On Thu, 2019-08-01 at 15:02 -0400, Alex Deucher wrote: > Applied. thanks! > > Alex > > On Thu, Aug 1, 2019 at 4:39 AM Colin King <colin.king@xxxxxxxxxxxxx> wrote: > > From: Colin Ian King <colin.king@xxxxxxxxxxxxx> > > > > There are a few spelling mistakes "unknow" -> "unknown" and > > "enabeld" -> "enabled". Fix these. [] > > diff --git a/drivers/gpu/drm/amd/powerplay/amdgpu_smu.c b/drivers/gpu/drm/amd/powerplay/amdgpu_smu.c [] > > @@ -39,7 +39,7 @@ static const char* __smu_message_names[] = { > > const char *smu_get_message_name(struct smu_context *smu, enum smu_message_type type) > > { > > if (type < 0 || type > SMU_MSG_MAX_COUNT) This looks like an off-by-one test against SMU_MSG_MAX_COUNT where type should be >= > > - return "unknow smu message"; > > + return "unknown smu message"; > > return __smu_message_names[type]; [] > > @@ -52,7 +52,7 @@ static const char* __smu_feature_names[] = { > > const char *smu_get_feature_name(struct smu_context *smu, enum smu_feature_mask feature) > > { > > if (feature < 0 || feature > SMU_FEATURE_COUNT) here too > > - return "unknow smu feature"; > > + return "unknown smu feature"; > > return __smu_feature_names[feature]; Perhaps instead it should be against ARRAY_SIZE(__smu_<foo>) Also, the __SMU_DUMMY_MAP macro is unnecessarily complex. It might be better to have some direct index and name struct like struct enum_name { int val; const char *name; }; And walk that. Perhaps add a macro like #define enum_map(e) {.val = e, .name = #e}