->mem_table.ways) + table->cam_table.depth; - table->id_bmap = devm_kcalloc(rvu->dev, BITS_TO_LONGS(table->tot_ids), - table->tot_ids, GFP_KERNEL); + table->id_bmap = devm_bitmap_zalloc(rvu->dev, table->tot_ids, + GFP_KERNEL); if (!table->id_bmap) return -ENOMEM; -- 2.34.1