Hi Milas, On Thu, Mar 28, 2024 at 03:06:51AM +0100, Milas Robin wrote: > Add support for the Wii U / Nintendo Switch gamecube controller adapter Thank you for the driver, a few comments below. > > Signed-off-by: Milas Robin <milas.robin@xxxxxxx> > --- > drivers/input/joystick/Kconfig | 20 + > drivers/input/joystick/Makefile | 1 + > drivers/input/joystick/gamecube-adapter.c | 607 ++++++++++++++++++++++ > 3 files changed, 628 insertions(+) > create mode 100644 drivers/input/joystick/gamecube-adapter.c > > diff --git a/drivers/input/joystick/Kconfig b/drivers/input/joystick/Kconfig > index 7755e5b454d2..18ab1f893ed0 100644 > --- a/drivers/input/joystick/Kconfig > +++ b/drivers/input/joystick/Kconfig > @@ -422,4 +422,24 @@ config JOYSTICK_SEESAW > To compile this driver as a module, choose M here: the module will be > called adafruit-seesaw. > > +config JOYSTICK_NGC > + tristate "Nintendo GameCube adapter support" > + depends on USB_ARCH_HAS_HCD > + select USB > + help > + Say Y here if you want to use Nintendo GameCube adapter with > + your computer. > + Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV) > + and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well. > + > + To compile this driver as a module, choose M here: the > + module will be called gamecube_adapter. > + > +config JOYSTICK_NGC_FF > + bool "Nintendo GameCube adapter rumble support" > + depends on JOYSTICK_NGC && INPUT > + select INPUT_FF_MEMLESS > + help > + Say Y here if you want to take advantage of GameCube controller rumble features. > + > endif > diff --git a/drivers/input/joystick/Makefile b/drivers/input/joystick/Makefile > index 9976f596a920..db0f137ba57f 100644 > --- a/drivers/input/joystick/Makefile > +++ b/drivers/input/joystick/Makefile > @@ -25,6 +25,7 @@ obj-$(CONFIG_JOYSTICK_JOYDUMP) += joydump.o > obj-$(CONFIG_JOYSTICK_MAGELLAN) += magellan.o > obj-$(CONFIG_JOYSTICK_MAPLE) += maplecontrol.o > obj-$(CONFIG_JOYSTICK_N64) += n64joy.o > +obj-$(CONFIG_JOYSTICK_NGC) += gamecube-adapter.o > obj-$(CONFIG_JOYSTICK_PSXPAD_SPI) += psxpad-spi.o > obj-$(CONFIG_JOYSTICK_PXRC) += pxrc.o > obj-$(CONFIG_JOYSTICK_QWIIC) += qwiic-joystick.o > diff --git a/drivers/input/joystick/gamecube-adapter.c b/drivers/input/joystick/gamecube-adapter.c > new file mode 100644 > index 000000000000..85d69f39d732 > --- /dev/null > +++ b/drivers/input/joystick/gamecube-adapter.c > @@ -0,0 +1,607 @@ > +// SPDX-License-Identifier: GPL-2.0-or-later > +/* > + * Copyright (c) 2024 Milas Robin > + * > + * Based on the work of: > + * Michael Lelli > + * Dolphin Emulator project > + */ > + > +#include <linux/usb.h> > +#include <linux/module.h> > +#include <linux/slab.h> > +#include <linux/input.h> > +#include <linux/usb/input.h> > + > +/* Did not use usb-hid as it is not an hid driver */ > +#define USB_VENDOR_ID_NINTENDO 0x057e > +#define USB_DEVICE_ID_NINTENDO_GCADAPTER 0x0337 > + > +#define EP_IN 0x81 > +#define EP_OUT 0x02 > + > +#define GCC_OUT_PKT_LEN 5 > +#define GCC_IN_PKT_LEN 37 > + > +enum gamecube_status { > + GAMECUBE_NONE, > + GAMECUBE_WIRED = 0x10, > + GAMECUBE_WIRELESS = 0x20, > +}; > + > +struct gcc_data { > + struct ngc_data *adapter; > + struct input_dev *input; > + u8 no; > + u8 status; > + bool enable; > +}; > + > +struct ngc_data { > + char phys[64]; > + > + struct usb_device *udev; > + struct usb_interface *intf; > + > + struct urb *irq_in; > + u8 *idata; > + dma_addr_t idata_dma; > + spinlock_t idata_lock; > + > + struct urb *irq_out; > + struct usb_anchor irq_out_anchor; > + u8 *odata; > + dma_addr_t odata_dma; > + spinlock_t odata_lock; /* output data */ > + bool irq_out_active; /* we must not use an active URB */ I think all of this starting with irq_out should be under #ifdef CONFIG_JOYSTICK_NGC_FF. > +#ifdef CONFIG_JOYSTICK_NGC_FF > + u8 odata_rumbles[4]; > + bool rumble_changed; /* if rumble need update*/ > +#endif > + > + struct gcc_data controllers[4]; Would be nice to have a #define for 4. > + struct work_struct work; /* create/delete controller input files */ > +}; > + > +#ifdef CONFIG_JOYSTICK_NGC_FF > +/* Callers must hold gdata->odata_lock spinlock */ Then please use lockdep_assert_held(). > +static int ngc_queue_rumble(struct ngc_data *gdata) > +{ > + int error; > + Please check irq_out_active flag here and also provide a stub for !CONFIG_JOYSTICK_NGC_FF so you do not need to sprinkle #ifdef checks.. > + memcpy(gdata->odata + 1, gdata->odata_rumbles, > + sizeof(gdata->odata_rumbles)); > + gdata->irq_out_active = true; > + gdata->rumble_changed = false; > + gdata->odata[0] = 0x11; > + gdata->irq_out->transfer_buffer_length = 5; > + > + usb_anchor_urb(gdata->irq_out, &gdata->irq_out_anchor); > + error = usb_submit_urb(gdata->irq_out, GFP_ATOMIC); > + if (error) { > + dev_err(&gdata->intf->dev, > + "%s - usb_submit_urb failed with result %d\n", > + __func__, error); > + usb_unanchor_urb(gdata->irq_out); > + error = -EIO; > + } > + return error; > +} > + > +static int ngc_set_rumble_value(struct ngc_data *gdata, u8 controller, u8 value) Since you want 0 or 1 for the value make it a "bool value". > +{ > + unsigned long flags; > + int error; / > + > + value = !!value; > + if (controller > 4) > + return -EINVAL; > + > + spin_lock_irqsave(&gdata->odata_lock, flags); Let's start using guard construct: guard(spinlock_irqsave)(&gdata->odata_lock); if (gdata->odata_rumbles[controller] == value) return 0; gdata->odata_rumbles[controller] = value; gdata->rumble_changed = true; return ngc_queue_rumble(gdata); > + if (gdata->odata_rumbles[controller] == value) { > + spin_unlock_irqrestore(&gdata->odata_lock, flags); > + return 0; > + } > + gdata->odata_rumbles[controller] = value; > + gdata->rumble_changed = true; > + if (!gdata->irq_out_active) > + error = ngc_queue_rumble(gdata); > + spin_unlock_irqrestore(&gdata->odata_lock, flags); > + return error; > +} > + > +static int ngc_rumble_play(struct input_dev *dev, void *data, > + struct ff_effect *eff) > +{ > + struct gcc_data *gccdata = input_get_drvdata(dev); > + u8 value; > + > + /* > + * The gamecube controller supports only a single rumble motor so if any > + * magnitude is set to non-zero then we start the rumble motor. If both are > + * set to zero, we stop the rumble motor. > + */ > + > + if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude) > + value = 1; > + else > + value = 0; > + return ngc_set_rumble_value(gccdata->adapter, gccdata->no, value); If value is a bool you can simply say return ngc_set_rumble_value(gccdata->adapter, gccdata->no, eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude); > +} > +static int ngc_init_ff(struct gcc_data *gccdev) > +{ > + input_set_capability(gccdev->input, EV_FF, FF_RUMBLE); > + > + return input_ff_create_memless(gccdev->input, NULL, ngc_rumble_play); > +} > +#else > +static int ngc_init_ff(struct gcc_data *gccdev) { return 0; } > +#endif > + > +static void ngc_irq_out(struct urb *urb) > +{ > + struct ngc_data *gdata = urb->context; > + struct device *dev = &gdata->intf->dev; > + int status = urb->status; > + unsigned