Re: [PATCH] drm/v3d: Fix memory leak in v3d_submit_cl_ioctl

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> …
>> +++ b/drivers/gpu/drm/v3d/v3d_gem.c
>> @@ -557,13 +557,16 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
> …
>>  		if (ret) {
>>  			v3d_job_put(&render->base);
>> +			kfree(bin);
> …
>
> Can it be helpful to move the added function call before the other
> in this if branch (if you prefer to avoid the addition of a jump target here)?

I got into the mood to take another look at these implementation details.
I suggest then to look at the commit 0d352a3a8a1f26168d09f7073e61bb4b328e3bb9
("drm/v3d: don't leak bin job if v3d_job_init fails." from 2019-09-18)
once more.

With which software versions did you perform your source code analysis?

Regards,
Markus




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