Re: [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect()

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On Sat, 2016-09-24 at 15:50 +0200, SF Markus Elfring wrote:

> * Prefer usage of the macro "pr_info" over the interface "printk"
>   in this function.
> * Reduce number of output function calls.

Did you test this?  I doubt it.

> diff --git a/drivers/input/joystick/joydump.c b/drivers/input/joystick/joydump.c
[]
> @@ -57,27 +57,29 @@ static int joydump_connect(struct gameport *gameport, struct gameport_driver *dr
> >  	unsigned long flags;
> >  	unsigned char u;
>  
> > -	printk(KERN_INFO "joydump: ,------------------ START ----------------.\n");
> > -	printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys);
> > -	printk(KERN_INFO "joydump: | Speed: %28d kHz |\n", gameport->speed);
> > +	pr_info(",------------------ START ----------------.\n"
> > +		"| Dumping: %30s |\n"
> > +		"| Speed: %28d kHz |\n",
> > +		gameport->phys,
> > +		gameport->speed);

Not the same output.

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