On Wed, Jul 08, 2020 at 02:01:50AM +0000, Nick Terrell wrote: > > > > On Jul 7, 2020, at 6:11 PM, Arvind Sankar <nivedita@xxxxxxxxxxxx> wrote: > > > > On Mon, Jul 06, 2020 at 08:46:00PM -0700, Nick Terrell wrote: > >> From: Nick Terrell <terrelln@xxxxxx> > >> > >> * Adds the zstd cmd to scripts/Makefile.lib > >> * Adds the HAVE_KERNEL_ZSTD and KERNEL_ZSTD options > >> > >> Architecture specific support is still needed for decompression. > >> > >> diff --git a/scripts/Makefile.lib b/scripts/Makefile.lib > >> index 916b2f7f7098..d960f8815f87 100644 > >> --- a/scripts/Makefile.lib > >> +++ b/scripts/Makefile.lib > >> @@ -413,6 +413,21 @@ quiet_cmd_xzkern = XZKERN $@ > >> quiet_cmd_xzmisc = XZMISC $@ > >> cmd_xzmisc = cat $(real-prereqs) | $(XZ) --check=crc32 --lzma2=dict=1MiB > $@ > >> > >> +# ZSTD > >> +# --------------------------------------------------------------------------- > >> +# Appends the uncompressed size of the data using size_append. The .zst > >> +# format has the size information available at the beginning of the file too, > >> +# but it's in a more complex format and it's good to avoid changing the part > >> +# of the boot code that reads the uncompressed size. > >> +# Note that the bytes added by size_append will make the zstd tool think that > >> +# the file is corrupt. This is expected. > >> + > >> +quiet_cmd_zstd = ZSTD $@ > >> +cmd_zstd = (cat $(filter-out FORCE,$^) | \ > > ^^ should just be $(real-prereqs) > >> + zstd -19 && \ > >> + $(call size_append, $(filter-out FORCE,$^))) > $@ || \ > > ^^ size_append does not take arguments. It's used as just > > $(size_append) and will always output shell code to print the > > total size of $(real-prereqs) -- see other compressor command > > definitions. > > Yeah, when I wrote this code, this was how the rest of the compressors were implemented. > I noticed that they had all been updated when I was responding to Norbert Lange earlier. > I will submit a v7 shortly with the updated command. > > Thanks for the review, > Nick > > Looks like it changed in 5.1. I guess this patch has been floating around for quite some time :) Here's hoping v8 is the last one!