long flags; > + > + spin_lock_irqsave(&gdata->odata_lock, flags); guard(); > + > + switch (status) { > + case 0: > + /* success */ > +#ifdef CONFIG_JOYSTICK_NGC_FF > + gdata->irq_out_active = gdata->rumble_changed; > +#else > + gdata->irq_out_active = false; > +#endif > + break; > + case -ECONNRESET: > + case -ENOENT: > + case -ESHUTDOWN: > + /* this urb is terminated, clean up */ > + dev_dbg(dev, "%s - urb shutting down with status: %d\n", > + __func__, status); > + gdata->irq_out_active = false; Do you really want to send out URB again in this case? > + break; > + > + default: > + dev_dbg(dev, "%s - nonzero urb status received: %d\n", > + __func__, status); And here? > + break; > + } > +#ifdef CONFIG_JOYSTICK_NGC_FF > + if (gdata->irq_out_active) > + ngc_queue_rumble(gdata); > +#endif > + spin_unlock_irqrestore(&gdata->odata_lock, flags); > +} > + > +static int ngc_init_output(struct ngc_data *gdata, > + struct usb_endpoint_descriptor *irq) > +{ > + int error = -ENOMEM; > + > + init_usb_anchor(&gdata->irq_out_anchor); > + > + gdata->odata = usb_alloc_coherent(gdata->udev, GCC_OUT_PKT_LEN, GFP_KERNEL, > + &gdata->odata_dma); > + if (!gdata->odata) > + return error; > + > + spin_lock_init(&gdata->odata_lock); > + > + gdata->irq_out = usb_alloc_urb(0, GFP_KERNEL); > + > + if (!gdata->irq_out) > + goto err_free_coherent; > + > + usb_fill_int_urb(gdata->irq_out, gdata->udev, > + usb_sndintpipe(gdata->udev, irq->bEndpointAddress), > + gdata->odata, GCC_OUT_PKT_LEN, ngc_irq_out, gdata, > + irq->bInterval); > + gdata->irq_out->transfer_dma = gdata->odata_dma; > + gdata->irq_out->transfer_flags |= URB_NO_TRANSFER_DMA_MAP; > + return 0; > + > +err_free_coherent: > + usb_free_coherent(gdata->udev, GCC_OUT_PKT_LEN, gdata->odata, > + gdata->odata_dma); > + return error; > +} > + > +static void ngc_deinit_output(struct ngc_data *gdata) > +{ > + usb_free_urb(gdata->irq_out); > + usb_free_coherent(gdata->udev, GCC_OUT_PKT_LEN, gdata->odata, > + gdata->odata_dma); > +} > + > +static void gcc_input(struct gcc_data *gccdata, const u8 *keys) > +{ > + input_report_key(gccdata->input, BTN_A, !!(keys[1] & BIT(0))); > + input_report_key(gccdata->input, BTN_B, !!(keys[1] & BIT(1))); > + input_report_key(gccdata->input, BTN_X, !!(keys[1] & BIT(2))); > + input_report_key(gccdata->input, BTN_Y, !!(keys[1] & BIT(3))); > + input_report_key(gccdata->input, BTN_DPAD_LEFT, !!(keys[1] & BIT(4))); > + input_report_key(gccdata->input, BTN_DPAD_RIGHT, !!(keys[1] & BIT(5))); > + input_report_key(gccdata->input, BTN_DPAD_DOWN, !!(keys[1] & BIT(6))); > + input_report_key(gccdata->input, BTN_DPAD_UP, !!(keys[1] & BIT(7))); > + > + input_report_key(gccdata->input, BTN_START, !!(keys[2] & BIT(0))); > + input_report_key(gccdata->input, BTN_TR2, !!(keys[2] & BIT(1))); > + input_report_key(gccdata->input, BTN_TR, !!(keys[2] & BIT(2))); > + input_report_key(gccdata->input, BTN_TL, !!(keys[2] & BIT(3))); Can we maybe have a list of mapping bits to events and loop over them. You also do not need to normalize value for input_report_key(), it does it for you. > + > + input_report_abs(gccdata->input, ABS_X, keys[3]); > + input_report_abs(gccdata->input, ABS_Y, keys[4] ^ 0xFF); > + input_report_abs(gccdata->input, ABS_RX, keys[5]); > + input_report_abs(gccdata->input, ABS_RY, keys[6] ^ 0xFF); > + input_report_abs(gccdata->input, ABS_Z, keys[7]); > + input_report_abs(gccdata->input, ABS_RZ, keys[8]); > + > + input_sync(gccdata->input); > +} > + > + > +static u8 ngc_connected_type(u8 