One other little note. For completeness I guess we need a similar patch for the multicolor led class. On Wed, Jan 25, 2023 at 4:43 PM Roderick Colenbrander <thunderbird2k@xxxxxxxxx> wrote: > > Hi Pietro, > > Thanks for your patch. For sure for ds4/dualsense there have been edge > cases around rumble removal and others. Those were prevented by this > 'output_worker_initialized' variable, which is checked during the > centralized work scheduling function (dualshock4_schedule_work / > dualsense_schedule_work). That said I don't mind the change as it > prevents the work scheduling functions to get called unnecessarily. > > Thanks, > Roderick Colenbrander > > On Wed, Jan 25, 2023 at 4:26 PM Pietro Borrello > <borrello@xxxxxxxxxxxxxxxx> wrote: > > > > Unregister the LED controller before device removal, as > > dualsense_player_led_set_brightness() may schedule output_worker > > after the structure has been freed, causing a use-after-free. > > > > Fixes: 8c0ab553b072 ("HID: playstation: expose DualSense player LEDs through LED class.") > > Signed-off-by: Pietro Borrello <borrello@xxxxxxxxxxxxxxxx> > > --- > > drivers/hid/hid-playstation.c | 4 ++++ > > 1 file changed, 4 insertions(+) > > > > diff --git a/drivers/hid/hid-playstation.c b/drivers/hid/hid-playstation.c > > index 27c40894acab..9e23860b7e95 100644 > > --- a/drivers/hid/hid-playstation.c > > +++ b/drivers/hid/hid-playstation.c > > @@ -1503,11 +1503,15 @@ static void dualsense_remove(struct ps_device *ps_dev) > > { > > struct dualsense *ds = container_of(ps_dev, struct dualsense, base); > > unsigned long flags; > > + int i; > > > > spin_lock_irqsave(&ds->base.lock, flags); > > ds->output_worker_initialized = false; > > spin_unlock_irqrestore(&ds->base.lock, flags); > > > > + for (i = 0; i < ARRAY_SIZE(ds->player_leds); i++) > > + devm_led_classdev_unregister(&ps_dev->hdev->dev, &ds->player_leds[i]); > > + > > cancel_work_sync(&ds->output_worker); > > } > > > > > > -- > > 2.25.1