On Wed, May 29, 2024 at 12:38 AM Benjamin Tissoires <bentiss@xxxxxxxxxx> wrote: > > > Take a look at include/linux/bpf_mprog.h > > I suspect it might be useful here too. > > From the quick look of it this is interesting, but for plain struct > bpf_prog, right? > > So I would have to adapt this include for struct_ops? yeah. It needs work to be adapted to work with struct-ops. I mentioned it mainly from uapi perspective. BPF_F_BEFORE, BPF_F_AFTER, BPF_F_REPLACE. Would be good to keep things consistent. > > > @@ -112,6 +113,63 @@ struct hid_ops { > > > > > > extern struct hid_ops *hid_ops; > > > > > > +/** > > > + * struct hid_bpf_ops - A BPF struct_ops of callbacks allowing to attach HID-BPF > > > + * programs to a HID device > > > + * @hid_id: the HID uniq ID to attach to. This is writeable before ``load()``, and > > > + * cannot be changed after > > > + * @flags: &enum hid_bpf_attach_flags to assign flags before ``load()``. > > > + * Writeable only before ``load()`` > > > + */ > > > +struct hid_bpf_ops { > > > + /* hid_id needs to stay first so we can easily change it > > > + * from userspace. > > > + */ > > > > hmm. > > patch 5 just does: > > + skel->struct_ops.mouse_invert->hid_id = hid_id; > > > > I don't see a reason why it needs to be first. > > See the selftests (and my external loader, udev-hid-bpf): > > map = bpf_object__find_map_by_name(*self->skel->skeleton->obj, > programs[i].name + 4); > ASSERT_OK_PTR(map) TH_LOG("can not find struct_ops by name '%s'", > programs[i].name + 4); > > /* hid_id is the first field of struct hid_bpf_ops */ > ops_hid_id = bpf_map__initial_value(map, NULL); > ASSERT_OK_PTR(ops_hid_id) TH_LOG("unable to retrieve struct_ops data"); > > *ops_hid_id = self->hid_id; > > Basically, I want to have to deal with .bpf.o and not the skeletons for > the generic case. I want to be able to drop a file in /lib/firmware/hid > and have udev-hid-bpf load it without having to recompile udev-hid-bpf. and with additional restriction of only one struct-ops prog per elf file, right? Otherwise multiple hid_bpf_ops will be in the same elf section and the same map. > I couldn't seem to be able to access the struct_ops BTF information from > libbpf, so I decided to have hid_id and flags first and consider this to > be ABI while I figure out how to get to the real offsets :) I see. I guess it's ok for now.