Re: [PATCH 2/2] hid-sony: DS3: Report analog buttons for Sixaxis

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On 8/27/23 00:21, Max Staudt wrote:
This change exposes these buttons as axes in a way that is as backwards
compatible and as close to the Linux gamepad spec as possible.

[...]

  - The D-Pad as ABS_HAT0X/ABS_HAT0Y, -255 to 255


One further idea:

The DualShock 3 reports all 4 D-pad buttons separately, and hid-sony currently reports them as discrete digital buttons to userspace.


Would it be better to do the same with the analog buttons, i.e. to report the 4 measurements as discrete axes, rather than the current patch's approach of merging them into two logical axes?

Of course, this would require 4 more axes, this would not fit into any existing scheme, and since we've run out of ABS_MISC+n at this point, this could be a further reason for officially reserving a range of axes for analog buttons. Something like:


#define ABS_BTN_SOUTH		0x40
#define ABS_BTN_A		ABS_BTN_SOUTH
#define ABS_BTN_EAST		0x41
#define ABS_BTN_B		ABS_BTN_EAST
#define ABS_BTN_C		0x42
#define ABS_BTN_NORTH		0x43
#define ABS_BTN_X		ABS_BTN_NORTH
#define ABS_BTN_WEST		0x44
#define ABS_BTN_Y		ABS_BTN_WEST
#define ABS_BTN_Z		0x45

#define ABS_BTN_DPAD_UP		0x46
#define ABS_BTN_DPAD_DOWN	0x47
#define ABS_BTN_DPAD_LEFT	0x48
#define ABS_BTN_DPAD_RIGHT	0x49

#define ABS_MAX			0x4f
#define ABS_CNT			(ABS_MAX+1)



Max




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