Now that the driver core can properly handle constant struct bus_type, move the gameport_bus variable to be a constant structure as well, placing it into read-only memory which can not be modified at runtime. Cc: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> Suggested-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> Signed-off-by: Ricardo B. Marliere <ricardo@xxxxxxxxxxxx> --- drivers/input/gameport/gameport.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 34f416a3ebcb..cfcc81c47b50 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex); static LIST_HEAD(gameport_list); -static struct bus_type gameport_bus; +static const struct bus_type gameport_bus; static void gameport_add_port(struct gameport *gameport); static void gameport_attach_driver(struct gameport_driver *drv); @@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv) return !gameport_drv->ignore; } -static struct bus_type gameport_bus = { +static const struct bus_type gameport_bus = { .name = "gameport", .dev_groups = gameport_device_groups, .drv_groups = gameport_driver_groups, --- base-commit: 7d0f351da46098b3bbb147f886f059473b84ff48 change-id: 20240204-bus_cleanup-input-76cc02d48361 Best regards, -- Ricardo B. Marliere <ricardo@xxxxxxxxxxxx>