On 01/12/2021 23:05, Christophe JAILLET wrote:
Use 'bitmap_zalloc()' to simplify code, improve the semantic and avoid some open-coded arithmetic in allocator arguments. Note, that this 'bitmap_zalloc()' divides by BITS_PER_LONG the amount of memory allocated. The 'roundup()' used to computed the number of needed long should have been a DIV_ROUND_UP. Also change the corresponding 'kfree()' into 'bitmap_free()' to keep consistency. Use 'bitmap_zero()' to avoid hand writing it. Signed-off-by: Christophe JAILLET <christophe.jaillet@xxxxxxxxxx>
Acked-by: Christian Lamparter <chunkeey@xxxxxxxxx>