Re: [PATCH v2] fs/coda: potential buffer overflow in coda_psdev_write()

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On Fri, Jul 13, 2018 at 06:10:17PM +0300, Dan Carpenter wrote:
> "dcbuf" is a union that is "size" bytes large.  We ensure that "nbytes"
> is large enough to hold the smallest member of the union, but the
> problem is that we might try to use a larger member.  If "nbytes" is
> set to sizeof(struct coda_out_hdr) that would cause a problem in
> coda_downcall() when we try to access &out->coda_zapdir.CodaFid;
> 
> The union is quite small so we can allocate enough space so everything
> fits.  The CODA_ALLOC() macro calls kzalloc() which means the extra
> memory is just zeroed and it's fine.
> 
> Signed-off-by: Dan Carpenter <dan.carpenter@xxxxxxxxxx>
> ---
> v2: I forgot to update CODA_FREE() in my first patch.

You also seem to have missed my comments on your first patch. The
smallest size test is only to make sure we at least get a complete
message header.

If your concern is that a userspace client might send a CODA_ZAPDIR
downcall but doesn't actually include enough data for the message to
contain the file identifier to be zapped. I don't think this shouldn't
be papered over by just passing along some extra zero bytes.
How would we know these extra zero bytes are fine? How does the
developer implementing this broken Coda client find out that he is not
actually sending a properly formatted message and the intended cache
flush never happens?

The proper fix should be to check that we received at least enough data
to fully read the received downcall message based on the opcode in the
received message header and log/return an error if it doesn't match.

Jan

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