The original Xbox controllers (XTYPE_XBOX) report 8 buttons in an analog fashion, in addition to the digital on/off state: - Action buttons A/B/X/Y/black/white - Triggers L/R Up until now, only the triggers L/R are reported as values 0-255. The other pressure sensitive buttons are reported as digital buttons, as found on other controllers. This change exposes these buttons as axes in a way that is as backwards compatible as possible. The new axes are merely added, and numbered after any existing axes. This way, libraries like SDL which renumber axes in enumeration order, can keep their button/axis mapping as-is. Userspace can keep working as before, and can optionally use the new values when handling this type of gamepad. - BTN_A..BTN_Z mapped to ABS_MISC+0..ABS_MISC+5, 0 to 255 Signed-off-by: Max Staudt <max@xxxxxxxxx> --- drivers/input/joystick/xpad.c | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c index cdb193317c3b..609c06f795de 100644 --- a/drivers/input/joystick/xpad.c +++ b/drivers/input/joystick/xpad.c @@ -420,6 +420,14 @@ static const signed short xpad_abs_triggers[] = { -1 }; +/* used for analog face buttons mapped to axes */ +static const signed short xpad_abs_analog_face_buttons[] = { + ABS_MISC + 0, ABS_MISC + 1, /* A, B */ + ABS_MISC + 3, ABS_MISC + 4, /* X, Y */ + ABS_MISC + 2, ABS_MISC + 5, /* C, Z */ + -1 +}; + /* used when the controller has extra paddle buttons */ static const signed short xpad_btn_paddles[] = { BTN_TRIGGER_HAPPY5, BTN_TRIGGER_HAPPY6, /* paddle upper right, lower right */ @@ -784,6 +792,15 @@ static void xpad_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char *d input_report_key(dev, BTN_C, data[8]); input_report_key(dev, BTN_Z, data[9]); + /* analog buttons A, B, X, Y as axes */ + input_report_abs(dev, xpad_abs_analog_face_buttons[0], data[4]); /* A */ + input_report_abs(dev, xpad_abs_analog_face_buttons[1], data[5]); /* B */ + input_report_abs(dev, xpad_abs_analog_face_buttons[2], data[6]); /* X */ + input_report_abs(dev, xpad_abs_analog_face_buttons[3], data[7]); /* Y */ + + /* analog buttons black, white (C, Z) as axes */ + input_report_abs(dev, xpad_abs_analog_face_buttons[4], data[8]); /* C */ + input_report_abs(dev, xpad_abs_analog_face_buttons[5], data[9]); /* Z */ input_sync(dev); } @@ -1827,6 +1844,14 @@ static void xpad_set_up_abs(struct input_dev *input_dev, signed short abs) case ABS_HAT0Y: /* the d-pad (only if dpad is mapped to axes */ input_set_abs_params(input_dev, abs, -1, 1, 0, 0); break; + case ABS_MISC + 0: + case ABS_MISC + 1: + case ABS_MISC + 2: + case ABS_MISC + 3: + case ABS_MISC + 4: + case ABS_MISC + 5: + input_set_abs_params(input_dev, abs, 0, 255, 0, 0); + break; case ABS_PROFILE: /* 4 value profile button (such as on XAC) */ input_set_abs_params(input_dev, abs, 0, 4, 0, 0); break; @@ -1928,6 +1953,10 @@ static int xpad_init_input(struct usb_xpad *xpad) xpad_set_up_abs(input_dev, xpad_abs_triggers[i]); } + if (xpad->xtype == XTYPE_XBOX) + for (i = 0; xpad_abs_analog_face_buttons[i] >= 0; i++) + xpad_set_up_abs(input_dev, xpad_abs_analog_face_buttons[i]); + /* setup profile button as an axis with 4 possible values */ if (xpad->mapping & MAP_PROFILE_BUTTON) xpad_set_up_abs(input_dev, ABS_PROFILE); -- 2.39.2