Supertuxkart uses SDL2, which doesn't have the proper evdev (or for Windows dinput) mappings when not using the native hidapi/hidraw backends. Thanks, Roderick On Mon, Nov 27, 2023 at 6:19 PM Alexander Koskovich <AKoskovich@xxxxx> wrote: > > To clarify, I did test this patch locally on Fedora Rawhide and confirm it works with games. It does resolve the issue, and is a workaround. > It's not just Steam/Proton I'm seeing this issue in, I'm seeing it in native Linux games like SuperTuxKart. > > > > On Monday, November 27th, 2023 at 9:16 PM, Rahul Rameshbabu <sergeantsagara@xxxxxxxxxxxxxx> wrote: > > > > > > > > On Sun, 26 Nov, 2023 00:15:49 +0000 "Alexander Koskovich" AKoskovich@xxxxx wrote: > > > > > This brings functionality of the DualSense Edge controller inline > > > with the stock PS5 controller. > > > > > > Signed-off-by: Alexander Koskovich akoskovich@xxxxx > > > --- > > > > > > Will provide a follow-up to the relevant discussion. > > > > https://lore.kernel.org/linux-input/P8jVfYBAwiM_8MIgshN0osVVfshfBH2-oZCQuqoqh0Hy76_031zuZvYXWl0edtfTUwDOSNlc5priSRXI3G5dboVh5VPbcdxzAcEF7EvUVgo=@protonmail.com/T/#t > > > > Since I assume this patch was not actually tested to resolve the issue > > based on the evtest results, I think we should drop this patch. Will > > mention some details I might have with regards to the behavior you are > > seeing with Steam/Proton specifically. > > > > -- > > Thanks, > > > > Rahul Rameshbabu >