Using guard notation makes the code more compact and error handling more robust by ensuring that mutexes are released in all code paths when control leaves critical section. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> --- drivers/input/joystick/gamecon.c | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/drivers/input/joystick/gamecon.c b/drivers/input/joystick/gamecon.c index c38de3094553..968c0e653f2e 100644 --- a/drivers/input/joystick/gamecon.c +++ b/drivers/input/joystick/gamecon.c @@ -765,33 +765,31 @@ static void gc_timer(struct timer_list *t) static int gc_open(struct input_dev *dev) { struct gc *gc = input_get_drvdata(dev); - int err; - err = mutex_lock_interruptible(&gc->mutex); - if (err) - return err; + scoped_guard(mutex_intr, &gc->mutex) { + if (!gc->used++) { + parport_claim(gc->pd); + parport_write_control(gc->pd->port, 0x04); + mod_timer(&gc->timer, jiffies + GC_REFRESH_TIME); + } - if (!gc->used++) { - parport_claim(gc->pd); - parport_write_control(gc->pd->port, 0x04); - mod_timer(&gc->timer, jiffies + GC_REFRESH_TIME); + return 0; } - mutex_unlock(&gc->mutex); - return 0; + return -EINTR; } static void gc_close(struct input_dev *dev) { struct gc *gc = input_get_drvdata(dev); - mutex_lock(&gc->mutex); + guard(mutex)(&gc->mutex); + if (!--gc->used) { del_timer_sync(&gc->timer); parport_write_control(gc->pd->port, 0x00); parport_release(gc->pd); } - mutex_unlock(&gc->mutex); } static int gc_setup_pad(struct gc *gc, int idx, int pad_type) -- 2.46.0.469.g59c65b2a67-goog