Currently hid-debug only output question marks for all force feedback related input mapping making debugging gamepads with force feedback a challenge. This adds the necessary mapping information to output EV_FF and FF_STATUS related information. Signed-off-by: Thomas Kuehne <thomas.kuehne@xxxxxx> --- drivers/hid/hid-debug.c | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/drivers/hid/hid-debug.c b/drivers/hid/hid-debug.c index add353a17853..bd9bb235363f 100644 --- a/drivers/hid/hid-debug.c +++ b/drivers/hid/hid-debug.c @@ -3572,12 +3572,38 @@ static const char *software[SW_CNT] = { [SW_MACHINE_COVER] = "MachineCover", }; +static const char *force[FF_CNT] = { + [FF_RUMBLE] = "FF_RUMBLE", + [FF_PERIODIC] = "FF_PERIODIC", + [FF_CONSTANT] = "FF_CONSTANT", + [FF_SPRING] = "FF_SPRING", + [FF_FRICTION] = "FF_FRICTION", + [FF_DAMPER] = "FF_DAMPER", + [FF_INERTIA] = "FF_INERTIA", + [FF_RAMP] = "FF_RAMP", + [FF_SQUARE] = "FF_SQUARE", + [FF_TRIANGLE] = "FF_TRIANGLE", + [FF_SINE] = "FF_SINE", + [FF_SAW_UP] = "FF_SAW_UP", + [FF_SAW_DOWN] = "FF_SAW_DOWN", + [FF_CUSTOM] = "FF_CUSTOM", + [FF_GAIN] = "FF_GAIN", + [FF_AUTOCENTER] = "FF_AUTOCENTER", + [FF_MAX] = "FF_MAX", +}; + +static const char *force_status[FF_STATUS_MAX + 1] = { + [FF_STATUS_STOPPED] = "FF_STATUS_STOPPED", + [FF_STATUS_PLAYING] = "FF_STATUS_PLAYING", +}; + static const char **names[EV_MAX + 1] = { [EV_SYN] = syncs, [EV_KEY] = keys, [EV_REL] = relatives, [EV_ABS] = absolutes, [EV_MSC] = misc, [EV_LED] = leds, [EV_SND] = sounds, [EV_REP] = repeats, - [EV_SW] = software, + [EV_SW] = software, [EV_FF] = force, + [EV_FF_STATUS] = force_status, }; static void hid_resolv_event(__u8 type, __u16 code, struct seq_file *f) base-commit: 9ed46da14b9b9b2ad4edb3b0c545b6dbe5c00d39 -- 2.40.1