Previously would let led_classdev handle renaming when name collision occurred. Now that an ID allocator is used to uniquely identify multiple Thunderstrike controllers, generate unique led device names. Signed-off-by: Rahul Rameshbabu <rrameshbabu@xxxxxxxxxx> --- drivers/hid/hid-nvidia-shield.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/hid/hid-nvidia-shield.c b/drivers/hid/hid-nvidia-shield.c index 1612de3ef4c5..43784bb57d3f 100644 --- a/drivers/hid/hid-nvidia-shield.c +++ b/drivers/hid/hid-nvidia-shield.c @@ -798,7 +798,8 @@ static inline int thunderstrike_led_create(struct thunderstrike *ts) { struct led_classdev *led = &ts->led_dev; - led->name = "thunderstrike:blue:led"; + led->name = devm_kasprintf(&ts->base.hdev->dev, GFP_KERNEL, + "thunderstrike%d:blue:led", ts->id); led->max_brightness = 1; led->flags = LED_CORE_SUSPENDRESUME; led->brightness_get = &thunderstrike_led_get_brightness; -- 2.40.1