Use guard() notation instead of explicitly acquiring and releasing spinlocks to simplify the code and ensure that all locks are released. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> --- drivers/input/ff-memless.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/drivers/input/ff-memless.c b/drivers/input/ff-memless.c index c321cdabd214..ec99c070a97c 100644 --- a/drivers/input/ff-memless.c +++ b/drivers/input/ff-memless.c @@ -401,13 +401,11 @@ static void ml_effect_timer(struct timer_list *t) { struct ml_device *ml = from_timer(ml, t, timer); struct input_dev *dev = ml->dev; - unsigned long flags; pr_debug("timer: updating effects\n"); - spin_lock_irqsave(&dev->event_lock, flags); + guard(spinlock_irqsave)(&dev->event_lock); ml_play_effects(ml); - spin_unlock_irqrestore(&dev->event_lock, flags); } /* @@ -465,7 +463,7 @@ static int ml_ff_upload(struct input_dev *dev, struct ml_device *ml = dev->ff->private; struct ml_effect_state *state = &ml->states[effect->id]; - spin_lock_irq(&dev->event_lock); + guard(spinlock_irq)(&dev->event_lock); if (test_bit(FF_EFFECT_STARTED, &state->flags)) { __clear_bit(FF_EFFECT_PLAYING, &state->flags); @@ -477,8 +475,6 @@ static int ml_ff_upload(struct input_dev *dev, ml_schedule_timer(ml); } - spin_unlock_irq(&dev->event_lock); - return 0; } -- 2.47.0.277.g8800431eea-goog