Re: [PATCH v2] staging: panel: change struct bits to a bit array

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Le 14/03/2015 00:20, Isaac Lleida a écrit :
/*
+ * LCD signal states
+ */
+#define LCD_BIT_E_MASK		0x1	/* E (data latch on falling edge) */
+#define LCD_BIT_RS_MASK		0x2	/* RS  (0 = cmd, 1 = data) */
+#define LCD_BIT_RW_MASK		0x4	/* R/W (0 = W, 1 = R) */
+#define LCD_BIT_BL_MASK		0x8	/* backlight (0 = off, 1 = on) */
+#define LCD_BIT_CL_MASK		0x10	/* clock (latch on rising edge) */
+#define LCD_BIT_DA_MASK		0x20	/* data */
+
+/*
+ * Bit array operations
+ */
+#define BIT_ON(b, m)	(b |= m)
+#define BIT_OFF(b, m)	(b &= ~m)
+#define BIT_CHK(b, m)	(b & m)
+#define BIT_MOD(b, m, v)				\
+	(((v) ? BIT_ON(b, m) : BIT_OFF(b, m))?1:0)	\
+
@@ -674,12 +686,12 @@ static int set_data_bits(void)
  	for (bit = 0; bit < LCD_BITS; bit++)
  		val &= lcd_bits[LCD_PORT_D][bit][BIT_MSK];
- val |= lcd_bits[LCD_PORT_D][LCD_BIT_E][bits.e]
-	    | lcd_bits[LCD_PORT_D][LCD_BIT_RS][bits.rs]
-	    | lcd_bits[LCD_PORT_D][LCD_BIT_RW][bits.rw]
-	    | lcd_bits[LCD_PORT_D][LCD_BIT_BL][bits.bl]
-	    | lcd_bits[LCD_PORT_D][LCD_BIT_CL][bits.cl]
-	    | lcd_bits[LCD_PORT_D][LCD_BIT_DA][bits.da];
+	val |= lcd_bits[LCD_PORT_D][LCD_BIT_E][BIT_CHK(bits, LCD_BIT_E_MASK)]
+	    | lcd_bits[LCD_PORT_D][LCD_BIT_RS][BIT_CHK(bits, LCD_BIT_RS_MASK)]
+	    | lcd_bits[LCD_PORT_D][LCD_BIT_RW][BIT_CHK(bits, LCD_BIT_RW_MASK)]
+	    | lcd_bits[LCD_PORT_D][LCD_BIT_BL][BIT_CHK(bits, LCD_BIT_BL_MASK)]
+	    | lcd_bits[LCD_PORT_D][LCD_BIT_CL][BIT_CHK(bits, LCD_BIT_CL_MASK)]
+	    | lcd_bits[LCD_PORT_D][LCD_BIT_DA][BIT_CHK(bits, LCD_BIT_DA_MASK)];

As I tried to explain in my previous post, are you sure that these lines have the same meaning?
bits.something is either BIT_CLR or BIT_SET, that is to say 0 or 1.
Whereas BIT_CHK(bits, LCD_BIT_DA_MASK) for example, will0 or 0x20.

So you will not access the same value in lcd_bits. It can even access memory outside of the array itself, leading to unexpected behaviour or even maybe crash.

CJ
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