[PATCH 3/3] HID: nvidia-shield: Update Thunderstrike LED instance name to use id

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Previously would let led_classdev handle renaming when name collision
occurred. Now that an ID allocator is used to uniquely identify multiple
Thunderstrike controllers, generate unique led device names.

Signed-off-by: Rahul Rameshbabu <rrameshbabu@xxxxxxxxxx>
---
 drivers/hid/hid-nvidia-shield.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/hid/hid-nvidia-shield.c b/drivers/hid/hid-nvidia-shield.c
index 1612de3ef4c5..43784bb57d3f 100644
--- a/drivers/hid/hid-nvidia-shield.c
+++ b/drivers/hid/hid-nvidia-shield.c
@@ -798,7 +798,8 @@ static inline int thunderstrike_led_create(struct thunderstrike *ts)
 {
 	struct led_classdev *led = &ts->led_dev;
 
-	led->name = "thunderstrike:blue:led";
+	led->name = devm_kasprintf(&ts->base.hdev->dev, GFP_KERNEL,
+				   "thunderstrike%d:blue:led", ts->id);
 	led->max_brightness = 1;
 	led->flags = LED_CORE_SUSPENDRESUME;
 	led->brightness_get = &thunderstrike_led_get_brightness;
-- 
2.40.1




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