Re: [PATCH] [v2] Input: increase max button number to 0x340

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yes, agree. either way, will be a revolution.

At least, for me as X-Plane flight simulator gamer, a small change in
expanding the key max number can make my device work immediately

Tomasz Pakuła <tomasz.pakula.oficjalny@xxxxxxxxx> 于2024年8月7日周三 14:23写道:
>
> On Wed, 7 Aug 2024 at 07:17, Peter Hutterer <peter.hutterer@xxxxxxxxx> wrote:
> >
> > On Tue, Aug 06, 2024 at 09:12:24PM -0700, Dmitry Torokhov wrote:
> > > > > > > 2. Can we consider using something other than EV_KEY? For example we
> > > > > > > could define EV_MSC/MSC_PROG_KEY and EV_MSC/MSG_PROG_VAL pair to allow
> > > > > > > transmitting key number and state of keys that do not have pre-defined
> > > > > > > meaning. Here we are losing event deduplication and ability to query
> > > > > > > full keyboard state, but I wonder how important that is for the devices
> > > > > > > in question.
> > > > > >
> > > > > > The same problem rears its head in the EV_ABS and EV_REL range, so
> > > > > > fixing it for EV_KEY doesn't necessarily fix it for those.
> > > > > >
> > > > > > MSC_PROG_KEY/VAL pairs would make it difficult to send two button
> > > > > > updates in the same frame without an SYN_MT_REPORT equivalent.
> > >
> > > I do not think that frame notion is that important for keys. It is
> > > typically important for a pointing device state.
> >
> > true, I remember a conversation years back that frames aren't
> > consistently implemented in keyboard drivers anyway which is the reason
> > libinput sends (most) EV_KEY events immediately instad of waiting for a
> > SYN_REPORT.
> >
> > > > > All in all, we've had people using this patch (but increasing KEY_MAX to a
> > > > > whopping 0x4ff) for the past few years with no adverse effects. I've been
> > > > > using a custom Linux kernel with this patch on my Arch machine since about
> > > > > May, and didn't notice anything, even when compiling with debug flags and
> > > > > following and filtering dmesg.
> > > > >
> > > > > So here's the thing I'm most curious about. Is this something, you'd just
> > > > > want to resolve differently, to make it nicer and more logical, or is this
> > > > > really something that would break everything and doing it in this way will
> > > > > never be allowed/merged? That would make a lot of us sad :(
> > >
> > > We need to figure out not only how to handle your class of devices, but
> > > also allow extending number of keys that do have certain semantic
> > > meaning. Peter raised a lot of questions that we need to answer.
> > >
> > > But I wonder, these devices with large number of buttons that do not
> > > have predefined meaning - do they have to be a single input device? Can
> > > we create N input devices if we exceed the "trigger happy" range, all of
> > > them mapping to "trigger happy"? That would mean that userspace would
> > > keep track of key assignment on per-device basis.
> > >
> > > We already split HID devices on per-apllication (not userspace but HID
> > > application) basis, and also when there are several USB interfaces.
> >
> > Honestly, I'd vote against this.
> > re-combining input devices into a single device in userspace is a pain.
> > The split per application in HID is mostly fine because they're
> > usually physically different devices but I recently ran into the issue
> > with the uclogic drivers where various features are split across
> > event nodes. Thse devices have the ring on one event node, the buttons
> > on another, etc. Nothing in (my) userspace is currently set up for this
> > and it'd require a major rework in many places to be able to handle this
> > properly. And it requires that rework in every userspace stack, possibly
> > special-cased on a vendor id. In the end it was easier (re-)writing BPFs
> > to get the expected event node behaviour than dealing with the split.
> >
> > A device that arbitrarily splits makes this even more difficult - which
> > one of the event nodes has buttons 1-20 and which one has 21-40? We'd need
> > some other magic somewhere (e.g. hiding in uniq) and some digging around
> > in udev to figure out which ones are part of the same device.
> >
> > I'd rather not go with a simple-for-now solution that makes everything
> > in userspace more complicated, forever.
> >
> > Cheers,
> >   Peter
>
> Yes, I would also say splitting is, unfortunately, out of the question, because
> of the intended use-case of joysticks and other gaming devices. Most games do
> not handle multiple inputs and only allow for one device to be set up at the
> same time. This means, any buttons not present on the first device would simply
> be inaccessible and the end result would be the same as now.
>
> It seems like we're stuck between a rock and a hard place, but at least one
> thing makes this easier. Even if a new usage shows up, it doesn't really
> matter for games and especially sdl. Given button must just work, and it's
> designated usage is of no concern. For all intents and purposes, it's just a
> random name that may or may not show up in the binding settings.
>
> Moreover, all these usages are lost in the proton translation layer, and most
> games are played with it's help nowadays. For the Windows games behind wine,
> these buttons don't have any special meaning and just have numbers.
>
> While I understand that a new usage might show up someday, I wonder how
> likely it is in the near future. TRIGGER_HAPPY range was added about 20 years
> ago? For me, as a 27 year old it seems like a lifetime ago.
>
> I guess my point is that if we were to increase these button ranges in ANY
> different way than increasing this limit, we would still need massive movement
> to get all the software to handle these new cases, if they ever would actually
> care/have resources to do so.
>
> Tomasz





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