status) > +{ > + u8 type = status & (GAMECUBE_WIRED | GAMECUBE_WIRELESS); > + > + switch (type) { > + case GAMECUBE_WIRED: > + case GAMECUBE_WIRELESS: > + return type; > + default: > + return 0; > + } > +} > + > +static int ngc_controller_init(struct gcc_data *gccdev, u8 status) > +{ > + int error; > + > + gccdev->input = input_allocate_device(); > + if (!gccdev->input) > + return -ENOMEM; > + > + input_set_drvdata(gccdev->input, gccdev); > + usb_to_input_id(gccdev->adapter->udev, &gccdev->input->id); > + gccdev->input->name = "Nintendo GameCube Controller"; > + gccdev->input->phys = gccdev->adapter->phys; > + > + set_bit(EV_KEY, gccdev->input->evbit); > + > + set_bit(BTN_A, gccdev->input->keybit); > + set_bit(BTN_B, gccdev->input->keybit); > + set_bit(BTN_X, gccdev->input->keybit); > + set_bit(BTN_Y, gccdev->input->keybit); > + set_bit(BTN_DPAD_LEFT, gccdev->input->keybit); > + set_bit(BTN_DPAD_RIGHT, gccdev->input->keybit); > + set_bit(BTN_DPAD_DOWN, gccdev->input->keybit); > + set_bit(BTN_DPAD_UP, gccdev->input->keybit); > + set_bit(BTN_START, gccdev->input->keybit); > + set_bit(BTN_TR2, gccdev->input->keybit); > + set_bit(BTN_TR, gccdev->input->keybit); > + set_bit(BTN_TL, gccdev->input->keybit); > + > + set_bit(EV_ABS, gccdev->input->evbit); > + > + set_bit(ABS_X, gccdev->input->absbit); > + set_bit(ABS_Y, gccdev->input->absbit); > + set_bit(ABS_RX, gccdev->input->absbit); > + set_bit(ABS_RY, gccdev->input->absbit); > + set_bit(ABS_Z, gccdev->input->absbit); > + set_bit(ABS_RZ, gccdev->input->absbit); These bits will be set by input_set_abs_params() below. > + > + input_set_abs_params(gccdev->input, ABS_X, 0, 255, 16, 16); > + input_set_abs_params(gccdev->input, ABS_Y, 0, 255, 16, 16); > + input_set_abs_params(gccdev->input, ABS_RX, 0, 255, 16, 16); > + input_set_abs_params(gccdev->input, ABS_RY, 0, 255, 16, 16); > + input_set_abs_params(gccdev->input, ABS_Z, 0, 255, 16, 0); > + input_set_abs_params(gccdev->input, ABS_RZ, 0, 255, 16, 0); > + error = ngc_init_ff(gccdev); > + if (error) { > + dev_warn(&gccdev->input->dev, "Could not create ff (skipped)"); > + goto ngc_deinit_controller; > + } > + error = input_register_device(gccdev->input); > + if (error) > + goto ngc_deinit_controller_ff; > + gccdev->enable = true; > + return 0; > +ngc_deinit_controller_ff: > + input_ff_destroy(gccdev->input); > +ngc_deinit_controller: > + input_free_device(gccdev->input); > + return error; > +} > + > +static void ngc_controller_update_work(struct work_struct *work) > +{ > + int i; > + u8 status[4]; > + bool enable[4]; > + unsigned long flags; > + struct ngc_data *gdata = container_of(work, struct ngc_data, work); > + > + for (i = 0; i < 4; i++) { > + status[i] = gdata->controllers[i].status; > + enable[i] = ngc_connected_type(status[i]) != 0; > + } > + > + for (i = 0; i < 4; i++) { > + if (enable[i] && !gdata->controllers[i].enable) { > + if (ngc_controller_init(&gdata->controllers[i], status[i]) != 0) > + enable[i] = false; > + } > + } > + > + spin_lock_irqsave(&gdata->idata_lock, flags); > + for (i = 0; i < 4; i++) > + swap(gdata->controllers[i].enable, enable[i]); > + spin_unlock_irqrestore(&gdata->idata_lock, flags); > + > + for (i = 0; i < 4; i++) { > + if (enable[i] && !gdata->controllers[i].enable) > + input_unregister_device(gdata->controllers[i].input); > + } > +} > + > +static void ngc_input(struct ngc_data *gdata) > +{ > + int i; > + unsigned long flags; > + bool updated = false; > + > + for (i = 0; i < 4; i++) { > + updated = updated || > + gdata->idata[1 + 9 * i] != gdata->controllers[i].status; > + gdata->controllers[i].status = gdata->idata[1 + 9 * i]; > + } > + if (updated) > + schedule_work(&gdata->work); > + spin_lock_irqsave(&gdata->idata_lock, flags); > + for (i = 0; i < 4; i++) { > + if (gdata->controllers[i].enable) > + gcc_input(&gdata->controllers[i], &gdata->idata[1 + 9 * i]); > + } > + spin_unlock_irqrestore(&gdata->idata_lock, flags); > +} > + > +static void ngc_irq_in(struct urb *urb) > +{ > + struct ngc_data *gdata = urb->context; > + struct usb_interface *intf = gdata->intf; > + int error; > + > + switch (urb->status) { > + case 0: > + break; > + case -EOVERFLOW: > + case -ECONNRESET: > + case -ENOENT: > + case -ESHUTDOWN: > + dev_dbg(&intf->dev, "controller urb shutting down: %d\n", > + urb->status); > + return; > + default: > + dev_dbg(&intf->dev, "controller urb status: %d\n", urb->status); > + goto exit; > + } > + if (gdata->irq_in->actual_length != GCC_IN_PKT_LEN) > + dev_warn(&intf->dev, "Bad sized packet\n"); > + else if (gdata->idata[0] != 0x21) > + dev_warn(&intf->dev, "Unknown opcode %d\n", gdata->idata[0]); > + else > + ngc_input(gdata); > +exit: > + error = usb_submit_urb(gdata->irq_in, GFP_ATOMIC); > + if (error) > + dev_err(&intf->dev, "controller urb failed: %d\n", error); > +} > + > +static int ngc_init_input(struct ngc_data *gdata, > + struct usb_endpoint_descriptor *irq) > +{ > + int error = -ENOMEM; > + > + gdata->idata = usb_alloc_coherent(gdata->udev, GCC_IN_PKT_LEN, GFP_KERNEL, > + &gdata->idata_dma); > + if (!gdata->idata) > + return error; > + > + gdata->irq_in = usb_alloc_urb(0, GFP_KERNEL); > + if (!gdata->irq_in) > + goto err_free_coherent; > + > + usb_fill_int_urb(gdata->irq_in, gdata->udev, > + usb_rcvintpipe(gdata->udev, irq->bEndpointAddress), > + gdata->idata, GCC_IN_PKT_LEN, ngc_irq_in, gdata, > + irq->bInterval); > + gdata->irq_in->transfer_dma = gdata->idata_dma; > + gdata->irq_in->transfer_flags |= URB_NO_TRANSFER_DMA_MAP; > + > + spin_lock_init(&gdata->idata_lock); > + INIT_WORK(&gdata->work, ngc_controller_update_work); > + > + return 0; > + > +err_free_coherent: > + usb_free_coherent(gdata->udev, GCC_IN_PKT_LEN, gdata->idata, > + gdata->idata_dma); > + return error; > + > +} > + > + > +static void ngc_deinit_input(struct ngc_data *gdata) > +{ > + usb_free_urb(gdata->irq_in); > + usb_free_coherent(gdata->udev, GCC_IN_PKT_LEN, gdata->idata, > + gdata->idata_dma); > +} > + > + > +static int ngc_init_irq(struct ngc_data *gdata) > +{ > + struct usb_endpoint_descriptor *eps[] = { NULL, NULL }; > + int error; > + > + error = usb_find_common_endpoints(gdata->intf->cur_altsetting, NULL, NULL, > + &eps[0], &eps[1]); > + if (error) > + return -ENODEV; > + error = ngc_init_output(gdata, eps[1]); > + if (error) > + return error; > + error = ngc_init_input(gdata, eps[0]); > + if (error) > + goto err_deinit_out; > +#ifdef CONFIG_JOYSTICK_NGC_FF > + memset(gdata->odata_rumbles, 0, 4); > + gdata->rumble_changed = false; Don't you allocate zeroed out memory? > +#endif > + gdata->irq_out_active = true; > + gdata->odata[0] = 0x13; > + gdata->irq_out->transfer_buffer_length = 1; > + > + error = usb_submit_urb(gdata->irq_in, GFP_KERNEL); > + if (error) > + goto err_deinit_in; > + > + usb_anchor_urb(gdata->irq_out, &gdata->irq_out_anchor); > + error = usb_submit_urb(gdata->irq_out, GFP_ATOMIC); > + if (error) { > + dev_err(&gdata->intf->dev, > + "%s - usb_submit_urb failed with result %d\n", > + __func__, error); > + usb_unanchor_urb(gdata->irq_out); > + error = -EIO; > + goto err_kill_in_urb; > + } > + > + return 0; > +err_kill_in_urb: > + usb_kill_urb(gdata->irq_in); > +err_deinit_in: > + ngc_deinit_input(gdata); > +err_deinit_out: > + ngc_deinit_output(gdata); > + return error; > +} > + > +static void ngc_deinit_irq(struct ngc_data *gdata) > +{ > + if (!usb_wait_anchor_empty_timeout(&gdata->irq_out_anchor, 5000)) { > + dev_warn(&gdata->intf->dev, > + "timed out waiting for output URB to complete, killing\n"); > + usb_kill_anchored_urbs(&gdata->irq_out_anchor); Why can't we simply kill out URB and not dean with anchoring? > + } > + usb_kill_urb(gdata->irq_in); > + /* Make sure we are done with presence work if it was scheduled */ > + flush_work(&gdata->work); > + > + ngc_deinit_input(gdata); > + ngc_deinit_output(gdata); > +} > + > +static void ngc_init_controllers(struct ngc_data *gdata) > +{ > + int i; > + > + for (i = 0; i < ARRAY_SIZE(gdata->controllers); i++) { > + gdata->controllers[i].adapter = gdata; > + gdata->controllers[i].no = i; > + gdata->controllers[i].status = GAMECUBE_NONE; > + gdata->controllers[i].enable = false; > + } > +} > + > +static struct attribute *ngc_attrs[] = { > + NULL, > +}; > + > +static const struct attribute_group ngc_attr_group = { > + .attrs = ngc_attrs, > +}; > + > +static int ngc_init_attr(struct ngc_data *gdata) > +{ > + return sysfs_create_group(&gdata->intf->dev.kobj, &ngc_attr_group); > +} > + > +static void ngc_deinit_attr(struct ngc_data *gdata) > +{ > + sysfs_remove_group(&gdata->intf->dev.kobj, &ngc_attr_group); > +} What is all this for? > + > + > +static int ngc_usb_probe(struct usb_interface *iface, const struct usb_device_id *id) > +{ > + struct usb_device *udev = interface_to_usbdev(iface); > + struct ngc_data *gdata; > + int error; > + > + gdata = kzalloc(sizeof(struct ngc_data), GFP_KERNEL); > + if (!gdata) > + return -ENOMEM; > + usb_set_intfdata(iface, gdata); > + gdata->udev = udev; > + gdata->intf = iface; > + > + usb_make_path(udev, gdata->phys, sizeof(gdata->phys)); > + strlcat(gdata->phys, "/input0", sizeof(gdata->phys)); > + > + ngc_init_controllers(gdata); > + error = ngc_init_irq(gdata); > + if (error) > + goto err_free_devs; > + error = ngc_init_attr(gdata); > + if (error) > + goto err_deinit_endpoints; > + dev_info(&iface->dev, "New device registered\n"); > + return 0; > +err_deinit_endpoints: > + ngc_deinit_irq(gdata); > +err_free_devs: > + usb_set_intfdata(iface, NULL); > + kfree(gdata); > + return error; > +} > + > +static void ngc_usb_disconnect(struct usb_interface *iface) > +{ > + int i; > + struct ngc_data *gdata = usb_get_intfdata(iface); Make this first line. > + > + for (i = 0; i < 4; i++) { > + if (gdata->controllers[i].enable) > + input_unregister_device(gdata->controllers[i].input); > + } > + ngc_deinit_attr(gdata); > + ngc_deinit_irq(gdata); > + usb_set_intfdata(iface, NULL); > + kfree(gdata); > +} > + > +static const struct usb_device_id ngc_usb_devices[] = { > + { USB_DEVICE(USB_VENDOR_ID_NINTENDO, > + USB_DEVICE_ID_NINTENDO_GCADAPTER) }, > + {} > +}; > + Drop empty line. > +MODULE_DEVICE_TABLE(usb, ngc_usb_devices); > + > +static struct usb_driver ngc_usb_driver = { > + .name = "gamecube_adapter", > + .id_table = ngc_usb_devices, > + .probe = ngc_usb_probe, > + .disconnect = ngc_usb_disconnect, > +}; > + > +module_usb_driver(ngc_usb_driver); > + > +MODULE_LICENSE("GPL"); > +MODULE_AUTHOR("Robin Milas <milas.robin@xxxxxxx>"); > +MODULE_DESCRIPTION("Driver for GameCube adapter"); > -- > 2.44.0 > Thanks. -- Dmitry